① c語言 貪吃蛇 程序
基本思路:
蛇每吃一個食物蛇身子就增加一格,用UP, DOWN, LEFT, RIGHT控制蛇頭的運動,而蛇身子跟著蛇頭走,每後一格蛇身子下一步走到上一格蛇身子的位置,以此類推。
#include <stdio.h>
#include <conio.h>
#include <windows.h>
#define BEG_X 2
#define BEG_Y 1
#define WID 20
#define HEI 20
HANDLE hout;
typedef enum {UP, DOWN, LEFT, RIGHT} DIR;
typedef struct Snake_body
{
COORD pos;//蛇身的位置
struct Snake_body *next;//下一個蛇身
struct Snake_body *prev;//前一個蛇身
}SNAKE, *PSNAKE;
PSNAKE head = NULL;//蛇頭
PSNAKE tail = NULL;//蛇尾
//畫游戲邊框的函數
void DrawBorder()
{
int i, j;
COORD pos = {BEG_X, BEG_Y};
for(i = 0; i < HEI; ++i)
{
SetConsoleCursorPosition(hout, pos);
for(j = 0; j < WID; ++j)
{
if(i == 0)//第一行
{
if(j == 0)
printf("┏");
else if(j == WID - 1)
printf("┓");
else
printf("━");
}
else if(i == HEI - 1)//最後一行
{
if(j == 0)
printf("┗");
else if(j == WID - 1)
printf("┛");
else
printf("━");
}
else if(j == 0 || j == WID - 1)//第一列或最後一列
printf("┃");
else
printf(" ");
}
++pos.Y;
}
}
//添加蛇身的函數
void AddBody(COORD pos)
{
PSNAKE pnew = (PSNAKE)calloc(1, sizeof(SNAKE));
pnew->pos = pos;
if(!head)
{
head = tail = pnew;
}
else
{
pnew->next = head;//新創建蛇身的next指向原先的蛇頭
head->prev = pnew;//原先的蛇頭的prev指向新創建的蛇身
head = pnew;//把新創建的蛇身作為新的蛇頭
}
SetConsoleCursorPosition(hout, head->pos);
printf("◎");
}
//蛇身移動的函數
void MoveBody(DIR dir)
{
PSNAKE ptmp;
COORD pos = head->pos;
switch(dir)
{
case UP:
if(head->pos.Y > BEG_Y + 1)
--pos.Y;
else
return;
break;
case DOWN:
if(head->pos.Y < BEG_Y + HEI - 2)
++pos.Y;
else
return;
break;
case LEFT:
if(head->pos.X > BEG_X + 2)
pos.X -= 2;
else
return;
break;
case RIGHT:
if(head->pos.X < BEG_X + (WID - 2) * 2)
pos.X += 2;
else
return;
break;
}
AddBody(pos);//添加了一個新的蛇頭
ptmp = tail;//保存當前的蛇尾
tail = tail->prev;
if(tail)
tail->next = NULL;
SetConsoleCursorPosition(hout, ptmp->pos);
printf(" ");
free(ptmp);
}
int main()
{
int ctrl;
DIR dir = RIGHT;//初始蛇的方向是向右的
COORD pos = {BEG_X + 2, BEG_Y + HEI / 2};
system("color 0E");
system("mode con cols=90 lines=30");
hout = GetStdHandle(STD_OUTPUT_HANDLE);
printf(" ------------貪吃蛇的移動------------");
DrawBorder();
//自定義幾個蛇的身體
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
//控制蛇的移動
while(ctrl = getch())
{
switch(ctrl)
{
case 'w':
if(dir == DOWN)
continue;
dir = UP;
break;
case 's':
if(dir == UP)
continue;
dir = DOWN;
break;
case 'a':
if(dir == RIGHT)
continue;
dir = LEFT;
break;
case 'd':
if(dir == LEFT)
continue;
dir = RIGHT;
break;
case 'q':
return 0;
}
MoveBody(dir);
}
return 0;
}
(1)貪吃蛇編程思路擴展閱讀:
實現邏輯
1,可以設置游標,就能實現制定位置列印製定符號。
2,涉及一個結構體,包含兩個元素坐標元素和一個結構體指針。
3,結構體串聯形成鏈表,遍歷獲取成員坐標,列印符號得到蛇身。
4,不斷的加頭,去尾,重新遍歷坐標,再列印形成蛇的移動。
5,食物產生的位置判定,不能越界,也不能與蛇身體重合。
6,蛇的轉向判定,一條規則,不允許倒退。
7,轉向的實現,跟行進方向決定新的關節坐標(當前頭的上下左右)
8,死亡檢測,是否頭節點坐標是否與牆壁重合,是否與身體其他關節重合。
9,加速減速,設置刷新休眠時間實現。
② 貪吃蛇 C語言 簡易程序設計
#include<graphics.h>
#include<stdlib.h>
#define N 200
#define up 0x4800
#define down 0x5000
#define left 0x4b00
#define right 0x4d00
#define esc 0x011b
#define Y 0x1579
#define n 0x316e
int gamespeed; /* 游戲速度 */
int i,key,color;
int score=0; /* 游戲分數 */
char cai48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x04,0x00,0x18,0x00,0x00,0x00,0x0E,0x00,
0x1C,0x00,0x00,0x00,0x1C,0x00,0x1C,0x00,
0x00,0x00,0x20,0x00,0x38,0x00,0x00,0x00,
0x40,0x00,0x78,0x00,0x00,0x01,0x80,0x40,
0x70,0x00,0x00,0x03,0x80,0xC0,0xE0,0x00,
0x00,0x07,0x80,0x80,0xC0,0x00,0x00,0x0E,
0x11,0x81,0xC0,0x00,0x00,0x08,0x61,0x01,
0x80,0x00,0x00,0x00,0x23,0x03,0x04,0x00,
0x00,0x02,0x02,0x00,0x06,0x00,0x00,0x1E,
0x04,0x00,0x0F,0x00,0x00,0x1C,0x1F,0x80,
0x1E,0x00,0x00,0x08,0x3F,0x80,0x3C,0x00,
0x00,0x00,0xFF,0x80,0x38,0x00,0x00,0x03,
0xFF,0x80,0x78,0x00,0x00,0x0F,0xF8,0x00,
0xF0,0x00,0x00,0x7F,0xF0,0x00,0xE0,0x00,
0x03,0xFF,0xFC,0x01,0x80,0x00,0x03,0xC0,
0xFF,0x01,0x03,0x80,0x01,0x01,0xFF,0x00,
0x03,0x80,0x00,0x01,0x3F,0x00,0x07,0x80,
0x00,0x02,0x11,0x00,0x07,0x00,0x00,0x00,
0x10,0x00,0x07,0x00,0x00,0x00,0x10,0x00,
0x0E,0x00,0x00,0x08,0x10,0x00,0x1C,0x00,
0x00,0x30,0x10,0x00,0x18,0x00,0x00,0x70,
0x10,0x00,0x30,0x00,0x01,0xE0,0x10,0x00,
0x70,0x00,0x03,0x80,0x10,0x00,0x60,0x00,
0x00,0x00,0x30,0x00,0xE0,0x00,0x00,0x00,
0xF0,0x01,0xC0,0x00,0x00,0x00,0x70,0x03,
0xC0,0x00,0x00,0x00,0x10,0x07,0x80,0x00,
0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,
0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x3C,
0x00,0x00,0x00,0x00,0x00,0x70,0x00,0x00,
0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
char she48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,
0x00,0x00,0x00,0x00,0x00,0x0C,0x00,0x00,
0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,
0x00,0x0E,0x00,0x00,0x00,0x03,0x00,0x07,
0x00,0x00,0x00,0x02,0x00,0x03,0x00,0x00,
0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x02,
0x00,0x00,0xF8,0x00,0x00,0x02,0x00,0x07,
0x86,0x00,0x00,0x02,0x00,0x18,0x03,0x00,
0x00,0x02,0x00,0x00,0x07,0x80,0x00,0x03,
0xF0,0x00,0x07,0x80,0x00,0x0F,0xFC,0x00,
0x0C,0x00,0x00,0x7E,0x3F,0x80,0x00,0x00,
0x01,0xFE,0x1F,0x80,0x00,0x00,0x01,0xE2,
