話不多說,直接上菜
為了方便大家,我就不分段解釋了
import turtle, random
# 定義一個類,用來畫除了數字方塊之外的圖形
class BackGround(turtle.Turtle):
def __init__(self):
super().__init__()
self.penup()
self.ht()
def draw_block(self):
self.shape('bg.gif') # 畫出背景方塊
改則猜 for i in allpos:
self.goto(i)
self.stamp()
self.color('white', 'white') # 畫出其他背景
self.goto(-215, 120)
self.begin_fill()
self.goto(215, 120)
self.goto(215, 110)
self.goto(-215, 110)
self.end_fill()
self.shape('title.gif')
self.goto(-125, 210)
self.stamp()
self.shape('score.gif')
self.goto(125, 245)
self.stamp()
self.shape('top_score.gif')
self.goto(125, 170)
self.stamp()
# 游戲失敗及達成2048的提示文字
def judge(self):
global flag_win, flag_win_lose_text
self.color('blue')
judge = 0 # 判斷是否還有位置可以移動
for i in block_dic.values():
for j in block_dic.values():
if i.num == 0 or i.num == j.num and i.distance(j) == 100:
judge += 1
if judge == 0: # 無位置可移動,游戲失敗
self.write(' GAME OVER\n重新開始請按空格鍵', align='center', font=('黑體', 30, 'bold'))
盯數 flag_win_lose_text = False
if flag_win is True: # 此條件讓2048達成的判斷只能進行一次
for k in block_dic.values():
if k.num == 2048: # 游戲達成
核型 flag_win = False
self.write(' 達成2048\n繼續游戲請按回車鍵', align='center', font=('黑體', 30, 'bold'))
flag_win_lose_text = False
def win_lose_clear(self):
global flag_win_lose_text
self.clear()
flag_win_lose_text = True
def show_score(self): # 分值的顯示
global score, top_score
if score > top_score:
top_score = score
with open('.\\score.txt', 'w') as f:
f.write(f'{top_score}')
self.color('white')
self.goto(125, 210)
self.clear()
self.write(f'{score}', align='center', font=('Arial', 20, 'bold'))
self.goto(125, 135)
self.write(f'{top_score}', align='center', font=('Arial', 20, 'bold'))
# 數字方塊類
class Block(turtle.Turtle):
def __init__(self):
super().__init__()
self.ht()
self.penup()
self.num = 0
def draw(self):
self.clear()
dic_draw = {2: '#eee6db', 4: '#efe0cd', 8: '#f5af7b',
16: '#fb9660', 32: '#f57d5a', 64: '#f95c3d',
128: '#eccc75', 256: '#eece61', 512: '#efc853',
1024: '#ebc53c', 2048: '#eec430', 4096: '#aeb879',
8192: '#aab767', 16384: '#a6b74f'}
if self.num > 0: # 數字大於0,畫出方塊
self.color(f'{dic_draw[self.num]}') # 選擇顏色
self.begin_fill()
self.goto(self.xcor()+48, self.ycor()+48)
self.goto(self.xcor()-96, self.ycor())
self.goto(self.xcor(), self.ycor()-96)
self.goto(self.xcor()+96, self.ycor())
self.goto(self.xcor(), self.ycor()+96)
self.end_fill()
self.goto(self.xcor()-48, self.ycor()-68)
if self.num > 4: # 按照數字選擇數字的顏色
self.color('white')
else:
self.color('#6d6058')
self.write(f'{self.num}', align='center', font=('Arial', 27, 'bold'))
self.goto(self.xcor(), self.ycor()+20)
class Game():
def init(self):
back = BackGround() # 實例畫出遊戲的背景
back.draw_block()
for i in allpos: # 畫出16個海龜對應16個數字塊
block = Block()
block.goto(i)
block_dic[i] = block
game.grow()
def restart(self): # 重開游戲的方法
global score, flag_win_lose_text
score = 0
for i in block_dic.values():
i.num = 0
i.clear()
win_lose_text.clear()
game.grow()
flag_win_lose_text = True # 此flag為游戲達成或失敗出現提示語後的判斷,要提示語被clear後才能繼續move
def grow(self): # 隨機出現一個2或4的數字塊
block_list = []
for i in allpos:
if block_dic[i].num == 0:
block_list.append(block_dic[i]) # 挑出空白方塊的海龜
turtle_choice = random.choice(block_list) # 隨機選中其中一個海龜
