⑴ 英語作文 My Best Profession
作文如下:
Since my first sight on computer science, I fall in love with this field.
自從我第一次看到計算機科學,我就愛上了這個領域。
It has token to me so much pleasure by giving me efficient work, good entertainment, and higth quanlity studying.
它給了我高效的工作、良好的娛樂和高質量的學習,使我感到非常高興。
I get more credit from this science since I choosed computer science as my major course in college.Then I make great progress on this. I finally find out that it not only makes me happy, but also makes me feel proud of myself.
自從我在大學里選擇了計算機科學作為我的主修課程以來,我從這門科學中獲得了更多的學分。然後我在這方面取得了很大的進步。我終於發現它不僅讓我快樂,也讓我為自己感到驕傲。
⑵ 介紹計算機編程的英語作文,120字左右,
It is clear that computers are doing fantastic jobs to serve every of us using them.It can give us the answer to a very complicated mathmatic question a augenblick.It can send our message away to our ...
⑶ 求有關計算機方面 專業英語作文一篇
我幫你找的也挺辛苦的給個辛苦分吧
We build computer to solve problems.Early computer solved mathematical and engineering problems,and later computers emphasized information processing for business applications.T- oday,computers also control machines as diverse as automobile engines,robots,and microwave ovens. A computer system solves a problem from any of these domains by accepting input,processing it,and procing output. Fig. 1-1 illustrates the function of a computer system. Computer systems consist of hardware and software. Hardware is the physical part of the system. Once designed,hardware is difficult and expensive to change. Software is the set of programs that instruct the hardware and is easier to modify than hardware. Computers are valuable because they are general-purpose machines that can solve many different kinds of problems,as opposed to special-purpose machines that can each solve only one kind of problem. Different problems can be solved with the same hardware by supplying the system with a different set of instructions.that is,with different software. undefined
翻譯: 計算機組成原理 計算機硬體 人們為解決問題而製造計算機。早期的計算機解決的是數學和工程問題,後來計算機著重解決商業應用中的信息處理問題。如今,計算機還用來控制如汽車發動機、機器人和微波爐等各式各樣的機器。計算機系統解決上述這些領域中的任何一個問題都是通過接收輸入、處理問題和生成輸出來實現的。圖1-1說明了計算機系統的功能。 計算機系統由硬體和軟體組成。硬體是系統的物理部分。硬體一旦設計完畢,要修改是困難的,並且花費也大。軟體是指揮硬體的程序集合,比硬體容易修改。計算機之所以有用,是因為它們能解決很多不同類型的問題,是通用的機器。相對而言,每種專用機只能解決一類問題。通過為系統配備不同的指令系統,也就是配備不同的軟體,能用同一硬體去解決不同的問題。
⑷ 關於計算機專業的英語作文
The computer is a proct of advanced civilization and its invention, according to some people, signals the advent of a Second Instrial Revolution. Formerly a bulky machine that demanded much space, the computer is now becoming smaller and smaller and scientists have made it more sophisticated and accordingly more useful. As is generally known, the computer can do a wide range of work, including complex computation and analyses. People now also use it as a teaching aid in designing. An infinite variety of software can be put into the computer, which explains why it is so powerful. There is, however, one thing which we should bear in mind: that the computer cannot think but man can. So there need not be any fear that someday the computer will control us and all we should expect is try our best to bring it to perfection. A computer age is not a pipe dream and there will come a day when most of our needs can be met by this wonderful machine.
⑸ 關於計算機的英語短文
Computers have brought about many changes in our world. With the devek,pment of science and technology, the use of eleclronic computers is growing year by year in various fields of man' s activities. They have been of great help in scietific rescarch and engi neering They can do at a very high speed the calculations too complicated for a man to do in a few days or even in a few years.
Once it is given a plogram, a computer can operate automatically at a high speed. Not only can the computer gather facts.it call aim store them as fast as they are gathered and can pour them our whenever they are needed.
However, computers are not replacing us. Even though computers are taking over some of the tasks their were once accomplished by our own brains, they are nothing but machines. They will never take the place of man.