0x39,0x8C,0x00,0x00,0x00,0xC2,0x30,0x08,
0x00,0x00,0x00,0xC2,0x60,0x08,0x00,0x00,
0x00,0xC3,0xE0,0x08,0x60,0x00,0x00,0x7F,
0xE0,0x01,0xE0,0x00,0x00,0x3F,0x80,0x1F,
0xE0,0x00,0x00,0x1E,0x00,0x1F,0x80,0x00,
0x00,0x1E,0x00,0x1F,0x00,0x00,0x00,0x02,
0x38,0x1E,0x00,0x00,0x00,0x07,0xFC,0x1C,
0x00,0x20,0x00,0x07,0xFC,0x18,0x00,0x20,
0x00,0x1F,0x0C,0x10,0x00,0x20,0x00,0x7C,
0x04,0x10,0x00,0x60,0x01,0xF0,0x00,0x10,
0x00,0x60,0x01,0xE0,0x00,0x08,0x00,0xF0,
0x00,0x80,0x00,0x08,0x03,0xF0,0x00,0x00,
0x00,0x07,0xFF,0xF0,0x00,0x00,0x00,0x07,
0xFF,0xF0,0x00,0x00,0x00,0x03,0xFF,0xE0,
0x00,0x00,0x00,0x01,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
char tun48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x3E,
0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,
0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,
0x03,0xC0,0x00,0x00,0x00,0x00,0x1F,0x00,
0x00,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,
0x00,0x01,0xF8,0x00,0x00,0x00,0x00,0x03,
0xF8,0x00,0x40,0x00,0x00,0x00,0x06,0x07,
0xC0,0x00,0x00,0x00,0x07,0xFF,0xE0,0x00,
0x00,0x00,0x07,0xFF,0xE0,0x00,0x00,0x00,
0x0F,0xFF,0x80,0x00,0x00,0x00,0x7F,0xF8,
0x00,0x00,0x00,0x1F,0xFF,0xF8,0x00,0x00,
0x00,0x1F,0xFF,0xF8,0x00,0x00,0x00,0x1F,
0xFC,0x3C,0x00,0x00,0x00,0x0F,0xF8,0x0E,
0x00,0x00,0x00,0x04,0x70,0x07,0x00,0x00,
0x00,0x00,0x60,0x03,0x80,0x00,0x00,0x00,
0xC0,0x00,0xC0,0x00,0x00,0x01,0x80,0x00,
0x30,0x00,0x00,0x01,0x00,0x3C,0x18,0x00,
0x00,0x02,0x03,0xFF,0x0C,0x00,0x00,0x0C,
0x7F,0xFF,0x8E,0x00,0x00,0x18,0xFF,0xFF,
0xC7,0x80,0x00,0x78,0xFE,0x07,0x87,0xE0,
0x01,0xF0,0x70,0x07,0x03,0xF8,0x07,0xE0,
0x70,0x0E,0x03,0xFE,0x00,0x00,0x38,0x1E,
0x01,0xFE,0x00,0x00,0x3F,0xFE,0x00,0x0C,
0x00,0x00,0x1F,0xFE,0x00,0x00,0x00,0x00,
0x1F,0xFE,0x00,0x00,0x00,0x00,0x0F,0xFE,
0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
char dan48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFC,0x00,0x00,0x00,0x00,0x07,0xFF,
0x00,0x00,0x00,0x00,0x7F,0xC0,0x80,0x00,
0x00,0x03,0xFF,0x80,0x40,0x00,0x00,0x01,
0xF1,0x80,0x40,0x00,0x00,0x01,0x81,0x80,
0xE0,0x00,0x00,0x00,0x01,0x93,0xF0,0x00,
0x00,0x00,0x01,0xFF,0xF0,0x00,0x00,0x00,
0x21,0xFF,0xF0,0x00,0x00,0x00,0x21,0xF8,
0x00,0x00,0x00,0x00,0x61,0xC0,0x00,0x00,
0x00,0x00,0x61,0x80,0x00,0x00,0x00,0x00,
0xF3,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x01,0xFF,0xC0,0x00,0x00,
0x00,0x03,0xFF,0xF8,0x00,0x00,0x00,0x02,
0x00,0xFC,0x00,0x00,0x00,0x04,0x02,0x1F,
0x00,0x00,0x00,0x08,0x03,0x01,0xC0,0x00,
0x00,0x38,0x03,0x00,0x7C,0x00,0x00,0xF8,
0x07,0xF8,0x3F,0xC0,0x01,0xF0,0x3F,0xFE,
0x3F,0xF8,0x03,0xC1,0xFF,0x0F,0x1F,0xF8,
0x00,0x01,0xE3,0x0F,0x0F,0xF0,0x00,0x01,
0xC3,0x0E,0x00,0x00,0x00,0x01,0x83,0xFC,
0x00,0x00,0x00,0x00,0xC7,0xF8,0x00,0x00,
0x00,0x00,0xFF,0xF8,0x00,0x00,0x00,0x00,
0x7F,0xF0,0x00,0x00,0x00,0x00,0x3F,0x03,
0x80,0x00,0x00,0x00,0x03,0x04,0x00,0x00,
0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,
0x1F,0xF8,0x20,0x00,0x00,0x00,0xFF,0xFF,
0xE0,0x00,0x00,0x07,0xFF,0x81,0xE0,0x00,
0x00,0x07,0xE0,0x00,0xE0,0x00,0x00,0x03,
0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
char zuo16H[]={
0x18,0xC0,0x18,0xC0,0x19,0x80,0x31,0xFE,
0x33,0xFE,0x76,0xC0,0xF0,0xFC,0xB0,0xFC,
0x30,0xC0,0x30,0xC0,0x30,0xFE,0x30,0xFE,
0x30,0xC0,0x30,0xC0,0x30,0xC0,0x00,0x00,
};
char zhe16H[]={
0x03,0x00,0x03,0x0C,0x1F,0xCC,0x1F,0xD8,
0x03,0x30,0xFF,0xFE,0xFF,0xFE,0x03,0x00,
0x0F,0xF8,0x3F,0xF8,0xEC,0x18,0xCF,0xF8,
0x0C,0x18,0x0F,0xF8,0x0F,0xF8,0x00,0x00,
};
char tian16H[]={
0x00,0x00,0x3F,0xFC,0x3F,0xFC,0x31,0x8C,
0x31,0x8C,0x31,0x8C,0x3F,0xFC,0x3F,0xFC,
0x31,0x8C,0x31,0x8C,0x31,0x8C,0x3F,0xFC,
0x3F,0xFC,0x30,0x0C,0x00,0x00,0x00,0x00,
};
char xue16H[]={
0x33,0x18,0x19,0x98,0x08,0xB0,0x7F,0xFC,
0x7F,0xFC,0x60,0x0C,0x1F,0xF0,0x1F,0xF0,
0x00,0xC0,0x7F,0xFC,0x7F,0xFC,0x01,0x80,
0x01,0x80,0x07,0x80,0x03,0x00,0x00,0x00,
};
char ke16H[]={
0x00,0x00,0x0C,0x18,0xFD,0x98,0xF8,0xD8,
0x18,0x58,0xFE,0x18,0xFE,0x98,0x18,0xD8,
0x3C,0x58,0x7E,0x1E,0xDB,0xFE,0x9B,0xF8,
0x18,0x18,0x18,0x18,0x18,0x18,0x00,0x00,
};
struct Food/*定義結構體存儲食物的屬性*/
{
int x; /* 食物的坐標 */
int y;
int yes; /* 值為0表示屏幕上沒有食物,值為1表示屏幕上有食物 */
int color; /* 食物顏色 */
}food;
struct Snake/*定義結構體存儲蛇的屬性*/
{
int x[N]; /* 每一節蛇的坐標 */
int y[N];
int color[N];/*存儲每一節蛇的顏色*/
int node; /* 蛇的節數 */
int direction; /* 蛇移動的方向 */
int life; /* 蛇的生命,如果為1,蛇死,游戲結束 */
}snake;
void init(void)/*圖形驅動*/
{
int driver=DETECT,mode=0;
registerbgidriver(EGAVGA_driver);
initgraph(&driver,&mode,"");
}
void drawmat(char *mat,int matsize,int x,int y,int color)/*漢字點陣*/
{
int i,j,k,m;
m=(matsize-1)/8+1;
for(j=0;j<matsize;j++)
for(i=0;i<m;i++)
for(k=0;k<8;k++)
if(mat[j*m+i]&(0x80>>k))
putpixel(x+i*8+k,y+j,color);
}
void showword(void)
{/* 調用漢字點陣輸出程序,顯示標題和作者信息 */
drawmat(cai48H,48,249,-4,7);
drawmat(she48H,48,329,-4,7);
drawmat(tun48H,48,409,-4,7);
drawmat(dan48H,48,489,-4,7);
drawmat(cai48H,48,250,-5,4);
drawmat(she48H,48,330,-5,4);