turtle_choice.num = random.choice([2, 2, 2, 2, 4]) # 賦屬性num=2/4
turtle_choice.draw()
win_lose_text.judge()
show_score_text.show_score()
ms.update()
def move_up(self):
allpos1 = allpos[::4] # 切片為四列
allpos2 = allpos[1::4]
allpos3 = allpos[2::4]
allpos4 = allpos[3::4]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_down(self):
allpos1 = allpos[-4::-4]
allpos2 = allpos[-3::-4]
allpos3 = allpos[-2::-4]
allpos4 = allpos[-1::-4]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_left(self):
allpos1 = allpos[:4]
allpos2 = allpos[4:8]
allpos3 = allpos[8:12]
allpos4 = allpos[12:16]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_right(self):
allpos1 = allpos[-1:-5:-1]
allpos2 = allpos[-5:-9:-1]
allpos3 = allpos[-9:-13:-1]
allpos4 = allpos[-13:-17:-1]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_move(self, allpos1, allpos2, allpos3, allpos4):
if flag_win_lose_text is True:
count1 = self.move(allpos1) # 四列或四行依次移動
count2 = self.move(allpos2)
count3 = self.move(allpos3)
count4 = self.move(allpos4)
if count1 or count2 or count3 or count4: # 判斷是否有方塊移動,有才能繼續出現新的數字塊
self.grow()
def move(self, pos_list):
num_list = [] # 為某一列或行的數字塊海龜的坐標
for i in pos_list:
num_list.append(block_dic[i].num) # 把這些海龜的NUM形成list
new_num_list, count = self.list_oper(num_list) # 只是list_oper的方法形成新的list
for j in range(len(new_num_list)): # 把新的list依次賦值給對應的海龜.num屬性並調用draw()方法
block_dic[pos_list[j]].num = new_num_list[j]
block_dic[pos_list[j]].draw()
return count
def list_oper(self, num_list): # num_list的操作,假設其為【2,0,2,2】
global score
count = True
temp = []
new_temp = []
for j in num_list:
if j != 0:
temp.append(j) # temp=[2,2,2]
flag = True
for k in range(len(temp)):
if flag:
if k < len(temp)-1 and temp[k] == temp[k+1]:
new_temp.append(temp[k]*2)
flag = False
score += temp[k]
else:
new_temp.append(temp[k]) # new_temp=[4,2]
else:
flag = True
for m in range(len(num_list)-len(new_temp)):
new_temp.append(0) # new_temp=[4,2,0,0]
if new_temp == num_list:
count = False # 此變數判斷num_list沒有變化,數字塊無移動
return(new_temp, count)
if __name__ == '__main__':
ms = turtle.Screen() # 主窗口的設置
ms.setup(430, 630, 400, 50)
ms.bgcolor('gray')
ms.title('2048')
ms.tracer(0)
ms.register_shape('bg.gif')
ms.register_shape('title.gif')
ms.register_shape('score.gif')
ms.register_shape('top_score.gif')
block_dic = {} # 放數字方塊海龜的字典,位置坐標為key,對應海龜為value
allpos = [(-150, 50), (-50, 50), (50, 50), (150, 50),
(-150, -50), (-50, -50), (50, -50), (150, -50),
(-150, -150), (-50, -150), (50, -150), (150, -150),
(-150, -250), (-50, -250), (50, -250), (150, -250)]
flag_win = True # 達成2048的判斷,讓達成的文字僅出現一次
flag_win_lose_text = True # 用來判斷失敗或成功的提示文字是否有被清除,不清除不能繼續移動方塊
score = 0
with open('.\\score.txt', 'r') as f:
top_score = int(f.read()) # 讀取score中的數據
show_score_text = BackGround()
win_lose_text = BackGround()
game = Game()
game.init()
ms.listen()
ms.onkey(game.move_up, 'Up')
ms.onkey(game.move_down, 'Down')
ms.onkey(game.move_left, 'Left')
ms.onkey(game.move_right, 'Right')
ms.onkey(win_lose_text.win_lose_clear, 'Return')
ms.onkey(game.restart, 'space')
ms.mainloop()
這是游戲界面:
歡迎挑戰最高分。
要運行出來,必須本地要有這些文件:bg.gif,score.gif,title.gif,top_score.gif,score.txt
我把這些文件放在了群里,還有一些學習的資料,群號642109462,歡迎對python感興趣的進群討論。
支持作者的,可以關注和點贊。感謝你們!
