1. 哪位能告訴我貪吃蛇游戲的全部代碼
//package main;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.InputStreamReader;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class TanChiShe implements KeyListener,ActionListener{
/**
* @param args
*/
int max = 300;//蛇長最大值
final int JianJu = 15; //設定蛇的運動網格間距(窗口最大32*28格)
byte fangXiang = 4; //控制蛇的運動方向,初始為右
int time = 500; //蛇的運動間隔時間
int jianTime = 2;//吃一個減少的時間
int x,y;//蛇的運動坐標,按網格來算
int x2,y2;//暫存蛇頭的坐標
int jiFenQi = 0;//積分器
boolean isRuned = false;//沒運行才可設級別
boolean out = false;//沒開始運行?
boolean run = false;//暫停運行
String JiBie = "中級";
JFrame f = new JFrame("貪吃蛇 V1.0");
JPanel show = new JPanel();
JLabel Message = new JLabel("級別:中級 蛇長:5 時間500ms 分數:00");
// JButton play = new JButton("開始");
JLabel sheTou;
JLabel shiWu;
JLabel sheWei[] = new JLabel[max];
static int diJi = 4; //第幾個下標的蛇尾要被加上
ImageIcon shang = new ImageIcon("tuPian\\isSheTouUp.png");//產生四個上下左右的蛇頭圖案
ImageIcon xia = new ImageIcon("tuPian\\isSheTouDown.png");
ImageIcon zhuo = new ImageIcon("tuPian\\isSheTouLeft.png");
ImageIcon you = new ImageIcon("tuPian\\isSheTouRight.png");
JMenuBar JMB = new JMenuBar();
JMenu file = new JMenu("開始游戲");
JMenuItem play = new JMenuItem(" 開始游戲 ");
JMenuItem pause = new JMenuItem(" 暫停游戲 ");
JMenu hard = new JMenu("游戲難度");
JMenuItem gao = new JMenuItem("高級");
JMenuItem zhong = new JMenuItem("中級");
JMenuItem di = new JMenuItem("低級");
JMenu about = new JMenu(" 關於 ");
JMenuItem GF = new JMenuItem("※高分榜");
JMenuItem ZZ = new JMenuItem("關於作者");
JMenuItem YX = new JMenuItem("關於游戲");
JMenuItem QK = new JMenuItem("清空記錄");
static TanChiShe tcs = new TanChiShe();
public static void main(String[] args) {
// TanChiShe tcs = new TanChiShe();
tcs.f();
}
public void f(){
f.setBounds(250,100,515,530);
f.setLayout(null);
f.setAlwaysOnTop(true);//窗口始終保持最前面
f.setBackground(new Color(0,0,0));
f.setDefaultCloseOperation(0);
f.setResizable(false);
f.setVisible(true);
// f.getContentPane().setBackground(Color.BLACK);
f.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e){
System.exit(0);//退出程序
}
});
f.setJMenuBar(JMB);
JMB.add(file);
file.add(play);
file.add(pause);
JMB.add(hard);
hard.add(gao);
hard.add(zhong);
hard.add(di);
JMB.add(about);
about.add(GF);
GF.setForeground(Color.blue);
about.add(ZZ);
about.add(YX);
about.add(QK);
QK.setForeground(Color.red);
f.add(show);
show.setBounds(0,f.getHeight()-92,f.getWidth(),35);
// show.setBackground(Color.green);
// f.add(play);
// play.setBounds(240,240,80,25);
play.addActionListener(this);
pause.addActionListener(this);
gao.addActionListener(this);
zhong.addActionListener(this);
di.addActionListener(this);
GF.addActionListener(this);
ZZ.addActionListener(this);
YX.addActionListener(this);
QK.addActionListener(this);
show.add(Message);
Message.setForeground(Color.blue);
f.addKeyListener(this);
// show.addKeyListener(this);
play.addKeyListener(this);
sheChuShi();
}
public void sheChuShi(){//蛇初始化
sheTou = new JLabel(you);//用向右的圖來初始蛇頭
f.add(sheTou);