計算機
計算機給我們的世界帶來了許多變化,隨著科學技術的發展,計算機在人類活動的各個領域中的使用年年增長,計算機對科學研究和工程學幫助很大,它們能以很快的速度運算,這些運算很復雜,要用人工運算需要幾天甚至是幾年。
一旦設計出程序,計算機可以以極高的速度自動運算。計算機不但可以搜集資料,而且可以貯存資料,不管什麼時候需要這些資料都可以調出來。
但是計算機不會代替人。盡管計算機正在接替一度用我們自己的大腦去完成的工作,但是它們只不過是機器而已,它們決不會代替人。
⑹ 用計算機專業英語寫一篇想從事計算機工作簡介的文章
英語求職簡歷範文:
Directions:You are applying for a job. please writing a resume to HR to describe:
1) your objective
2) work experience
3) Ecational Background
4) personal information
RESUME
204 APT 2 ALLEY 328 YONGJIA RE TEL:64308991
SHANGHAI 200020,PRCEMALL:[email protected]
Career Objective:A position of management job potential in the banking department specializing in Foreign change
Work Experience:
July 2001 to×××Inc.
Present Secretary to deputy manager of marketing
●draft business correspondence
●keep and update files
●Schele deputy manager's appointments
August 1999 to ×××Co. , Ltd.
June 2001Receptionist
●Telephone communication
●greeted clients
●manage correspondence
March 1998 to ×××Instrial Bank
May 1998 Intern
Ecational Background:
Sept 1994 toShanghai×××University,Bachelor Degree in International Business Management
July 1998Major in International Business Management
●key courses including English, Japanese,
Computer Operation, Business Management,Investment
International Commercial Law
Sept 1988 to Shanghai×××High School
July 1994
Personal Information:male, born in Shanghai, 11/12,1970, unmarried, healthy
References available upon request.
這是大概格式,你把想說的話往裡套就行了,如果照搬照抄經理會發現的。祝你好運!
⑺ 用英文書寫一篇「我對計算機的了解」,字數200-300左右!
如今隨著社會的發展,各項高科技的產品已經在我們的生活中扮演著很重要的角色,比如計算機的出現極大的改變了人們的生活和工作,下面的英語作文我們來談談計算機在我們的生活中扮演著什麼角色。
Directions:For this part,you are allowed 30 minutes to write a composition on the title「Computers」.You should base your composition on the following outline.Your composition should be about 120 words.Remember to write clearly.
Computers
1)計算機在現代社會中的作用;
2)計算機在家庭中的作用;
3)你對計算機的看法。
Talking about computers, I believe almost everyone is not unfamiliar, even without the computer,some works almost can not be finished.
Now I will focus on two points,that' the important role in the family's and the limitations in society.
as in the family life of the role, I think many friends are familiar with it.
We will rely on the computer to complete a lot of work, for example, download and enjoy movies,
investigate variety of data and information on the Internet, install software to deal with graphics, data and
documents, especially in the last few years,the beginning epidemicof home office. In other words, we may
not need to go to companies, rely on the computer at home ,we can almost complete all the work, This
is a very convenient and humane form of a trend. From the above we can see that how important the
computer is for the family .
Talking about the limitations of the computer someone may do not know that, but there are some
points I want to say. First, the computer is a man-made tool, at the moment,it has not yet to achieve a
high degree of intelligence, a lot of work still needs the manual, There are many technical temporarily
can not be realized. In addition, the computer instry is a high-grade consumer goods to the general
population ,popularity can not be finishede in a short period of time.Third, with the following computer
network games, more or less ,it has affectted many people. Finally, a computer is, after all, new things,
with the attendant health and the numerous network instry is the popularization of security issues, For example, network security, network culture, and Internet shopping.
In short, computers and the associated birth of network , have created tremendous value for humanity . absolutely.the advantages outweigh the disadvantages, As long as the computer instry continue to improve, it will have a greater life, the limitations will also be graally resolved.
⑻ 求一篇計算機專業的英語作文,最好有漢語翻譯。(字數1500~2000) 各位大俠求助了 ,幫幫忙吧~!
Student Use of Computer
Since 1990, there has been tremendous growth in the use of computers by students. While in 1990, the average number of hours a student spent on the computer was about one hour per week, this number grew to nearly four hours per week by 1995, and to approximately 20 hours per week by the year 2000.
This significant growth in the use of computers by students in the 1990's can be attributed to several factors, including widespread usage, lower prices, and technological and social developments. Nowadays, computers are widely used by students for word processing, book keeping, multimedia presentations, and access to the Internet for both research and communications. Additionally, since 1990, e to competition and technological advances, computer hardware and software prices, as well as Internet usage charges have dropped significantly. Finally, technological developments and changes in social habits in the 1990's have played a major role in this tremendous growth in the use of computers. Today's society relies heavily on computers for immediate access to the news and for entertainment, including, listening to music, watching movies and sport events, and playing computer games.