❷ 如何實現用javascript實現rsa加解密
用javascript實現rsa加解密的實現方式是通過PKCS完成的。
1、整個定義的function
function pkcs1pad2(s,n) {
if(n < s.length + 11) { // TODO: fix for utf-8
alert("Message too long for RSA");
return null;
}
var ba = new Array();
var i = s.length - 1;
while(i >= 0 && n > 0) {
var c = s.charCodeAt(i--);
//UTF-8編碼為變長位元組,使用實際的位元組來記錄
if(c < 128) { // encode using utf-8
ba[--n] = c;
}
else if((c > 127) && (c < 2048)) {
ba[--n] = (c & 63) | 128;
ba[--n] = (c >> 6) | 192;
}
else {
ba[--n] = (c & 63) | 128;
ba[--n] = ((c >> 6) & 63) | 128;
ba[--n] = (c >> 12) | 224;
}
}
//實際輸入拼裝結束,將下一位賦值為0標記結束
ba[--n] = 0;
var rng = new SecureRandom();
var x = new Array();
//拼接隨機非0位元組
while(n > 2) { // random non-zero pad
x[0] = 0;
while(x[0] == 0) rng.nextBytes(x);
ba[--n] = x[0];
}
//這兩位做簡單的校驗
ba[--n] = 2;
ba[--n] = 0;
return new BigInteger(ba);
}
該方法中對UTF-8字元進行了兼容,並且在拼裝完實際輸入的字元後,還拼裝了隨機的位元組,使用拼裝後的字元串去加密。由於每次拼裝的結果是隨機的,這樣每次加密後的密文都不同。
2、調用方法:;
function RSAEncrypt(text) {
var m = pkcs1pad2(text,(this.n.bitLength()+7)>>3);
if(m == null) return null;
var c = this.doPublic(m);
if(c == null) return null;
var h = c.toString(16);
if((h.length & 1) == 0) return h; else return "0" + h;
}
❸ 如何通過js HTML5上傳示例代碼
HTML5版本,只要支持HTML5的瀏覽器都可以正常使用,並對觸摸屏(手機,平板)進行了優化
IE9+ Firefox Chrome Opera
Safari IPhone4 iPad2 Android 2.1CFUpdate HTML5版本,只要支持HTML5的瀏覽器都可以正常使用,並對觸摸屏(手機,平板)進行了優化
IE9+ Firefox
Chrome Opera Safari IPhone4 iPad2 Android 2.1
❹ 如何實現用javascript實現rsa加解密
服務端生成公鑰與私鑰,保存。
客戶端在請求到登錄頁面後,隨機生成一字元串。
後此隨機字元串作為密鑰加密密碼,再用從服務端獲取到的公鑰加密生成的隨機字元串
將此兩段密文傳入服務端,服務端用私鑰解出隨機字元串,再用此私鑰解出加密的密文。這其中有一個關鍵是解決服務端的公鑰,傳入客戶端,客戶端用此公鑰加密字元串後,後又能在服務端用私鑰解出。
步驟:
服務端的RSAJava實現:
/**
*
*/
packagecom.sunsoft.struts.util;
importjava.io.ByteArrayOutputStream;
importjava.io.FileInputStream;
importjava.io.FileOutputStream;
importjava.io.ObjectInputStream;
importjava.io.ObjectOutputStream;
importjava.math.BigInteger;
importjava.security.KeyFactory;
importjava.security.KeyPair;
importjava.security.KeyPairGenerator;
importjava.security.NoSuchAlgorithmException;
importjava.security.PrivateKey;
importjava.security.PublicKey;
importjava.security.SecureRandom;
importjava.security.interfaces.RSAPrivateKey;
importjava.security.interfaces.RSAPublicKey;
importjava.security.spec.InvalidKeySpecException;
importjava.security.spec.RSAPrivateKeySpec;
importjava.security.spec.RSAPublicKeySpec;
importjavax.crypto.Cipher;/**
*RSA工具類。提供加密,解密,生成密鑰對等方法。
*需要到
下載bcprov-jdk14-123.jar。
*
*/
publicclassRSAUtil{
/**
**生成密鑰對*
*
*@returnKeyPair*
*@throwsEncryptException
*/
()throwsException{
try{
KeyPairGeneratorkeyPairGen=KeyPairGenerator.getInstance("RSA",
neworg.bouncycastle.jce.provider.BouncyCastleProvider());
