1. 單片機的蜂鳴器演奏 生日歌
你一個分也沒給,不想給你說,還是做下好人吧!
要想用模擬歌聲首先要定義1234567不同的音符,做個h文件放這里,,你後做其他的歌曲可以共享。這里網上可以找到,我給你一個。。然後建立個歌曲主程序,根據歌譜子,結合你的音符定義給他他編碼,把編的碼放到一個數組裡面然後輸出就好了,,下面我給你一首歌作為例子,,我也沒做個你那個什麼生日歌,你自己去編碼吧,,有譜子很好編碼的
/**************************************************************************
SOUND PLAY FOR 51MCU
COPYRIGHT (c) 2005 BY JJJ.
-- ALL RIGHTS RESERVED --
File Name: SoundPlay.h
Author: Jiang Jian Jun
Created: 2005/5/16
Modified: NO
Revision: 1.0
*******************************************************************************/
/*說明**************************************************************************
曲譜存貯格式 unsigned char code MusicName{音高,音長,音高,音長...., 0,0}; 末尾:0,0 表示結束(Important)
音高由三位數字組成:
個位是表示 1~7 這七個音符
十位是表示音符所在的音區:1-低音,2-中音,3-高音;
百位表示這個音符是否要升半音: 0-不升,1-升半音。
音長最多由三位數字組成:
個位表示音符的時值,其對應關系是:
|數值(n): |0 |1 |2 |3 | 4 | 5 | 6
|幾分音符: |1 |2 |4 |8 |16 |32 |64 音符=2^n
十位表示音符的演奏效果(0-2): 0-普通,1-連音,2-頓音
百位是符點位: 0-無符點,1-有符點
調用演奏子程序的格式
Play(樂曲名,調號,升降八度,演奏速度);
|樂曲名 : 要播放的樂曲指針,結尾以(0,0)結束;
|調號(0-11) : 是指樂曲升多少個半音演奏;
|升降八度(1-3) : 1:降八度, 2:不升不降, 3:升八度;
|演奏速度(1-12000): 值越大速度越快;
***************************************************************************/
#ifndef __SOUNDPLAY_H_REVISION_FIRST__
#define __SOUNDPLAY_H_REVISION_FIRST__
//**************************************************************************
#define SYSTEM_OSC 12000000 //定義晶振頻率12000000HZ
#define SOUND_SPACE 4/5 //定義普通音符演奏的長度分率,//每4分音符間隔
sbit BeepIO = P3^7; //定義輸出管腳
unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始頻率表
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在頻率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定時器初值暫存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音長定時器初值暫存
//**************************************************************************
void InitialSound(void)
{
BeepIO = 0;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 計算TL1應裝入的初值 (10ms的初裝值)
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 計算TH1應裝入的初值
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11;
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
}
void BeepTimer0(void) interrupt 1 //音符發生中斷
{
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
//**************************************************************************
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的頻率表
unsigned char i,j;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++) // 根據調號及升降八度來生成新的頻率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00) //計算歌曲長度
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 讀出第一個音符和它時時值
LDiv0 = 12000/Speed; // 算出1分音符的長度(幾個10ms)
LDiv4 = LDiv0/4; // 算出4分音符的長度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最長間隔標准
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
SL=Tone%10; //計算出音符
SM=Tone/10%10; //計算出高低音
SH=Tone/100; //計算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出對應音符的頻率
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//計算計數器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12; //加12是對中斷延時的補償
}
SLen=LengthTab[Length%10]; //算出是幾分音符
XG=Length/10%10; //算出音符類型(0普通1連音2頓音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出連音音符演奏的長度(多少個10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏長度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出頓音的演奏長度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不發音的長度
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //發規定長度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; BeepIO=0;
for(i=LDiv2;i>0;i--) //音符間的間隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
}
BeepIO = 0;
}
//**************************************************************************
#endif
同一首歌編碼輸出
#include <REG52.H>
#include "SoundPlay.h"
void Delay1ms(unsigned int count)
{
unsigned int i,j;
for(i=0;i<count;i++)
for(j=0;j<120;j++);
}
//*****************************Music******************************************************
//同一首歌
unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
0x00,0x00 };
//***********************************************************************************
main()
{
InitialSound();
while(1)
{
Play(Music_Girl,0,3,360);
Delay1ms(500);
Play(Music_Same,0,3,360);
Delay1ms(500);
Play(Music_Two,0,3,360);
Delay1ms(500);
}
}
2. 求助「基於stc51單片機的生日快樂歌」
其實很容易的呢。
找一個單片機最小系統板或者開發板,然後接好蜂鳴器電路。
在網上找一個蜂鳴器奏樂的常式,改好I/O,就可以奏樂了。
再找一個蜂鳴器走也的輔助軟體,輸入生日歌的簡譜,就可以奏生日歌了。
3. 如何用C語言編程51單片機控制 喇叭 發出生日歌,如何將生日歌編為代碼數組,是什麼原理呢,求解!