While computers are of great assistance to the students, and therefore, are indispensable tools, they also pose some challenges. The biggest challenge that many students face is discipline in the use of this powerful device. That is, students need to have the discipline of not allowing themselves to be lured by the entertaining aspects of this wonderful tool-aspects that can result in addiction to computer games or viewing of undesirable material on the Internet. That is to say, students need to use this powerful tool with great wisdom!
自1990年以來,已經有極大的發展在使用電腦的學生。而在1990年,平均的小時數學生花在電腦上是每周大約一小時的時間,這一數字長了將近4小時/周,到1995年約20小時每星期2000年投入使用。
這個重要的增長在使用電腦的學生在1990年代可歸咎於幾個因素,包括廣泛使用,價格較低,技術和社會的發展。如今,並廣泛應用於計算機字(詞)處理技術中,為學生帳冊,多媒體演示,和上網為兩個研究和通訊。此外,自1990年以來,由於競爭和技術的進步、計算機硬體和軟體系統的價格,以及互聯網的使用費用有顯著下降。最後,科技的發展和社會習慣的變化在1990年代中起到了重要的作用,在這巨大的發展,電腦的使用。當今社會很大程度上依賴於計算機立即獲得新聞和娛樂,包括,聽音樂,看電影和體育活動,和玩電腦游戲
電腦有很大的幫助,因此,學生都是不可或缺的工具,他們也帶來一定的挑戰。最大的挑戰,許多學生面臨是學科在使用這個強大的裝置。那是,學生需要有紀律的不允許自己是受這一絕妙的娛樂性方面,可能導致tool-aspects沉迷於電腦游戲或觀察不受歡迎的資料在互聯網上。也就是說,學生需要使用這個強大的工具以極大的智慧!
⑼ 關於計算機的英語作文
【要求】
在一次主題為「電腦時代」的學校徵文活動中,你計劃以「The Computer」為題寫一篇文章參加評選,你的輔導老師幫助你制訂了一個寫作綱要,如下:
計算機正廣泛被用於各行各業。
在過去的五十年中,計算機得到了迅猛的發展。
計算機最終還是由人來設計和控制。
【範文】
The Computer
The computer is widely used in all phases of society. In instry, business, ecation, medicine, nearly all walks of life, computers have made their appearance, providing great speed and accuracy for our work. Computers have been used in the home, offices, laboratories and research institutions, functioning as the most efficient and versatile instruments for calculating, sorting, filing, recording and distributing. Computers are indispensable to modern civilization. Without computers, our life and our society will undoubtedly suffer a big regression.
During the past five decades the computer has been rapidly advanced. Ever since the computer came into being, it has experienced the development of several generations, which are based respectively on vacuum tube, transistor and integrated circuit. Early computers were of great size, and had no match for the latest electronic computers in speed and accuracy. The Latter is capable of processing the most complicated information and reaching solution to problems in a fraction of time. At present, efforts are being made not only to bring the hardware to perfection, but also to improve the quality of the software.
作文的內容千變萬化,這就要求我們豐富自己的知識,特別是各行業的最新動態。只有這樣,才能自如地處理各種題材和內容。
Computers must be instructed and programmed by people. In spite of the remarkable skill of the computer, men can never become its slave. Computers are not creative. They work according to men's instructions. So the development of computers and their use will depend upon the ingenuity of men. Although there are times when computers seem to operate like a mechanical 「brain」,their achievements are not comparable to what the minds of men are able to do
給分吧
⑽ 關於大學計算機的專業英語文章 帶翻譯的 可以直接復制過來 別給網頁鏈接 期末老師要我們寫英語文章
有專門的計算機專業英語這本書的,在學校圖書館里看到過,
有原諒,有翻譯。。。實在不行,直接到MSDN英文版本上復制幾個,技術類的,然後google translate下,
再自己更正下,應該可以。
GDI方面的。。
GDI Overview
Ron Gery
Microsoft Developer Network Technology Group
Created: March 20, 1992
Abstract
This article provides a brief overview of the design and theory of the graphical component of the Microsoft® Windows™ graphical environment. No details are covered.
Overview
The graphical component of the Microsoft® Windows™ graphical environment is the graphics device interface (GDI). It communicates between the application and the device driver, which performs the hardware-specific functions that generate output. By acting as a buffer between applications and output devices, GDI presents a device-independent view of the world for the application while interacting in a device-dependent format with the device.