finalintKEY_SIZE=1024;//沒什麼好說的了,這個值關繫到塊加密的大小,可以更改,但是不要太大,否則效率會低
keyPairGen.initialize(KEY_SIZE,newSecureRandom());
KeyPairkeyPair=keyPairGen.generateKeyPair();
saveKeyPair(keyPair);
returnkeyPair;
}catch(Exceptione){
thrownewException(e.getMessage());
}
}
publicstaticKeyPairgetKeyPair()throwsException{
FileInputStreamfis=newFileInputStream("C:/RSAKey.txt");
ObjectInputStreamoos=newObjectInputStream(fis);
KeyPairkp=(KeyPair)oos.readObject();
oos.close();
fis.close();
returnkp;
}
publicstaticvoidsaveKeyPair(KeyPairkp)throwsException{
FileOutputStreamfos=newFileOutputStream("C:/RSAKey.txt");
ObjectOutputStreamoos=newObjectOutputStream(fos);
//生成密鑰
oos.writeObject(kp);
oos.close();
fos.close();
}
/**
**生成公鑰*
*
*@parammolus*
*@parampublicExponent*
*@returnRSAPublicKey*
*@throwsException
*/
(byte[]molus,
byte[]publicExponent)throwsException{
KeyFactorykeyFac=null;
try{
keyFac=KeyFactory.getInstance("RSA",
neworg.bouncycastle.jce.provider.BouncyCastleProvider());
}catch(NoSuchAlgorithmExceptionex){
thrownewException(ex.getMessage());
}
RSAPublicKeySpecpubKeySpec=newRSAPublicKeySpec(newBigInteger(
molus),newBigInteger(publicExponent));
try{
return(RSAPublicKey)keyFac.generatePublic(pubKeySpec);
}catch(InvalidKeySpecExceptionex){
thrownewException(ex.getMessage());
}
}
/**
**生成私鑰*
*
*@parammolus*
*@paramprivateExponent*
*@returnRSAPrivateKey*
*@throwsException
*/
(byte[]molus,
byte[]privateExponent)throwsException{
KeyFactorykeyFac=null;
try{
keyFac=KeyFactory.getInstance("RSA",
neworg.bouncycastle.jce.provider.BouncyCastleProvider());
}catch(NoSuchAlgorithmExceptionex){
thrownewException(ex.getMessage());
}
RSAPrivateKeySpecpriKeySpec=newRSAPrivateKeySpec(newBigInteger(
molus),newBigInteger(privateExponent));
try{
return(RSAPrivateKey)keyFac.generatePrivate(priKeySpec);
}catch(InvalidKeySpecExceptionex){
thrownewException(ex.getMessage());
}
}
/**
**加密*
*
*@paramkey
*加密的密鑰*
*@paramdata
*待加密的明文數據*
*@return加密後的數據*
*@throwsException
*/
publicstaticbyte[]encrypt(PublicKeypk,byte[]data)throwsException{
try{
Ciphercipher=Cipher.getInstance("RSA",
neworg.bouncycastle.jce.provider.BouncyCastleProvider());
cipher.init(Cipher.ENCRYPT_MODE,pk);
intblockSize=cipher.getBlockSize();//獲得加密塊大小,如:加密前數據為128個byte,而key_size=1024
//加密塊大小為127
//byte,加密後為128個byte;因此共有2個加密塊,第一個127
//byte第二個為1個byte
intoutputSize=cipher.getOutputSize(data.length);//獲得加密塊加密後塊大小
intleavedSize=data.length%blockSize;
intblocksSize=leavedSize!=0?data.length/blockSize+1
:data.length/blockSize;
byte[]raw=newbyte[outputSize*blocksSize];
inti=0;
while(data.length-i*blockSize>0){
if(data.length-i*blockSize>blockSize)