#include<reg52.h>
#defineucharunsignedchar
#defineuintunsignedint
sbitBEEP=P3^7;
ucharcodeSONG_TONE[]=
{
212,212,190,212,159,169,212,212,190,212,142,159,212,212,106,126,129,169,190,119,119,126,159,142,159,0
};
ucharcodeSONG_LONG[]=
{
9,3,12,12,12,24,9,3,12,12,12,24,9,3,12,12,12,12,12,9,3,12,12,12,24,0
};
voidDelayMS(uintms)
{
uchart;
while(ms--)
{
for(t=0;t<120;t++);
}
}
voidPlayMusic()
{
uinti=0,j,k;
while(SONG_LONG[i]!=0||SONG_TONE[i]!=0)
{
for(j=0;j<SONG_LONG[i]*20;j++)
{
BEEP=~BEEP;
for(k=0;k<SONG_TONE[i]/3;k++);
}
DelayMS(10);
i++;
}
}
voidmain()
{
while(1)
{
PlayMusic();
DelayMS(500);
}
}
4. 求: 用51單片機c語言操作使蜂鳴器奏出「祝你生日快樂」音樂的全部程序!
#include <REGX51.H>
unsigned char num1=0;
unsigned char num2=0;
//sbit P34 = P3^4; //定義用來軟體復位
//**************************************************************************
#define SYSTEM_OSC 12000000//11059200// //定義晶振頻率12000000HZ
#define SOUND_SPACE 4/5 //定義普通音符演奏的長度分率,//每4分音符間隔
//sbit BeepIO = P3^4; //定義輸出管腳
sbit BeepIO = P1^5; //定義輸出管腳
unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始頻率表
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在頻率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char code led[8]= { 0xff,0x7f,0x3f,0x1f,0x0f,0x07,0x03,0x01 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定時器初值暫存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音長定時器初值暫存
//**************************************************************************
//生日快樂
unsigned char code Music_birth[]={ 0x0F,0x03, 0x0F,0x03, 0x10,0x02, 0x0F,0x02, 0x15,0x02,
0x11,0x01, 0x0F,0x02, 0x0F,0x02, 0x10,0x02, 0x0F,0x02,
0x16,0x02, 0x15,0x01, 0x0F,0x03, 0x0F,0x03, 0x19,0x02,
0x17,0x02, 0x15,0x02, 0x11,0x0C, 0x10,0x02, 0x18,0x03,
0x18,0x03, 0x17,0x02, 0x15,0x02, 0x16,0x02, 0x15,0x0B,
0x00,0x00 };
void InitialSound(void)
{
BeepIO = 1;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 計算TL1應裝入的初值 (10ms的初裝值)
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 計算TH1應裝入的初值
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11; //兩個定時器都工作在16位計數/計時器模式
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
}
void BeepTimer0(void) interrupt 1 using 1 //音符發生中斷
{
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
//**************************************************************************
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的頻率表
unsigned char i,j,k,l;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++) // 根據調號及升降八度來生成新的頻率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00) //計算歌曲長度
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 讀出第一個音符和它時時值
LDiv0 = 12000/Speed; // 算出1分音符的長度(幾個10ms)
LDiv4 = LDiv0/4; // 算出4分音符的長度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最長間隔標准
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
SL=Tone%10; //計算出音符
SM=Tone/10%10; //計算出高低音
SH=Tone/100; //計算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出對應音符的頻率
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//計算計數器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12; //加12是對中斷延時的補償
//音樂彩燈的閃爍
k=l;
k=Temp_T%8;
if(k==l) k=k+2;
P0=led[k];
}
SLen=LengthTab[Length%10]; //算出是幾分音符
XG=Length/10%10; //算出音符類型(0普通1連音2頓音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出連音音符演奏的長度(多少個10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏長度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出頓音的演奏長度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不發音的長度
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //發規定長度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; BeepIO=1;
for(i=LDiv2;i>0;i--) //音符間的間隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
}
BeepIO = 1;
}
//**************************************************************************
void delay() //為了顯示的延遲
{
unsigned int j;
// for (i=0;i<50;i++)
for (j=0;j<30;j++);
}
void main()
{
IT0=1; IT1=1; //外部中斷下降沿觸發
EX0=1;EX1=1;
EA=1; //開總中斷
InitialSound();
Play(Music_birth,4,2,300);
}
5. 哪位好心人給我一個51單片機C語言讓蜂鳴器唱生日歌的程序啊,謝謝啦!!