In the GDI environment are two working spaces—the logical and the physical. Logical space is inhabited by applications; it is the "ideal" world in which all colors are available, all fonts scale, and output resolution is phenomenal. Physical space, on the other hand, is the real world of devices, with limited color, strange output formats, and differing drawing capabilities. In Windows, an application does not need to understand the quirkiness of a new device. GDI code works on the new device if the device has a device driver.
GDI concepts mapped between the logical and the physical are objects (pens, brushes, fonts, palettes, and bitmaps), output primitives, and coordinates.
Objects are converted from logical objects to physical objects using the realization process. For example, an application creates a logical pen by calling CreatePen with the appropriate parameters. When the logical pen object is selected into a device context (DC) using SelectObject, GDI realizes the pen into a physical pen object that is used to communicate with the device. GDI passes the logical object to the device, and the device creates a device-specific object containing device-specific information. During realization, requested (logical) color is mapped to available colors, fonts are matched to the best available fonts, and patterns are prepared for output. Font selection is more complex than other realizations, and GDI, not the driver, performs most of the realization work. Similarly, palette realization (done at RealizePalette time as opposed to SelectPalette time) is done entirely within GDI. Bitmaps are an exception to the object realization process; although they have the device-independent bitmap (DIB) logical form, bitmap objects are always device specific and are never actually realized.
Output primitives are similarly passed as "logical" requests (to stretch the definition) to the device driver, which draws the primitive to the best of its ability and resolution. If the driver cannot handle a certain primitive—for example, it cannot draw an ellipse—GDI simulates the operation. For an Ellipse call, GDI calculates a polygon that represents a digitized ellipse. The resulting polygon can then be simulated as a polyline and a series of scanline fills if the device cannot draw polygons itself. The application, though, does not care what system component does the actual work; the primitive gets drawn.
An application can set up for itself any logical coordinate system, using SetMapMode, SetWindowExt, SetWindowOrg, SetViewportExt, and SetViewportOrg. In GDI that coordinate system is mapped to the device coordinate system, in which one unit equals one pixel and (0,0) defines the topmost, leftmost pixel on the output surface. The device driver sees only coordinates in its own space, whereas the application operates only in a coordinate space of its own, disregarding the physical pixel layout of the destination.
By maintaining the two separate but linked spaces, logical for the applications and physical for the devices, GDI creates a device-independent interface. Applications that make full use of the logical space and avoid device-specific assumptions can expect to operate successfully on any output device that comes down the turnpike.
VS方面的
Microsoft Visual Studio is an integrated development environment (IDE) from Microsoft. It can be used to develop console and graphical user interface applications along with Windows Forms applications, web sites, web applications, and web services in both native code together with managed code for all platforms supported by Microsoft Windows, Windows Mobile, Windows CE, .NET Framework, .NET Compact Framework and Microsoft Silverlight.
Visual Studio includes a code editor supporting IntelliSense as well as code refactoring. The integrated debugger works both as a source-level debugger and a machine-level debugger. Other built-in tools include a forms designer for building GUI applications, web designer, class designer, and database schema designer. It accepts plug-ins that enhance the functionality at almost every level—including adding support for source-control systems (like Subversion and Visual SourceSafe) and adding new toolsets like editors and visual designers for domain-specific languages or toolsets for other aspects of the software development lifecycle (like the Team Foundation Server client: Team Explorer).
Visual Studio supports different programming languages by means of language services, which allow the code editor and debugger to support (to varying degrees) nearly any programming language, provided a language-specific service exists. Built-in languages include C/C++ (via Visual C++), VB.NET (via Visual Basic .NET), C# (via Visual C#), and F# (as of Visual Studio 2010[2]). Support for other languages such as M, Python, and Ruby among others is available via language services installed separately. It also supports XML/XSLT, HTML/XHTML, JavaScript and CSS. Indivial language-specific versions of Visual Studio also exist which provide more limited language services to the user: Microsoft Visual Basic, Visual J#, Visual C#, and Visual C++.
Microsoft provides "Express" editions of its Visual Studio 2010 components Visual Basic, Visual C#, Visual C++, and Visual Web Developer at no cost. Visual Studio 2010, 2008 and 2005 Professional Editions, along with language-specific versions (Visual Basic, C++, C#, J#) of Visual Studio 2005 are available for free to students as downloads via Microsoft's DreamSpark program. The 90-day trial version of Visual Studio can be downloaded by the general public at no cost.