sheTou.setBounds(JianJu*0,JianJu*0,JianJu,JianJu);
// System.out.println("ishere");
shiWu = new JLabel("■");
f.add(shiWu);
shiWu.setBounds(10*JianJu,10*JianJu,JianJu,JianJu);
for(int i=0;i<=diJi;i++) {
sheWei[i] = new JLabel("■");
f.add(sheWei[i]);
sheWei[i].setBounds(-1*JianJu,0*JianJu,JianJu,JianJu);
}
while(true){
if(out == true){
yunXing();
break;
}
try{
Thread.sleep(200);
}catch(Exception ex){
ex.printStackTrace();
}
}
}
public void sheJiaChang(){//蛇的長度增加
if(diJi < max){
sheWei[++diJi] = new JLabel(new ImageIcon("tuPian\\isSheWei.jpg"));
f.add(sheWei[diJi]);
sheWei[diJi].setBounds(sheWei[diJi-1].getX(),sheWei[diJi-1].getY(),JianJu,JianJu);
// System.out.println("diJi "+diJi);
}
}
public void pengZhuanJianCe(){//檢測蛇的碰撞情況
if(sheTou.getX()<0 || sheTou.getY()<0 ||
sheTou.getX()>f.getWidth()-15 || sheTou.getY()>f.getHeight()-105 ){
gameOver();
// System.out.println("GameOVER");
}
if(sheTou.getX() == shiWu.getX() && sheTou.getY() == shiWu.getY()){
out: while(true){
shiWu.setLocation((int)(Math.random()*32)*JianJu,(int)(Math.random()*28)*JianJu);
for(int i=0;i<=diJi;i++){
if(shiWu.getX()!= sheWei[i].getX() && shiWu.getY()!=sheWei[i].getY()
&& sheTou.getX()!=shiWu.getX() && sheTou.getY()!= shiWu.getY()){//如果食物不在蛇身上則退出循環,產生食物成功
break out;
}
}
}
sheJiaChang();
// System.out.println("吃了一個");
if(time>100 ){
time -= jianTime;
}
else{}
Message.setText("級別:"+JiBie+" 蛇長:"+(diJi+2)+" 時間:"+time+"ms 分數:"+(jiFenQi+=10)+"");
}
for(int i=0;i<=diJi;i++){
if(sheTou.getX() == sheWei[i].getX() && sheTou.getY() == sheWei[i].getY()){
gameOver();
// System.out.println("吃到尾巴了");
}
}
}
public void yunXing(){
while(true){
while(run){
if(fangXiang == 1){//上
y-=1;
}
if(fangXiang == 2){//下
y+=1;
}
if(fangXiang == 3){//左
x-=1;
}
if(fangXiang == 4){//右
x+=1;
}
x2 = sheTou.getX();
y2 = sheTou.getY();
sheTou.setLocation(x*JianJu,y*JianJu); //設置蛇頭的坐標 網格數*間隔
for(int i=diJi;i>=0;i--){
if(i==0){
sheWei[i].setLocation(x2,y2);
// System.out.println(i+" "+sheTou.getX()+" "+sheTou.getY());
}
else{
sheWei[i].setLocation(sheWei[i-1].getX(),sheWei[i-1].getY());
// System.out.println(i+" "+sheWei[i].getX()+" "+sheWei[i].getY());
}
}
pengZhuanJianCe();
try{
Thread.sleep(time);
}catch(Exception e){
e.printStackTrace();
}
}
Message.setText("級別:"+JiBie+" 蛇長:"+(diJi+2)+" 時間:"+time+"ms 分數:"+(jiFenQi+=10)+"");
try{
Thread.sleep(200);
}catch(Exception e){
e.printStackTrace();
}
}
}
public void gameOver(){//游戲結束時處理
int in = JOptionPane.showConfirmDialog(f,"游戲已經結束!\n是否要保存分數","提示",JOptionPane.YES_NO_OPTION);
if(in == JOptionPane.YES_OPTION){
// System.out.println("YES");
String s = JOptionPane.showInputDialog(f,"輸入你的名字:");
try{
FileInputStream fis = new FileInputStream("GaoFen.ini");//先把以前的數據讀出來加到寫的數據前
InputStreamReader isr = new InputStreamReader(fis);
BufferedReader br = new BufferedReader(isr);
String s2,setOut = "";
while((s2=br.readLine())!= null){
setOut =setOut+s2+"\n";
}
FileOutputStream fos = new FileOutputStream("GaoFen.ini");//輸出到文件流