//此程序在硬體上調試通過
//本程序的單片機晶振採用11.0592M
#include<reg51.h>
sbitspeaker=P1^2;
unsignedchartimer0h,timer0l,time;
//生日歌
codeunsignedcharsszymmh[]={5,1,1,5,1,1,6,1,2,5,1,2,1,2,2,7,1,4,
5,1,1,5,1,1,6,1,2,5,1,2,2,2,2,1,2,4,
5,1,1,5,1,1,5,2,2,3,2,2,1,2,2,7,1,2,6,1,2,
4,2,1,4,2,1,3,2,2,1,2,2,2,2,2,1,2,4};
//音階頻率表高八位
codeunsignedcharFREQH[]={
0xF2,0xF3,0xF5,0xF5,0xF6,0xF7,0xF8,
0xF9,0xF9,0xFA,0xFA,0xFB,0xFB,0xFC,0xFC,//1,2,3,4,5,6,7,8,i
0xFC,0xFD,0xFD,0xFD,0xFD,0xFE,
0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFF,
};
//音階頻率表低八位
codeunsignedcharFREQL[]={
0x42,0xC1,0x17,0xB6,0xD0,0xD1,0xB6,
0x21,0xE1,0x8C,0xD8,0x68,0xE9,0x5B,0x8F,//1,2,3,4,5,6,7,8,i
0xEE,0x44,0x6B,0xB4,0xF4,0x2D,
0x47,0x77,0xA2,0xB6,0xDA,0xFA,0x16,
};
voiddelay(unsignedchart)
{
unsignedchart1;
unsignedlongt2;
for(t1=0;t1<t;t1++)
{
for(t2=0;t2<8000;t2++)
{
;
}
}
TR0=0;
}
voidt0int()interrupt1
{
TR0=0;
speaker=!speaker;
TH0=timer0h;
TL0=timer0l;
TR0=1;
}
voidsong()
{
TH0=timer0h;
TL0=timer0l;
TR0=1;
delay(time);
}
voidmain(void)
{
unsignedchark,i;
TMOD=1;//置CT0定時工作方式1
EA=1;
ET0=1;//IE=0x82//CPU開中斷,CT0開中斷
while(1)
{
i=0;
while(i<75){//音樂數組長度,唱完從頭再來
k=sszymmh[i]+7*sszymmh[i+1]-1;
timer0h=FREQH[k];
timer0l=FREQL[k];
time=sszymmh[i+2];
i=i+3;
song();
}
}
}
P12接J31的7腳,我在板子上已經測試過了,用的是89S52
花時間編的,希望你能採納
6. 跪求一個單片機生日快樂歌C語言程序.
