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游戲主機單片機

發布時間:2023-08-17 19:23:57

A. 基於單片機的猜數游戲機設計

本來想給你寫完的,結果有點事情把我的時間佔用了,只好把這個寫了一大半的程序給你,你自己加文件排名的那一部分。
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

int proct_random();
void store_number(int X);

#define length 4

int guess[length];
int x[length];

void main(void)
{
int i,j,correct,half_correct,RANDOM,GUESS,time;
time=0;
RANDOM=proct_random();
printf("%d\n",RANDOM);
printf("Please input your guessed four-digit number:\n");
while(1)
{
correct=0;
half_correct=0;

scanf("%d",&GUESS);
time++;
store_number(GUESS);

for(i=0;i<4;i++)
{
if(guess[i]==x[i])
{
correct++;
}
for(j=0;j<4;j++)
{
if(i!=j)
{
if(guess[i]==x[j])
{
half_correct++;
}
}
}
}

printf("%d %d %d\n",correct,half_correct,time);
if(correct==4)
{
printf("congratulations\n");
break;
}
}
}

int proct_random(void)
{
int i,random;

srand((unsigned)time(NULL));
for(i=0;i<4;i++)
{
x[i]=rand()%10;
}
random=x[0]*1000+x[1]*100+x[2]*10+x[3];
return random;
}

void store_number(int X)
{

guess[0]=X/1000;
guess[1]=X/100-guess[0]*10;
guess[2]=X/10-guess[1]*10-guess[0]*100;
guess[3]=X%10;
}

B. 51單片機怎麼做做游戲機

要用51單片機做做游戲機,只能做些簡單的游戲機,例如,用8X8點陣模塊做個貪吃蛇,用12864點陣屏做個更好些的貪吃蛇,俄羅斯方塊等。像手機上玩的游戲就做不了的,速度不夠,手機用的顯示屏又不好驅動。

C. 電腦常識:以前玩的那種游戲機,什麼小霸王之類的,是屬於電腦吧單片機

不是的,其實就是專門的游戲機,因為小霸王實際上是完全山寨當時任天堂的FC,但是當時是100%系統也完全復制了,就是一樣的

D. 51單片機可以做8位FC游戲機嗎

非常勉強,網上好像有驅動彩屏的俄羅斯方塊,開發fc這樣的游戲起碼也要用stm32或者樹莓派吧,不過51做個打地鼠機還是不錯的

E. 想用單片機做一個掌上游戲機,都需要什麼外圍晶元和設備,用c語言編程行嗎

既然是游戲機就需要顯示屏和按鍵,單片機如果不夠快的話要用專門的晶元處理顯示屏和按鍵,夠快就不需要額外晶元了。C語言可以啊,LINUX都是用C寫出來的,不用擔心。

F. 任天堂FC游戲機是不是單片機做的

不是。
FC裡面用的處理晶元——2A03雖然是8位的,但是2A03算是CPU,相當於現在手機電腦里的處理器,自己是沒有io口的,也沒有內置的rom ram,需要外接。

G. 我打算用單片機和一塊12864屏幕做一個簡單的游戲機 在屏幕顯示的方面要掌握哪些知識呢

12864液晶是單色的,一點佔一位數據,你按照所選12864的手冊寫點就ok了,我做了一個帶字型檔的圖像顯示程序,可以實現一幅圖片的上下左右移動,你可以參考試試。
#include<reg51.h>
#include <math.h>
#include "stdio.h"
void send_com(unsigned char cmd);
void send_data(unsigned char dat);
void print(unsigned char x,unsigned char y,char* str);
#define DATA P0 //P2接數據口
#define uint unsigned int
#define uchar unsigned char