s = setOut+s+":"+jiFenQi+"\n";
fos.write(s.getBytes());
}catch(Exception e){}
}
System.exit(0);
}
public void keyTyped(KeyEvent arg0) {
// TODO 自動生成方法存根
}
public void keyPressed(KeyEvent arg0) {
// System.out.println(arg0.getSource());
if(arg0.getKeyCode() == KeyEvent.VK_UP){//按上下時方向的值相應改變
if(fangXiang != 2){
fangXiang = 1;
// sheTou.setIcon(shang);//設置蛇的方向
}
// System.out.println("UP");
}
if(arg0.getKeyCode() == KeyEvent.VK_DOWN){
if(fangXiang != 1){
fangXiang = 2;
// sheTou.setIcon(xia);
}
// System.out.println("DOWN");
}
if(arg0.getKeyCode() == KeyEvent.VK_LEFT){//按左右時方向的值相應改變
if(fangXiang != 4){
fangXiang = 3;
// sheTou.setIcon(zhuo);
}
// System.out.println("LEFT");
}
if(arg0.getKeyCode() == KeyEvent.VK_RIGHT){
if(fangXiang != 3){
fangXiang = 4;
// sheTou.setIcon(you);
}
// System.out.println("RIGHT");
}
}
public void keyReleased(KeyEvent arg0) {
// TODO 自動生成方法存根
}
public void actionPerformed(ActionEvent arg0) {
// TODO 自動生成方法存根
JMenuItem JI = (JMenuItem)arg0.getSource();
if(JI == play){
out = true;
run = true;
isRuned = true;
gao.setEnabled(false);
zhong.setEnabled(false);
di.setEnabled(false);
}
if(JI == pause){
run = false;
}
if(isRuned == false){//如果游戲還沒運行,才可以設置級別
if(JI == gao){
time = 200;
jianTime = 1;
JiBie = "高級";
Message.setText("級別:"+JiBie+" 蛇長:"+(diJi+2)+" 時間:"+time+"ms 分數:"+jiFenQi);
}
if(JI == zhong){
time = 400;
jianTime = 2;
JiBie = "中級";
Message.setText("級別:"+JiBie+" 蛇長:"+(diJi+2)+" 時間:"+time+"ms 分數:"+jiFenQi);
}
if(JI == di){
time = 500;
jianTime = 3;
JiBie = "低級";
Message.setText("級別:"+JiBie+" 蛇長:"+(diJi+2)+" 時間:"+time+"ms 分數:"+jiFenQi);
}
}
if(JI == GF){
try{
FileInputStream fis = new FileInputStream("GaoFen.ini");
InputStreamReader isr = new InputStreamReader(fis);
BufferedReader br = new BufferedReader(isr);
String s,setOut = "";
while((s=br.readLine())!= null){
setOut =setOut+s+"\n";
}
if(setOut.equals("")){
JOptionPane.showMessageDialog(f,"暫無保存記錄!","高分榜",JOptionPane.INFORMATION_MESSAGE);
}
else{
JOptionPane.showMessageDialog(f,setOut);
}
}catch(Exception e){
e.printStackTrace();
}
}
if(JI == ZZ){//關於作者
JOptionPane.showMessageDialog(f,"軟體作者:申志飛\n地址:四川省綿陽市\nQQ:898513806\nE-mail:[email protected]","關於作者",JOptionPane.INFORMATION_MESSAGE);
}
if(JI == YX){//關於游戲
JOptionPane.showMessageDialog(f,"貪吃蛇游戲\n游戲版本 V1.0","關於游戲",JOptionPane.INFORMATION_MESSAGE);
}
if(JI == QK){
try{
int select = JOptionPane.showConfirmDialog(f,"確實要清空記錄嗎?","清空記錄",JOptionPane.YES_OPTION);
if(select == JOptionPane.YES_OPTION){
String setOut = "";
FileOutputStream fos = new FileOutputStream("GaoFen.ini");//輸出到文件流
fos.write(setOut.getBytes());
}
}catch(Exception ex){}
}
}
}
//是我自己寫的,本來裡面有圖片的,但無法上傳,所以把圖片去掉了,裡面的ImageIcon等語句可以去掉。能正常運行。
2. 如何用慧編程做貪吃蛇代碼
用慧編程做貪吃蛇代碼過程如下:
1、我們需要建立四個頭文件,然後分別設置蛇的狀態,上下左右,這是蛇能夠有方向可走的前提,然後我們再設置蛇身的節點,定義一個簡單的函數,這樣蛇的全身以及他的行走方向就弄完了。
2、貪吃蛇不能穿牆代碼。
3、第二步,一個函數這個函數的目的是貪吃蛇不能穿牆,很簡單的代碼分別設置長寬的最大位移,在內部范圍內設置為一即可通過,否則不能穿牆。貪吃蛇隨機生成一個食物。
4、設置一個隨機函數。這樣貪吃蛇代碼就做好了。
慧編程是一款面向STEAM教育領域的積木式和代碼編程軟體,基於圖形化編程開發。