drawmat(tun48H,48,410,-5,4);
drawmat(dan48H,48,490,-5,4);
/*作者 田學科*/
drawmat(zuo16H,16,515,465,7);
drawmat(zhe16H,16,530,465,7);
drawmat(tian16H,16,550,465,7);
drawmat(xue16H,16,565,465,7);
drawmat(ke16H,16,580,465,7);
}
void draw(void)/*畫出四周的牆*/
{
if(color==15)
color=0;
setcolor(++color);
setlinestyle(SOLID_LINE,0,1);
for(i=30;i<=600;i+=10)
{
rectangle(i,40,i+10,49);
rectangle(i,451,i+10,460);
}
for(i=40;i<450;i+=10)
{
rectangle(30,i,39,i+10);
rectangle(601,i,610,i+10);
}
}
void prscore(void)
{/* 列印游戲分數 */
char str[10];
setfillstyle(SOLID_FILL,YELLOW);
bar(50,10,200,30);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,15,str);
}
void gameover(void)
{
cleardevice(); /* 清屏函數 */
for(i=0;i<snake.node;i++)/* 畫出蛇死時的位置 */
{
setcolor(snake.color[i]);
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);
}
prscore(); /* 顯示分數 */
draw();
showword();
settextstyle(0,0,6);
setcolor(7);
outtextxy(103,203,"GAME OVER");
setcolor(RED);
outtextxy(100,200,"GAME OVER");
}
void gameplay(void)/* 玩游戲的具體過程 */
{
int flag,flag1;
randomize();
prscore();
gamespeed=50000;
food.yes=0;/* food.yes=0表示屏幕上沒有食物 */
snake.life=1;/* snake.life=1表示蛇是活著的 */
snake.direction=4;/* 表示蛇的初始方向為向右 */
snake.node=2; /* 蛇的初始化為兩節 */
snake.color[0]=2; /*兩節蛇頭初始化為綠色*/
snake.color[1]=2;
snake.x[0]=100;snake.y[0]=100;
snake.x[1]=110;snake.y[1]=100;
food.color=random(15)+1;
while(1)
{
while(1)
{
if(food.yes==0) /* 如果蛇活著 */
{
while(1)
{
flag=1;
food.yes=1;
food.x=random(56)*10+40;
food.y=random(40)*10+50;
for(i=0;i<snake.node;i++)
{
if(food.x==snake.x[i]&&food.y==snake.y[i])
flag=0;
}
if(flag) break;
}
}
if(food.yes)
{
setcolor(food.color);
rectangle(food.x,food.y,food.x+10,food.y+10);
}
for(i=snake.node-1;i>0;i--)
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
switch(snake.direction)
{
case 1: snake.y[0]-=10;break;
case 2: snake.y[0]+=10;break;
case 3: snake.x[0]-=10;break;
case 4: snake.x[0]+=10;break;
}
for(i=3;i<snake.node;i++)
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
gameover();
snake.life=0;
break;
}
}
if(snake.x[0]<40||snake.x[0]>590||snake.y[0]<50||snake.y[0]>440)
{
gameover();
snake.life=0;
}
if(snake.life==0)
break;
if(snake.x[0]==food.x&&snake.y[0]==food.y)/*蛇吃掉食物*/
{
setcolor(0);
rectangle(food.x,food.y,food.x+10,food.y+10);
snake.x[snake.node]=-20;
snake.y[snake.node]=-20;
snake.color[snake.node]=food.color;
snake.node++;
food.yes=0;
food.color=random(15)+1;
score+=10;
prscore();
if(score%100==0&&score!=0)
{
for(i=0;i<snake.node;i++)/* 畫出蛇 */
{
setcolor(snake.color[i]);
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);
}
sound(200);
delay(50000);delay(50000);delay(50000);
delay(50000);delay(50000);delay(50000);
nosound();
gamespeed-=5000;
draw();
}
else
{
sound(500);
delay(500);
nosound();
}
}
for(i=0;i<snake.node;i++)/* 畫出蛇 */
{
setcolor(snake.color[i]);
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);
}
delay(gamespeed);
delay(gamespeed);
flag1=1;
setcolor(0);
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],
snake.x[snake.node-1]+10,snake.y[snake.node-1]+10);
if(kbhit()&&flag1==1)/*如果沒按有效鍵就重新開始循環*/
{
flag1=0;
key=bioskey(0);
if(key==esc)
exit(0);
else if(key==up&&snake.direction!=2)
snake.direction=1;
else if(key==down&&snake.direction!=1)
snake.direction=2;
else if(key==left&&snake.direction!=4)
snake.direction=3;
else if(key==right&&snake.direction!=3)
snake.direction=4;
}
}
if(snake.life==0)/*如果蛇死了就退出循環*/
break;
}
}
void main(void)
{
while(1)
{
color=0;
init();
cleardevice();
showword();
draw();
gameplay();
setcolor(15);
settextstyle(0,0,2);
outtextxy(200,400,"CONTINUE(Y/N)?");
while(1)
{
key=bioskey(0);
if(key==Y||key==n||key==esc)
break;
}
if(key==n||key==esc)
break;
}
closegraph();
}
③ scratch編程貪吃蛇教程
scratch編程貪吃蛇教程:
1、首先,我們新建一個項目文件。
2、我們點擊添加精靈按鈕。
3、在彈出的對話框中,我們選繪制角色。
8、選中橡皮擦,代碼編輯區寫入以下代碼。
貪食蛇是一款經典的休閑游戲。有PC和手機等多平台版本,既簡單又耐玩。
④ 用C語言編寫 貪吃蛇的思路什麼怎麼樣的
把你的郵箱給我,我把源程序發給你,或者你自己從網上下載,這個snake程序芹畝是NetBSD操作系統源代碼的一部分,要是你能發現Bug,我先恭喜你。首巧
/者首鍵* $NetBSD: snake.c,v 1.9 1997/10/12 01:49:28 lukem Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above right
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproce the above right
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This proct includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote procts derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
__COPYRIGHT("@(#) Copyright (c) 1980, 1993\n\
The Regents of the University of California. All rights reserved.\n");
#endif /* not lint */
#ifndef lint
#if 0
static char sccsid[] = "@(#)snake.c 8.2 (Berkeley) 1/7/94";
#else
__RCSID("$NetBSD: snake.c,v 1.9 1997/10/12 01:49:28 lukem Exp $");
#endif
#endif /* not lint */
/*
* snake - crt hack game.
*
* You move around the screen with arrow keys trying to pick up money
* without getting eaten by the snake. hjkl work as in vi in place of
* arrow keys. You can leave at the exit any time.