Contents [hide]
1 Architecture
2 Features
2.1 Code editor
2.2 Debugger
2.3 Designer
2.4 Other tools
2.5 Extensibility
3 Supported procts
3.1 Included procts
3.2 Previous procts
4 Editions
4.1 Visual Studio Express
4.2 Visual Studio LightSwitch
4.3 Visual Studio Professional
4.4 Visual Studio Premium
4.5 Visual Studio Tools for Office
4.6 Visual Studio Ultimate
4.6.1 Visual Studio Team System
4.7 Test Professional
4.8 Editions feature grid
5 Version history
5.1 Visual Studio 97
5.2 Visual Studio 6.0 (1998)
5.3 Visual Studio .NET (2002)
5.4 Visual Studio .NET 2003
5.5 Visual Studio 2005
5.6 Visual Studio 2008
5.7 Visual Studio 2010
5.7.1 Visual Studio Ultimate 2010
6 Visual Studio Application Lifecycle Management
7 Pre-installed virtual machines
8 References
9 External links
[edit]Architecture
Visual Studio does not support any programming language, solution or tool intrinsically. Instead, it allows plugging in various types of functionality. Specific functionality is coded as a VSPackage. When installed, the functionality is available as a Service. The IDE provides three services: SVsSolution, which provides the ability to enumerate projects and solutions; SVsUIShell, which provides windowing and UI functionality (including tabs, toolbars and tool windows); and SVsShell, which deals with registration of VSPackages. In addition, the IDE is also responsible for coordinating and enabling communication between services.[3] All editors, designers, project types and other tools are implemented as VSPackages. Visual Studio uses COM to access the VSPackages. The Visual Studio SDK also includes the Managed Package Framework (MPF), which is a set of managed wrappers around the COM-interfaces that allow the Packages to be written in any CLI compliant language.[4] However, MPF does not provide all the functionality exposed by the Visual Studio COM interfaces.[5] The services can then be consumed for creation of other packages, which add functionality to the Visual Studio IDE.
Support for programming languages is added by using a specific VSPackage called a Language Service. A language service defines various interfaces which the VSPackage implementation can implement to add support for various functionalities.[6] Functionalities that can be added this way include syntax coloring, statement completion, brace matching, parameter information tooltips, member lists and error markers for background compilation.[6] If the interface is implemented, the functionality will be available for the language. Language services are to be implemented on a per-language basis. The implementations can reuse code from the parser or the compiler for the language.[6] Language services can be implemented either in native code or managed code. For native code, either the native COM interfaces or the Babel Framework (part of Visual Studio SDK) can be used.[7] For managed code, the MPF includes wrappers for writing managed language services.[8]
Visual Studio does not include any source control support built in but it defines two alternative ways for source control systems can integrate with the IDE.[9] A Source Control VSPackage can provide its own customised user interface. In contrast, a source control plugin using the MSSCCI (Microsoft Source Code Control Interface) provides a set of functions that are used to implement various source control functionality, with a standard Visual Studio user interface.[10][11] MSSCCI was first used to integrate Visual SourceSafe with Visual Studio 6.0 but was later opened up via the Visual Studio SDK. Visual Studio .NET 2002 used MSSCCI 1.1, and Visual Studio .NET 2003 used MSSCCI 1.2. Visual Studio 2005, 2008 and 2010 use MSSCCI Version 1.3, which adds support for rename and delete propagation as well as asynchronous opening.[11]
Visual Studio supports running multiple instances of the environment (each with its own set of VSPackages). The instances use different registry hives (see MSDN's definition of the term "registry hive" in the sense used here) to store their configuration state and are differentiated by their AppId (Application ID). The instances are launched by an AppId-specific .exe that selects the AppId, sets the root hive and launches the IDE. VSPackages registered for one AppId are integrated with other VSPackages for that AppId. The various proct editions of Visual Studio are created using the different AppIds. The Visual Studio Express edition procts are installed with their own AppIds, but the Standard, Professional and Team Suite procts share the same AppId. Consequently, one can install the Express editions side-by-side with other editions, unlike the other editions which update the same installation. The professional edition includes a superset of the VSPackages in the standard edition and the team suite includes a superset of the VSPackages in both other editions. The AppId system is leveraged by the Visual Studio Shell in Visual Studio 2008.[1