cipher.doFinal(data,i*blockSize,blockSize,raw,i
*outputSize);
else
cipher.doFinal(data,i*blockSize,data.length-i
*blockSize,raw,i*outputSize);
//這裡面doUpdate方法不可用,查看源代碼後發現每次doUpdate後並沒有什麼實際動作除了把byte[]放到
//ByteArrayOutputStream中,而最後doFinal的時候才將所有的byte[]進行加密,可是到了此時加密塊大小很可能已經超出了
//OutputSize所以只好用dofinal方法。
i++;
}
returnraw;
}catch(Exceptione){
thrownewException(e.getMessage());
}
}
/**
**解密*
*
*@paramkey
*解密的密鑰*
*@paramraw
*已經加密的數據*
*@return解密後的明文*
*@throwsException
*/
publicstaticbyte[]decrypt(PrivateKeypk,byte[]raw)throwsException{
try{
Ciphercipher=Cipher.getInstance("RSA",
neworg.bouncycastle.jce.provider.BouncyCastleProvider());
cipher.init(cipher.DECRYPT_MODE,pk);
intblockSize=cipher.getBlockSize();
ByteArrayOutputStreambout=newByteArrayOutputStream(64);
intj=0;
while(raw.length-j*blockSize>0){
bout.write(cipher.doFinal(raw,j*blockSize,blockSize));
j++;
}
returnbout.toByteArray();
}catch(Exceptione){
thrownewException(e.getMessage());
}
}
/**
***
*
*@paramargs*
*@throwsException
*/
publicstaticvoidmain(String[]args)throwsException{
RSAPublicKeyrsap=(RSAPublicKey)RSAUtil.generateKeyPair().getPublic();
Stringtest="helloworld";
byte[]en_test=encrypt(getKeyPair().getPublic(),test.getBytes());
byte[]de_test=decrypt(getKeyPair().getPrivate(),en_test);
System.out.println(newString(de_test));
}
}
測試頁面IndexAction.java:
/*
*GeneratedbyMyEclipseStruts
*Templatepath:templates/java/JavaClass.vtl
*/
packagecom.sunsoft.struts.action;
importjava.security.interfaces.RSAPrivateKey;
importjava.security.interfaces.RSAPublicKey;
importjavax.servlet.http.HttpServletRequest;
importjavax.servlet.http.HttpServletResponse;
importorg.apache.struts.action.Action;
importorg.apache.struts.action.ActionForm;
importorg.apache.struts.action.ActionForward;
importorg.apache.struts.action.ActionMapping;
importcom.sunsoft.struts.util.RSAUtil;
/**
*MyEclipseStruts
*Creationdate:06-28-2008
*
*XDocletdefinition:
*@struts.actionvalidate="true"
*/
{
/*
*GeneratedMethods
*/
/**
*Methodexecute
*@parammapping
*@paramform
*@paramrequest
*@paramresponse
*@returnActionForward
*/
publicActionForwardexecute(ActionMappingmapping,ActionFormform,
HttpServletRequestrequest,HttpServletResponseresponse)throwsException{
RSAPublicKeyrsap=(RSAPublicKey)RSAUtil.getKeyPair().getPublic();
Stringmole=rsap.getMolus().toString(16);
Stringempoent=rsap.getPublicExponent().toString(16);
System.out.println("mole");
System.out.println(mole);
System.out.println("empoent");
System.out.println(empoent);
request.setAttribute("m",mole);
request.setAttribute("e",empoent);
returnmapping.findForward("login");
}
}
通過此action進入登錄頁面,並傳入公鑰的Molus 與PublicExponent的hex編碼形式。