*
* compile as follows:
* cc -O snake.c move.c -o snake -lm -ltermlib
*/
#include <sys/param.h>
#include <errno.h>
#include <fcntl.h>
#include <pwd.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include "snake.h"
#include "pathnames.h"
#define PENALTY 10 /* % penalty for invoking spacewarp */
#define EOT '\004'
#define LF '\n'
#define DEL '\177'
#define ME 'I'
#define SNAKEHEAD 'S'
#define SNAKETAIL 's'
#define TREASURE '$'
#define GOAL '#'
#define BSIZE 80
struct point you;
struct point money;
struct point finish;
struct point snake[6];
int loot, penalty;
int long tl, tm = 0L;
int moves;
char stri[BSIZE];
char *p;
char ch, savec;
char *kl, *kr, *ku, *kd;
int fast = 1;
int repeat = 1;
time_t tv;
char *tn;
int main __P((int, char **));
int
main(argc, argv)
int argc;
char **argv;
{
extern char *optarg;
extern int optind;
int ch, i;
(void) time(&tv);
srandom((int) tv);
while ((ch = getopt(argc, argv, "l:w:")) != -1)
switch ((char) ch) {
#ifdef notdef
case 'd':
tv = atol(optarg);
break;
#endif
case 'w': /* width */
ccnt = atoi(optarg);
break;
case 'l': /* length */
lcnt = atoi(optarg);
break;
case '?':
default:
fputs("usage: snake [-d seed] [-w width] [-l length]\n", stderr);
exit(1);
}
penalty = loot = 0;
getcap();
i = MIN(lcnt, ccnt);
if (i < 4) {
cook();
pr("snake: screen too small for a fair game.\n");
exit(1);
}
/*
* chunk is the amount of money the user gets for each $.
* The formula below tries to be fair for various screen sizes.
* We only pay attention to the smaller of the 2 edges, since
* that seems to be the bottleneck.
* This formula is a hyperbola which includes the following points:
* (24, $25) (original scoring algorithm)
* (12, $40) (experimentally derived by the "feel")
* (48, $15) (a guess)
* This will give a 4x4 screen $99/shot. We don't allow anything
* smaller than 4x4 because there is a 3x3 game where you can win
* an infinite amount of money.
*/
if (i < 12)
i = 12; /* otherwise it isn't fair */
/*
* Compensate for border. This really changes the game since
* the screen is two squares smaller but we want the default
* to be $25, and the high scores on small screens were a bit
* much anyway.
*/
i += 2;
chunk = (675.0 / (i + 6)) + 2.5; /* min screen edge */
signal(SIGINT, stop);
putpad(TI); /* String to begin programs that use cm */
putpad(KS); /* Put terminal in keypad transmit mode */
snrand(&finish);
snrand(&you);
snrand(&money);
snrand(&snake[0]);
if (ospeed < 9600 || ((!CM) && (!TA)))
fast = 0;
for (i = 1; i < 6; i++)
chase(&snake[i], &snake[i - 1]);
setup();
mainloop();
/* NOTREACHED */
return (0);
}
/* Main command loop */
void
mainloop()
{
int j, k;
for (;;) {
int c, lastc, match;
lastc = 0;
move(&you);
fflush(stdout);
if (((c = getchar() & 0177) <= '9') && (c >= '0')) {
ungetc(c, stdin);
j = scanf("%d", &repeat);
c = getchar() & 0177;
} else {
if (c != '.')
repeat = 1;
}
if (c == '.') {
c = lastc;
}
if ((Klength > 0) &&
(c == *KL || c == *KR || c == *KU || c == *KD)) {
savec = c;
match = 0;
kl = KL;
kr = KR;
ku = KU;
kd = KD;
for (j = Klength; j > 0; j--) {
if (match != 1) {
match = 0;
if (*kl++ == c) {
ch = 'h';
match++;
}
if (*kr++ == c) {
ch = 'l';
match++;
}
if (*ku++ == c) {
ch = 'k';
match++;
}
if (*kd++ == c) {
ch = 'j';
match++;
}
if (match == 0) {
ungetc(c, stdin);
ch = savec;
/* Oops! This works if we
* figure it out on second
* character. */
break;
}
}
savec = c;
if (j != 1)
c = getchar() & 0177;
}
c = ch;
}
if (!fast)
flushi();
lastc = c;
switch (c) {
case CTRL('z'):
suspend();
continue;
case EOT:
case 'x':
case 0177: /* del or end of file */
ll();
length(moves);
logit("quit");
done();
case CTRL('l'):
setup();
winnings(cashvalue);
continue;
case 'p':
case 'd':
snap();
continue;
case 'w':
spacewarp(0);
continue;
case 'A':
repeat = you.col;
c = 'h';
break;
case 'H':
case 'S':
repeat = you.col - money.col;
c = 'h';
break;
case 'T':
repeat = you.line;
c = 'k';
break;
case 'K':
case 'E':
repeat = you.line - money.line;
c = 'k';
break;
case 'P':
repeat = ccnt - 1 - you.col;
c = 'l';
break;
case 'L':
case 'F':
repeat = money.col - you.col;
c = 'l';
break;
case 'B':
repeat = lcnt - 1 - you.line;
c = 'j';
break;
case 'J':
case 'C':
repeat = money.line - you.line;
c = 'j';
break;
}
for (k = 1; k <= repeat; k++) {
moves++;
switch (c) {
case 's':
case 'h':
case '\b':
if (you.col > 0) {
if ((fast) || (k == 1))
pchar(&you, ' ');
you.col--;
if ((fast) || (k == repeat) ||
(you.col == 0))
pchar(&you, ME);
}
break;
case 'f':
case 'l':
case ' ':
if (you.col < ccnt - 1) {
if ((fast) || (k == 1))
pchar(&you, ' ');
you.col++;
if ((fast) || (k == repeat) ||
(you.col == ccnt - 1))
pchar(&you, ME);
}
break;
case CTRL('p'):
case 'e':
case 'k':
case 'i':
if (you.line > 0) {
if ((fast) || (k == 1))
pchar(&you, ' ');
you.line--;
if ((fast) || (k == repeat) ||
(you.line == 0))
pchar(&you, ME);
}
break;
case CTRL('n'):
case 'c':
case 'j':
case LF:
case 'm':
if (you.line + 1 < lcnt) {
if ((fast) || (k == 1))
pchar(&you, ' ');
you.line++;
if ((fast) || (k == repeat) ||
(you.line == lcnt - 1))
pchar(&you, ME);
}
break;
}
if (same(&you, &money)) {
loot += 25;
if (k < repeat)
pchar(&you, ' ');
do {
snrand(&money);
} while ((money.col == finish.col &&
money.line == finish.line) ||
(money.col < 5 && money.line == 0) ||
(money.col == you.col &&
money.line == you.line));
pchar(&money, TREASURE);
winnings(cashvalue);
continue;
}
if (same(&you, &finish)) {
win(&finish);
ll();
cook();
pr("You have won with $%d.\n", cashvalue);
fflush(stdout);
logit("won");
post(cashvalue, 1);
length(moves);
done();
}
if (pushsnake())
break;
}
fflush(stdout);
}
}
/*
* setup the board
*/
void
setup()
{
int i;
clear();
pchar(&you, ME);
pchar(&finish, GOAL);
pchar(&money, TREASURE);
for (i = 1; i < 6; i++) {
pchar(&snake[i], SNAKETAIL);
}
pchar(&snake[0], SNAKEHEAD);
drawbox();
fflush(stdout);
}
void
drawbox()
{
int i;
struct point p;
p.line = -1;
for (i = 0; i < ccnt; i++) {
p.col = i;
pchar(&p, '-');
}
p.col = ccnt;
for (i = -1; i <= lcnt; i++) {
p.line = i;
pchar(&p, '|');
}
p.col = -1;
for (i = -1; i <= lcnt; i++) {
p.line = i;
pchar(&p, '|');
}
p.line = lcnt;
for (i = 0; i < ccnt; i++) {
p.col = i;
pchar(&p, '-');
}
}
void
snrand(sp)
struct point *sp;
{
struct point p;
int i;
for (;;) {
p.col = random() % ccnt;
p.line = random() % lcnt;
/* make sure it's not on top of something else */
if (p.line == 0 && p.col < 5)
continue;
if (same(&p, &you))
continue;
if (same(&p, &money))
continue;
if (same(&p, &finish))
continue;
for (i = 0; i < 5; i++)
if (same(&p, &snake[i]))
break;
if (i < 5)
continue;
break;
}
*sp = p;
}
int
post(iscore, flag)
int iscore, flag;
{
short score = iscore;
int rawscores;
short uid;
short oldbest = 0;
short allbwho = 0, allbscore = 0;
struct passwd *p;
/*
* Neg uid, 0, and 1 cannot have scores recorded.