#include <reg52.h>
#define uint unsigned int
#define uchar unsigned char
sbit BEEP=P1^2;//接喇叭或蜂鳴器的介面
uint h,i;
uint hz;
uchar jiep;
bit flag;
uint code fre[]={ 64400,64524,64580,64684,64777,64820,64898,64968,65030,65058,65110,65157,65178,65217};
uchar code song[]={6,9, 6,3, 7,12, 6,12, 9,12, 8,24, 6,9, 6,3, 7,12,
6,12, 10,12, 9,24, 6,9, 6,3, 13,12, 11,12, 8,12, 7,12,
12,9, 12,3, 11,12, 9,12, 10,12, 9,24}; //歌譜 2個一組(0,0)(音調,節拍)
void init () //初始化
{
EA=1;
TMOD=0x11;
ET0=1;
ET1=1;
i=0;
flag=1;
}
void sing()
{
if(flag==1)
{
h=song[i];
jiep=song[i+1];
i=i+2;
if(i>46) i=0;
hz=fre[h];
TH0=(hz)/256;
TL0=(hz)%256;
flag=0;
TR0=1;
TR1=1;
}
}
void main()
{
init();
while(1)
{
sing();
}
}
void time0() interrupt 1 //定時器0
{
TH0=(hz)/256;
TL0=(hz)%256;
if(!flag) BEEP=!BEEP;
else TR0=0;
}
void time1() interrupt 3
{
TH1=(15536)/256;
TL1=(15536)%256;
--jiep;
if(jiep==0)
flag=1;
}
7. 這是一個利用89C52RC單片機蜂鳴器演奏生日快樂歌。請高手幫我解釋一下:整體思想,再在每一步添加註釋。
#include<reg51.h>
sbit speaker=P1^6;
unsigned char timer0h,timer0l,time;
//生日歌,這三個位元組一組,分別定義:旋律(1234567)、高低音(低音、中音、高音)、節奏(長度)
code unsigned char sszymmh[]={5,1,1, 5,1,1, 6,1,2, 5,1,2, 1,2,2, 7,1,4,
5,1,1, 5,1,1, 6,1,2, 5,1,2, 2,2,2, 1,2,4,
5,1,1, 5,1,1, 5,2,2, 3,2,2, 1,2,2, 7,1,2, 6,1,2,
4,2,1, 4,2,1, 3,2,2, 1,2,2, 2,2,2, 1,2,4};
// 音階頻率表 高八位,也就是發音對應頻率的高八位
code unsigned char FREQH[]={0xF2,0xF3,0xF5,0xF5,0xF6,0xF7,0xF8, 0xF9,0xF9,0xFA,0xFA,0xFB,0xFB,0xFC,0xFC, //1,2,3,4,5,6,7,8,i
0xFC,0xFD,0xFD,0xFD,0xFD,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFF,} ;
// 音階頻率表 低八位,也就是發音對應頻率的低八位
code unsigned char FREQL[]={0x42,0xC1,0x17,0xB6,0xD0,0xD1,0xB6,0x21,0xE1,0x8C,0xD8,0x68,0xE9,0x5B,0x8F, //1,2,3,4,5,6,7,8,i
0xEE,0x44, 0x6B,0xB4,0xF4,0x2D,0x47,0x77,0xA2,0xB6,0xDA,0xFA,0x16, };
void delay(unsigned char t) //延時程序
{
unsigned char t1;
unsigned long t2;
for(t1=0;t1<t;t1++)
{
for(t2=0;t2<8000;t2++)
{ ; } }
TR0=0;
}
void t0int() interrupt 1 //定時器0中斷服務程序,控制聲音打頻率
{ TR0=0;
speaker=!speaker;
TH0=timer0h;
TL0=timer0l;
TR0=1;
}
void song() //啟動演奏當前頻率
{ TH0=timer0h; //當前頻率的高八位
TL0=timer0l; //當前頻率的低八位
TR0=1; //啟動定時器0
delay(time); //延時當前頻率的演奏時間
}
void main(void)
{
unsigned char k,i;
TMOD=1; //置CT0定時工作方式1 EA=1; ET0=1;//IE=0x82 //CPU開中斷,CT0開中斷
while(1)
{
i=0;
while(i<75)
{ //音樂數組長度 ,唱完從頭再來
k=sszymmh[i]+7*sszymmh[i+1]-1; //取當前節奏的頻率地址
timer0h=FREQH[k]; //取當前頻率高八位
timer0l=FREQL[k]; //取當前頻率低八位
time=sszymmh[i+2]; //取當前頻率的時長
i=i+3; //三個位元組一組
song(); //演奏當前頻率,共75/3,25個曲調。
}
}
}
//程序的設計思路就是將一首樂曲分成三個變數來控制,分別是曲調、所在音區、時長。而控制曲調的因素也就是頻率又分成高八位和第八位兩個表,每演奏一個曲調,就根據該曲調的三個變數來取值。
8. 如何使用msp430f6638單片機播放兩只老虎和生日歌
有兩種方法:
一、用脈沖控制蜂鳴器頻率來模仿音譜,把需要的哥曲轉換成脈沖頻率的值,
二。用語音晶元,把哥燒錄進語音晶元,然後用單片機控制播放即可。
說明:第一種 需要對單片了解得相對深入些,第二種很簡單,會控制單片機IO就可以了。
WT588語音晶元就能實現,具體要看你的板子的尺寸和安裝位置是否充足。第一種適合空間小的場景,如果對於板子尺寸要求不嚴格,第二種 方法會快得多,但成本相對會高一些。
9. 用89C51單片機和蜂鳴器播放「 生日快樂」歌的C程序 12M晶振
1、寫入頭文件。