*/
if ((uid = getuid()) <= 1) {
pr("No saved scores for uid %d.\n", uid);
return (1);
}
if ((rawscores = open(_PATH_RAWSCORES, O_RDWR | O_CREAT, 0644)) < 0) {
pr("No score file %s: %s.\n", _PATH_RAWSCORES,
strerror(errno));
return (1);
}
/* Figure out what happened in the past */
read(rawscores, &allbscore, sizeof(short));
read(rawscores, &allbwho, sizeof(short));
lseek(rawscores, uid * sizeof(short), 0);
read(rawscores, &oldbest, sizeof(short));
if (!flag)
return (score > oldbest ? 1 : 0);
/* Update this jokers best */
if (score > oldbest) {
lseek(rawscores, uid * sizeof(short), 0);
write(rawscores, &score, sizeof(short));
pr("You bettered your previous best of $%d\n", oldbest);
} else
pr("Your best to date is $%d\n", oldbest);
/* See if we have a new champ */
p = getpwuid(allbwho);
if (p == NULL || score > allbscore) {
lseek(rawscores, 0, 0);
write(rawscores, &score, sizeof(short));
write(rawscores, &uid, sizeof(short));
if (allbwho)
pr("You beat %s's old record of $%d!\n",
p->pw_name, allbscore);
else
pr("You set a new record!\n");
} else
pr("The highest is %s with $%d\n", p->pw_name, allbscore);
close(rawscores);
return (1);
}
/*
* Flush typeahead to keep from buffering a bunch of chars and then
* overshooting. This loses horribly at 9600 baud, but works nicely
* if the terminal gets behind.
*/
void
flushi()
{
tcflush(0, TCIFLUSH);
}
int mx[8] = {
0, 1, 1, 1, 0, -1, -1, -1
};
int my[8] = {
-1, -1, 0, 1, 1, 1, 0, -1
};
float absv[8] = {
1, 1.4, 1, 1.4, 1, 1.4, 1, 1.4
};
int oldw = 0;
void
chase(np, sp)
struct point *sp, *np;
{
/* this algorithm has bugs; otherwise the snake would get too good */
struct point d;
int w, i, wt[8];
double v1, v2, vp, max;
point(&d, you.col - sp->col, you.line - sp->line);
v1 = sqrt((double) (d.col * d.col + d.line * d.line));
w = 0;
max = 0;
for (i = 0; i < 8; i++) {
vp = d.col * mx[i] + d.line * my[i];
v2 = absv[i];
if (v1 > 0)
vp = ((double) vp) / (v1 * v2);
else
vp = 1.0;
if (vp > max) {
max = vp;
w = i;
}
}
for (i = 0; i < 8; i++) {
point(&d, sp->col + mx[i], sp->line + my[i]);
wt[i] = 0;
if (d.col < 0 || d.col >= ccnt || d.line < 0 || d.line >= lcnt)
continue;
/*
* Change to allow snake to eat you if you're on the money,
* otherwise, you can just crouch there until the snake goes
* away. Not positive it's right.
*
* if (d.line == 0 && d.col < 5) continue;
*/
if (same(&d, &money))
continue;
if (same(&d, &finish))
continue;
wt[i] = i == w ? loot / 10 : 1;
if (i == oldw)
wt[i] += loot / 20;
}
for (w = i = 0; i < 8; i++)
w += wt[i];
vp = ((rand() >> 6) & 01777) % w;
for (i = 0; i < 8; i++)
if (vp < wt[i])
break;
else
vp -= wt[i];
if (i == 8) {
pr("failure\n");
i = 0;
while (wt[i] == 0)
i++;
}
oldw = w = i;
point(np, sp->col + mx[w], sp->line + my[w]);
}
void
spacewarp(w)
int w;
{
struct point p;
int j;
char *str;
snrand(&you);
point(&p, COLUMNS / 2 - 8, LINES / 2 - 1);
if (p.col < 0)
p.col = 0;
if (p.line < 0)
p.line = 0;
if (w) {
str = "BONUS!!!";
loot = loot - penalty;
penalty = 0;
} else {
str = "SPACE WARP!!!";
penalty += loot / PENALTY;
}
for (j = 0; j < 3; j++) {
clear();
delay(5);
apr(&p, str);
delay(10);
}
setup();
winnings(cashvalue);
}
void
snap()
{
struct point p;
if (you.line < 3) {
pchar(point(&p, you.col, 0), '-');
}
if (you.line > lcnt - 4) {
pchar(point(&p, you.col, lcnt - 1), '_');
}
if (you.col < 10) {
pchar(point(&p, 0, you.line), '(');
}
if (you.col > ccnt - 10) {
pchar(point(&p, ccnt - 1, you.line), ')');
}
if (!stretch(&money))
if (!stretch(&finish))
delay(10);
if (you.line < 3) {
point(&p, you.col, 0);
chk(&p);
}
if (you.line > lcnt - 4) {
point(&p, you.col, lcnt - 1);
chk(&p);
}
if (you.col < 10) {
point(&p, 0, you.line);
chk(&p);
}
if (you.col > ccnt - 10) {
point(&p, ccnt - 1, you.line);
chk(&p);
}
fflush(stdout);
}
int
stretch(ps)
struct point *ps;
{
struct point p;
point(&p, you.col, you.line);
if (abs(ps->col - you.col) < 6) {
if (you.line < ps->line) {
for (p.line = you.line + 1; p.line <= ps->line;
p.line++)
pchar(&p, 'v');
delay(10);
for (; p.line > you.line; p.line--)
chk(&p);
} else {
for (p.line = you.line - 1; p.line >= ps->line;
p.line--)
pchar(&p, '^');
delay(10);
for (; p.line < you.line; p.line++)
chk(&p);
}
return (1);
} else
if (abs(ps->line - you.line) < 3) {
p.line = you.line;
if (you.col < ps->col) {
for (p.col = you.col + 1; p.col <= ps->col;
p.col++)
pchar(&p, '>');
delay(10);
for (; p.col > you.col; p.col--)
chk(&p);
} else {
for (p.col = you.col - 1; p.col >= ps->col;
p.col--)
pchar(&p, '<');
delay(10);
for (; p.col < you.col; p.col++)
chk(&p);
}
return (1);
}
return (0);
}
void
surround(ps)
struct point *ps;
{
struct point x;
int j;
if (ps->col == 0)
ps->col++;
if (ps->line == 0)
ps->line++;
if (ps->line == LINES - 1)
ps->line--;
if (ps->col == COLUMNS - 1)
ps->col--;
apr(point(&x, ps->col - 1, ps->line - 1), "/*\\\r* *\r\\*/");
for (j = 0; j < 20; j++) {
pchar(ps, '@');
delay(1);
pchar(ps, ' ');
delay(1);
}
if (post(cashvalue, 0)) {
apr(point(&x, ps->col - 1, ps->line - 1), " \ro.o\r\\_/");
delay(6);
apr(point(&x, ps->col - 1, ps->line - 1), " \ro.-\r\\_/");
delay(6);
}
apr(point(&x, ps->col - 1, ps->line - 1), " \ro.o\r\\_/");
}
void
win(ps)
struct point *ps;
{
struct point x;
int j, k;
int boxsize; /* actually diameter of box, not radius */
boxsize = fast ? 10 : 4;
point(&x, ps->col, ps->line);
for (j = 1; j < boxsize; j++) {
for (k = 0; k < j; k++) {
pchar(&x, '#');
x.line--;
}
for (k = 0; k < j; k++) {
pchar(&x, '#');
x.col++;
}
j++;
for (k = 0; k < j; k++) {
pchar(&x, '#');
x.line++;
}
for (k = 0; k < j; k++) {
pchar(&x, '#');
x.col--;
}
}
fflush(stdout);
}
int
pushsnake()
{
int i, bonus;
int issame = 0;
/*
* My manual says times doesn't return a value. Furthermore, the
* snake should get his turn every time no matter if the user is
* on a fast terminal with typematic keys or not.
* So I have taken the call to times out.
*/
for (i = 4; i >= 0; i--)
if (same(&snake[i], &snake[5]))
issame++;
if (!issame)
pchar(&snake[5], ' ');
for (i = 4; i >= 0; i--)
snake[i + 1] = snake[i];
chase(&snake[0], &snake[1]);
pchar(&snake[1], SNAKETAIL);
pchar(&snake[0], SNAKEHEAD);
for (i = 0; i < 6; i++) {
if (same(&snake[i], &you)) {
surround(&you);
i = (cashvalue) % 10;
bonus = ((rand() >> 8) & 0377) % 10;
ll();
pr("%d\n", bonus);
delay(30);
if (bonus == i) {
spacewarp(1);
logit("bonus");
flushi();
return (1);
}
if (loot >= penalty) {
pr("You and your $%d have been eaten\n",
cashvalue);
} else {
pr("The snake ate you. You owe $%d.\n",
-cashvalue);
}
logit("eaten");
length(moves);
done();
}
}
return (0);
}
int
chk(sp)
struct point *sp;
{
int j;
if (same(sp, &money)) {
pchar(sp, TREASURE);
return (2);
}
if (same(sp, &finish)) {
pchar(sp, GOAL);
return (3);
}
if (same(sp, &snake[0])) {
pchar(sp, SNAKEHEAD);
return (4);
}
for (j = 1; j < 6; j++) {
if (same(sp, &snake[j])) {
pchar(sp, SNAKETAIL);
return (4);
}
}
if ((sp->col < 4) && (sp->line == 0)) {
winnings(cashvalue);
if ((you.line == 0) && (you.col < 4))
pchar(&you, ME);
return (5);
}
if (same(sp, &you)) {
pchar(sp, ME);
return (1);
}
pchar(sp, ' ');
return (0);
}
void
winnings(won)
int won;
{
struct point p;
p.line = p.col = 1;
if (won > 0) {
move(&p);
pr("$%d", won);
}
}
void
stop(mmy)
int mmy;
{
signal(SIGINT, SIG_IGN);
ll();
length(moves);
done();
}
void
suspend()
{
ll();
cook();
kill(getpid(), SIGTSTP);
raw();
setup();
winnings(cashvalue);
}
void
length(num)
int num;
{
pr("You made %d moves.\n", num);
}
void
logit(msg)
const char *msg;
{
FILE *logfile;
time_t t;
if ((logfile = fopen(_PATH_LOGFILE, "a")) != NULL) {
time(&t);
fprintf(logfile, "%s $%d %dx%d %s %s",
getlogin(), cashvalue, lcnt, ccnt, msg, ctime(&t));
fclose(logfile);
}
}
⑤ scratch貪吃蛇製作教程
scratch貪吃蛇製作教程如下:
1、游戲工亮輪作過程。鍵盤主要控制貪吃蛇的頭部移動,尾巴是沿著軌跡移動就行。貪吃蛇的身體,是用程序畫筆模塊敬差信畫出來的。如果頭部吃到食物,就給游戲分數加分。
6、最終游戲效果:點擊「綠色旗子」開始游戲,按下鍵盤的方向鍵,控制貪吃蛇移動。
吃到食物時,變數「游戲分數」就會加1分。
⑥ 利用解釋型語言編寫的貪吃蛇程序什麼意思
用C語言來實現也是一個好玩的事情。這個游戲我寫完後放在知乎,竟然點贊的人數超級多。我覺得大家喜歡,一個方面是因為寫得簡單,大家都能看得懂,一個可擴展性還是非常強的。
我試了說一下這個代碼 核心的三個函數
menu();
setup();
draw();
menu用來設置菜單,也就是我們一運行看到的那個。setup用來設置參數,我們需要設置高度和寬度,還有分搜清橘數,食物的位置。draw也就是畫,也就是畫整個畫面。
還有一個枚舉類型 這個結構體用來設置蛇的幾個狀態,我覺得這個也是面向對象編程的一個思想,把蛇的狀態都封裝成一個枚舉類型。
typedef enum
{
STOP = 0,
LEFT,
RIGHT,
UP,
DOWN
}Direction;
還有
/*判斷貪吃蛇的長度*/
void logic()
這個函數,這個函數應該是整個貪吃蛇的精髓了,要理解代碼怎麼把蛇給連接起來。用了點巧妙的東西。
來看這裡面的關鍵代碼
/*把上一個位置記下*/
int lastX = tailX[0];
int lastY = tailY[0];
int last2X, last2Y;
/*重新獲取當前的位置*/
tailX[0]=x;
tailY[0]=y;
int i=0;
/*遍歷整條蛇的長度 把 0 的位置空出來正悶,其餘蛇的位置往後面的空間移動*/
for(i=1; i ntail;i++)
{
last2X = tailX[i];
last2Y = tailY[i];
tailX[i]=lastX;
tailY[i]=lastY;
lastX = last2X;
lastY = last2Y;
}
lastX lastY 用來存上一次的蛇頭的位置。後面的 for 循環,通過tail 蛇的長度,把蛇上個狀態給保存到數組tailX tailY裡面。
完整代碼
#include stdio.h
#include stdlib.h
#include stdbool.h
#include Windows.h
#include time.h
#include conio.h /*鍵盤輸入獲取*/
bool gameOver;
bool stop = false;
bool hit = false;
/*游戲的邊框大小*/
const int width = 50;
const int height = 20;
/*蛇的坐標,食物的坐標還有分數*/
int x,y,fruitX,fruitY,score;
/*蛇每個點的坐標*/
int tailX[200],tailY[200];
/*蛇的默認長度*/
int ntail=3;
typedef enum
{
STOP = 0,
LEFT,
RIGHT,
UP,
DOWN
}Direction;
Direction Dir;
/*開始菜單*/
void menu()
{
int a;
printf( ------------------------------------------------------------------\n
printf( | 貪吃蛇游戲 |\n
printf( | 1) 新游戲 |\n
printf( | 2) 開始邊界 |\n
printf( | 3) 退出遊戲 |\n
printf( ------------------------------------------------------------------\n
printf( ---- 請輸入你的選擇:
scanf( %d ,
}
/*初始化狀態*/
void setup()
{
gameOver = false;
/*根據當前時間設置「隨機數種子」*/
srand(time(NULL));
Dir = STOP;
/*貪吃蛇的位置,固定在中間*/
x= width/2;
y= height/2;
/*食物的位置,位置是隨機的*/
fruitX = rand()%width;
fruitY = rand()%height;
score = 0;
}
/*繪制界面世團*/
void draw()
{
if(stop == true)
{
return;
}
system( cls /*清除屏幕*/
printf( 分數:%d ,score);
printf( \n
/*第一行*/
int i;
for(i= 0 ;i width+1;i++)
{
printf( -
}
printf( \n
/*畫中間的畫面*/
int p;
for(p= 0 ;p height;p++)/*高度*/
{
int q;
for(q= 0 ;q width;q++)/*寬度*/
{
/*第一行最後已給字元*/
if(q==0 || q==width-1)
{
printf( |
}
if(p == fruitY q == fruitX)/*食物的隨機坐標*/
{
printf( O
}
else
{
int k=0;
bool print = false;
/*貪吃蛇的長度 默認長度是 3*/
for(k=0;k ntail;k++)
{
if(tailX[k]==q tailY[k]==p)
{
printf( *
print = true;
}
}
/*如果這個位置列印了 * 就不要列印空格了*/
if(!print)
{
printf(
}
}
}
printf( \n
}
/*最後一行*/
int j;
for(j= 0 ;j width+1;j++)
{
printf( -
}
}
/*按鍵輸入控制*/
void input()
{
if(_kbhit())
{
/*獲取鍵盤的輸入字元*/
switch(_getch())
{
case 4 :
case 75:/*左鍵*/
Dir = LEFT;
hit= true;
break;
case 8 :
case 72:/*上鍵*/
Dir = UP;
hit= true;
break;
case 6 :
case 77:/*右鍵*/
Dir = RIGHT;
hit= true;
break;
case 2 :
case 80:/*向下鍵盤鍵 */
Dir = DOWN;
hit= true;
break;
case x :
case 27:/*ESE*/
gameOver = true;
break;
case 32:/*空格 暫停鍵*/
stop = !stop;
break;
}
}
else if(!hit stop == false)/*如果沒有改變方向*/
{
x++;
}
}
/*判斷貪吃蛇的長度*/
void logic()
{
if(stop == true)
{
return;
}
/*把上一個位置記下*/
int lastX = tailX[0];
int lastY = tailY[0];
int last2X, last2Y;
/*重新獲取當前的位置*/
tailX[0]=x;
tailY[0]=y;
int i=0;
/*遍歷整條蛇的長度 把 0 的位置空出來,其餘蛇的位置往後面的空間移動*/
for(i=1; i ntail;i++)
{
last2X = tailX[i];
last2Y = tailY[i];
tailX[i]=lastX;
tailY[i]=lastY;
lastX = last2X;
lastY = last2Y;
}
/*根據方向來改變x y 的值*/
switch(Dir)
{
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
if(x 0 || width x || y 0 || height y)
{
gameOver = true;
/*清除屏幕*/
system( cls
printf( ------------------------------------------------------------------\n
printf( | |\n
printf( | |\n
printf( | 游戲結束 |\n
printf( | |\n
printf( | |\n
printf( ------------------------------------------------------------------\n
}
if(x==fruitX y==fruitY)
{
/*吃了一個食物,蛇的長度增加1*/
ntail++;
score+=10;
/*更新下一個食物的位置*/
fruitX = rand()%width;
fruitY = rand()%height;
}
}
int main()
{
#if 0
while(1)
{
printf( %d\n ,_getch());
}
#endif
menu();
setup();
draw();
/*循環畫貪吃蛇的界面*/
while(!gameOver)
{
draw();
input();
logic();
Sleep(70);
}
return 0;
}
上面這段代碼直接在Dev C++上面應該是可以運行的,很多人在知乎上私信問我,為什麼我的貪吃蛇執行不了呢,可能就是平台不同,少了這個頭文件,少了那個頭文件,但是你為什麼不能跟我一樣,用Dev C++呢,輕量級,簡單。代碼的精髓是什麼?我認為精髓一定是思想,不是你寫了多少行代碼,用了什麼高端的IDE。
我自認為我的注釋已經寫得不錯了,所以就沒有什麼好說明的了吧,有不明白的把代碼過一下,至於屏幕刷新這個東西,如果只是用時間刷新就會閃屏,所以出現了一個雙緩存,把要顯示的東西送到一個buff裡面去,另一個buff用來顯示,這樣就可以保證不會出現閃屏。除了寫貪吃蛇,可以用這個方法寫其他小程序,挺有意思的。
在知乎上,發起了一個C語言 100 行代碼之內實現貪吃蛇的問題。我覺得很不錯,裡面很多同學的回復都非常贊,特別是葉大神的回復。
0142235ea7197f4e1d7ClTovj.png
學習C/C++編程知識,想要成為一個更加優秀的程序員,或者你學習C/C++的時候有難度,可以來UP主頁的C++編程學習圈,裡面不僅有學習視頻和文件資料,還有更多志同道合的朋友,歡迎初學者和想轉行的朋友,和大家一起交流成長會比自己琢磨更快哦! UP也上傳了一些C/C++學習的視頻教程和C語言基礎教程,有興趣的小夥伴可以看看~ 謝謝閱讀!
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游戲規則:有N個人圍成一圈,順序排號,從第一個人開始1到D報數,,凡報到D的人退出圈子(下場),問最後留下來的是原來的第幾號? 邏輯思想:用布爾數組記下每個人的上場狀態,1為上場,0為下場,開始游戲後每D個狀態為1的人將狀態改為0(即下場),重復下場動作N-1次後可知剩下一人,遍歷數組找出剩下的狀態為1的人即可。 代碼如下: #include<stdio.h> #define N 1000 //參與的總人數 #define D 3 //每D個人報數下場 int main() { /
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數圈圈
26個大寫字母裡面,有一部分字母是帶有圈的,比如A有1個圈,B有2個圈,C沒有圈, 給你一個帶有n個大寫字母組成的字元串,請問一共有多少個圈圈。 你可以將字母中完全封閉的一個區域當作一個圈 輸入描述: 第一行輸入一個整數t,代表有t組測試數據, 對於每組測試數據, 第一行輸入一個整數n代表字元串的長度, 第二行輸入一個長度為n的字元串S,保證只由大寫字母組成。 1<=t<=10 1<=n<=1*10^5 輸出描述: 對於每組測試數據,輸出一個整數代表這個字元串共有多少個圈圈。 並且對
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C語言圍圈游戲
玩游戲,一共 N( 1≤N≤1000 )個人圍成一圈,從某個人起順時針順序編號為 1 ~ N 號。 游戲只能有一個人贏,船長讓大家數數,從編號為 1 的人開始順時針報數,每輪從 1 報到 M 號( 1≤ M ),凡報到 M 的人視為出局,接著又從緊鄰的下一個人開始同樣的報數(緊鄰的下一個人又報 1 )。 依次輸入人數 N ,和報數規則的末數 M ,中間隔一個空格。輸出能贏的相應編號R。 #include<stdio.h> int main() {...
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圈中游戲
有n個人圍成一圈,從第1個人開始報數1、2、3,每報到3的人退出圈子。編程使用鏈表找出最後留下的人。 bug版本 #include <stdio.h> #include <stdlib.h> struct player { long num; struct player *next; }; typedef struct player NODE; NODE *create(int n) { NODE *head, *tail, *p; int i =
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c語言圈中的游戲,C語言實現掃雷游戲
本文將介紹如何用C語言多文件編程實現掃雷該示例掃雷程序可實現以下幾個功能:自定義雷數踩雷後會將所有雷顯示出來地圖大小易修改Mine_clearance.h#pragma once#define _CRT_SECURE_NO_WARNINGS#include#include#include#define ROW 11#define COL 11#define 踩雷 0#define 玩家勝利 1in...
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c語言程序設計求各位數之和,C語言for迴圈設計輸入一個正整數,求它的各位數字之和及位數 例如234的各位數之和為9 位數是3...
C語言for迴圈設計輸入一個正整數,求它的各位數字之和及位數 例如234的各位數之和為9 位數是3以下文字資料是由(歷史新知網www.lishixin.com)小編為大家搜集整理後發布的內容,讓我們趕快一起來看一下吧!C語言for迴圈設計輸入一個正整數,求它的各位數字之和及位數 例如234的各位數之和為9 位數是3同意二樓,但得改一下#includeint main(int argc, ch...
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c語言draw函數使用實例,使用函數實現兩個數的交換(C語言)
<>題目:使用函數實現兩個數的代碼<>常規思路:定義函數,調用函數,完成交換。你的代碼是否和下面一樣呢?#include #include void Swap(int a,int b) { int tmp = a; a =b; b = tmp; } int main() { int x = 10; int y = 20; Swap(x,y); printf("%d %d\n...
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圈中的游戲 c語言,圈叉棋小游戲的簡單實現代碼
該樓層疑似違規已被系統折疊隱藏此樓查看此樓#include int game[3][3]={0};void Show(int turn,int x,int y){int i=0,j=0;if(x>0 && y>0){if(turn%2){game[x-1][y-1]=1;}else{game[x-1][y-1]=-1;}}for(i=0;i<3;++i){for...
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c語言圈中的游戲,圈叉棋小游戲的簡單實現代碼
該樓層疑似違規已被系統折疊隱藏此樓查看此樓#include int game[3][3]={0};void Show(int turn,int x,int y){int i=0,j=0;if(x>0 && y>0){if(turn%2){game[x-1][y-1]=1;}else{game[x-1][y-1]=-1;}}for(i=0;i<3;++i){for...
⑦ java 編寫貪吃蛇游戲的大體思路是什麼
樓主沒有看到蛇移動的本質,蛇雖然是分成很多塊,但他們還是一個整體,每一塊的移動都和上一塊有關,所以不需要對每一塊都進行判斷。x0dx0a原理:x0dx0a把蛇身體的每一塊看成一個對象(對象存儲該塊的坐標和相關信息),作為節點存儲在線性鏈表中,再設置一個變數標志蛇的方向(通過按鍵可以改變)。一般人都是讓每一個節點等於他指向的下一個節點,並讓頭節點改變位置來實差局現轉彎和移動,這個演算法復雜度太高(O(n)),實際上只要做兩步操作,插入一個頭節點,刪除一個尾節點就可以了,新插入的頭節點位置根據蛇當前的方向決定 用一個數組將蛇頭的行徑記錄下來,然後第二段的下一個方格設置為蛇頭走過的方格,這樣子蛇走過的路徑都是前一段走過的,最後將跟著蛇頭走了,比如x0dx0a蛇身的路徑x0dx0a for(int i=snakeLength-1;i>0;i--){x0dx0arows[i]=rows[i-1];//依次將蛇前面一段走過行的路段賦值給蛇的下一段x0dx0acols[i]=cols[i-1];//依次將蛇前面一段走過列的路段賦值給蛇的下一段x0dx0a}x0dx0afor(int i=1;i ⑧ 如何用慧編程做貪吃蛇代碼
用慧編程做貪吃蛇代碼過程如下: ⑨ c語言 貪吃蛇 程序 基本思路: 蛇每吃一個食物蛇身子就增加一格,用UP, DOWN, LEFT, RIGHT控制蛇頭的運動,而蛇身子跟著蛇頭走,每後一格蛇身子悉薯橋下一步走到上一格蛇身子的位置睜猛,以此類推。 #include <stdio.h> #include <conio.h> #include <windows.h> #define BEG_X2 #define BEG_Y1 #define WID20 #define HEI20 HANDLE hout; typedef enum {UP, DOWN, LEFT, RIGHT} DIR; typedef struct Snake_body { COORD pos;//蛇身的位置 struct Snake_body *next;//下一個蛇身 struct Snake_body *prev;//前一個蛇身 }SNAKE, *PSNAKE; PSNAKE head = NULL;//蛇頭 PSNAKE tail = NULL;//蛇尾 //畫游戲邊框的函數 void DrawBorder() { int i, j; COORD pos = {BEG_X, BEG_Y}; for(i = 0; i < HEI; ++i) { SetConsoleCursorPosition(hout, pos); for(j = 0; j < WID; ++j) { if(i == 0)//第一行 { if(j == 0) printf("┏"); else if(j == WID - 1) printf("┓"); else printf("━"); } else if(i == HEI - 1)//最後一行 { if(j == 0) printf("┗"); else if(j == WID - 1) printf("┛"); else printf("━"); } else if(j == 0 || j == WID - 1)//第一列或最後一列 printf("┃"); else printf(" "); } ++pos.Y; } } //添加蛇身的函數 void AddBody(COORD pos) { PSNAKE pnew = (PSNAKE)calloc(1, sizeof(SNAKE)); pnew->pos = pos; if(!head) { head = tail = pnew; } else { pnew->next = head;//新創建蛇身的next指向原先的蛇頭 head->prev = pnew;//原先的蛇頭的prev指向新創建的蛇身 head = pnew;//把新創建的蛇身作為新的手和蛇頭 } SetConsoleCursorPosition(hout, head->pos); printf("◎"); } //蛇身移動的函數 void MoveBody(DIR dir) { PSNAKE ptmp; COORD pos = head->pos; switch(dir) { case UP: if(head->pos.Y > BEG_Y + 1) --pos.Y; else return; break; case DOWN: if(head->pos.Y < BEG_Y + HEI - 2) ++pos.Y; else return; break; case LEFT: if(head->pos.X > BEG_X + 2) pos.X -= 2; else return; break; case RIGHT: if(head->pos.X < BEG_X + (WID - 2) * 2) pos.X += 2; else return; break; } AddBody(pos);//添加了一個新的蛇頭 ptmp = tail;//保存當前的蛇尾 tail = tail->prev; if(tail) tail->next = NULL; SetConsoleCursorPosition(hout, ptmp->pos); printf(" "); free(ptmp); } int main() { int ctrl; DIR dir = RIGHT;//初始蛇的方向是向右的 COORD pos = {BEG_X + 2, BEG_Y + HEI / 2}; system("color 0E"); system("mode con cols=90 lines=30"); hout = GetStdHandle(STD_OUTPUT_HANDLE); printf(" ------------貪吃蛇的移動------------"); DrawBorder(); //自定義幾個蛇的身體 AddBody(pos); pos.X += 2; AddBody(pos); pos.X += 2; AddBody(pos); pos.X += 2; AddBody(pos); pos.X += 2; AddBody(pos); pos.X += 2; AddBody(pos); pos.X += 2; AddBody(pos); //控制蛇的移動 while(ctrl = getch()) { switch(ctrl) { case 'w': if(dir == DOWN) continue; dir = UP; break; case 's': if(dir == UP) continue; dir = DOWN; break; case 'a': if(dir == RIGHT) continue; dir = LEFT; break; case 'd': if(dir == LEFT) continue; dir = RIGHT; break; case 'q': return 0; } MoveBody(dir); } return 0; } (9)貪吃蛇編程思路擴展閱讀: 實現邏輯 1,可以設置游標,就能實現制定位置列印製定符號。 2,涉及一個結構體,包含兩個元素坐標元素和一個結構體指針。 3,結構體串聯形成鏈表,遍歷獲取成員坐標,列印符號得到蛇身。 4,不斷的加頭,去尾,重新遍歷坐標,再列印形成蛇的移動。 5,食物產生的位置判定,不能越界,也不能與蛇身體重合。 6,蛇的轉向判定,一條規則,不允許倒退。 7,轉向的實現,跟行進方向決定新的關節坐標(當前頭的上下左右) 8,死亡檢測,是否頭節點坐標是否與牆壁重合,是否與身體其他關節重合。 9,加速減速,設置刷新休眠時間實現。 ⑩ java貪吃蛇技術選型怎麼寫的 Java貪吃蛇技術選型一般需要考慮以下幾點: 開發平台:需要選擇適用於Java語言的開發平台,如Eclipse、IntelliJ IDEA等。 編程語言:需要選擇Java語言來開發貪吃蛇游戲。 框架和庫:可以使用Java中的Swing框架和AWT庫來開發圖形界面,並使用Java多線程編程技術來實現游戲的實時動態效果。 演算法和數據結構:可以使用隊列或鏈表等數據結構來存儲貪吃蛇的身體,並使用類似貪心演算法的思想來決定貪吃蛇的下一步移動方向。 編碼風格和規范:需要遵循Java的編碼風格和規范,確保代碼的可讀性和可維護性。 希望以上內容能夠幫助您了解Java貪吃蛇技術選型。如果您有其他問題,歡迎隨時告訴我,我會盡力為您解答。
1、我們需要建立四個頭文件,然後分別設置蛇的狀態,上下左右,這是蛇能夠有方向可走的前提,然後我們再設置蛇身的節點,定義一個簡單的函數,這樣蛇的全身以及他的行走方向就弄完了。
2、貪吃蛇不能穿牆代碼。
3、第二步,一個函數這個函數的目的是貪吃蛇不能穿牆,很簡單的代碼分別設置長寬的最大位移,在內部范圍內設置為一即可通過,否則不能穿牆。貪吃蛇隨機生成一個食物。
4、設置一個隨機函數。這樣貪吃蛇代碼就做好了。
慧編程是一款面向STEAM教育領域的積木式和代碼編程軟體,基於圖形化編程開發。