sfr WATCH_DOG=0xc1;
sfr P4=0xc0;
sfr P4SW=0xbb;
sbit RS=P3^7;
sbit RW=P3^6;
sbit P21=P2^1;
sbit P20=P2^0;
sbit E=P4^5;
sbit SPISS=P4^0;
uchar gun[16];
uchar xdata pictotal[1024];
uchar code LCD_picture1[]=
{
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x07,0xFF,0xFF,0xFF,0xFF,0xF0,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x01,0xFF,0xFF,0xFF,0xFF,0xE0,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x7F,0xFF,0xFF,0xFF,0x80,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xC0,0x00,0x9E,0x04,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x1C,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE3,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xCF,0x80,0x00,0x00,0x00,0x00,0x01,0x3F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x80,0x00,0x00,0x00,0x00,0x01,0xCF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFC,0x00,0x00,0x00,0x00,0x00,0x03,0xEF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x01,0xF7,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x80,0x00,0x00,0x00,0x00,0x00,0x1F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x80,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x80,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x80,0x03,0xF0,0x00,0x7E,0x01,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x03,0xFC,0x00,0xFE,0x01,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFE,0x00,0x01,0xFE,0x01,0xFC,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFC,0x00,0x00,0x06,0x01,0xF8,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFC,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF8,0x00,0x00,0x00,0x40,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF8,0x00,0x00,0x00,0xEC,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF0,0x00,0x00,0x00,0x7C,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF0,0x00,0x00,0x00,0x30,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF0,0x00,0x00,0x00,0x10,0x00,0x00,0x3F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF0,0x00,0x00,0x00,0x10,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF8,0x00,0x00,0x00,0x30,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF8,0x00,0x00,0x00,0x78,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF0,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xD0,0x00,0x00,0x00,0x00,0x00,0x00,0x1F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF0,0x00,0x00,0x00,0x00,0x00,0x00,0x0F,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF0,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xF0,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1F,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0F,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0F,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0xFF,0xFF,0xFF
};
void delay(uint i)
{
char a;
while(i--)
{
for(a=0;a<10;a++);
}
}
void delay1(uint i)
{
while(i--);
}
//測忙碌子程序
//RS=0,RW=1,E=H,D0-D7=狀態字
void chek_busy(void)
{ unsigned char temp1;//狀態信息(判斷是否忙)
P2=0x13;
P20=0;
P21=1;
DATA=0xFF;
RS = 0;
delay1(10);
RW = 1;
delay1(10);
do{
E = 1;
P21=0;
delay1(10);
temp1 = DATA;
E = 0;
delay1(10);
} while(temp1&0x80);//??????
RS = 0;
delay1(10);
RW = 0;
P20=1;
delay1(10);
P2=0x13;
}
/*************讀數據************/
read_12864()
{
uchar shuju;
P20=0;
P21=1;
DATA=0xff;
RS=1;
delay1(10);
RW=1;
delay1(10);
E=1;
P21=0;
delay1(10);
shuju=DATA;
E=0;
delay1(10);
P2=0x13;
return(shuju);
}
//寫命令子程序
void send_com(unsigned char cmd)/*寫命令*/
{
chek_busy();
P2=0x13;
delay1(10);
P20=0;
RS = 0;
delay1(10);
RW = 0;
delay1(10);
P21=1;
E = 1;
delay1(10);
DATA = cmd;
E = 0;
P20=1;
delay1(10);
P2=0x13;
}

//寫數據子程序
void send_data(unsigned char dat)
{
chek_busy();
P2=0x13;
P20=0;
RS = 1;
delay1(10);
RW = 0;
delay1(10);
P21=1;
E = 1;
delay1(10);
DATA = dat;
E = 0;
P20=1;
delay1(10);
P2=0x13;
}

// 設置字元串顯示位置 xpos(0~7),ypos(1~4)
void set_xy(unsigned char xpos,unsigned char ypos)
{
switch(ypos)
{
case 1:
send_com(0x80|xpos);break;
case 2:
send_com(0x90|xpos);break;
case 3:
send_com(0x88|xpos);break;
case 4:
send_com(0x98|xpos);break;
default:break;
}
}

// 在指定位置顯示字元串
void print(unsigned char x,unsigned char y,char* str)
{
unsigned char lcd_temp;
set_xy(x,y);
lcd_temp=*str;
while(lcd_temp != 0x00)
{
send_data(lcd_temp);
lcd_temp=*(++str);
}
}

// 顯示圖片
void disppicture(uchar code *adder)
{
uint i,j;
for(i=0;i<32;i++)
{
send_com(0x80 + i);
send_com(0x80);
for(j=0;j<16;j++)
{
send_data(~*adder);
adder++;
}
}

for(i=0;i<32;i++)
{
send_com(0x80 + i);
send_com(0x88);
for(j=0;j<16;j++)
{
send_data(~*adder);
adder++;
}
}
}
// 反白函數
void con_disp(uchar data1,uchar data2,uchar x0,uchar y0,uchar xl,uchar yl)
//dara1 data2為0x00或0xff,x0為橫起始坐標(0~7),y0為縱起始坐標(0~63),x1為長度(1~8),y1為寬度(1~64)。
{
uchar i,j,k;
if(y0<32)
{
for(j=0;j<yl;j++)
{
for(i=0;i<xl;i++)
{
send_com(0x34);// 擴展功能
send_com(0x80+y0+j);// 寫Y坐標
send_com(0x80+x0+i);// 寫X坐標
send_com(0x30);// 普通功能
send_data(data1);
send_data(data2);
}
}
if((y0+yl)>32)
{
k=y0+yl-32;
yl=k;
y0=0;
for(j=0;j<yl;j++)
{
for(i=0;i<xl;i++)
{
send_com(0x34);// 擴展功能
send_com(0x80+y0+j);// 寫Y坐標
send_com(0x88+x0+i);// 寫X坐標
send_com(0x30);// 普通功能
send_data(data1);
send_data(data2);
}
}
}
}
else
{
for(j=0;j<yl;j++)
{
for(i=0;i<xl;i++)
{
send_com(0x34);// 擴展功能
send_com(0x80+y0-32+j);// 寫Y坐標
send_com(0x88+x0+i);// 寫X坐標
send_com(0x30);// 普通功能
send_data(data1);
send_data(data2);
}
}
}
send_com(0x36);// 開繪圖顯示
}
// 畫任意點
void dian( unsigned char X, unsigned char Y, unsigned char Color )
{
unsigned char Row , Tier , Tier_bit ;
unsigned char ReadOldH, ReadOldL ;
send_com( 0x34 ) ;
send_com( 0x36 ) ;
Tier = X >> 4 ;
Tier_bit = X & 0x0f ;
if( Y < 32 )
{
Row = Y ;
}
else
{
Row = Y - 32 ;
Tier += 8 ;
}
send_com( Row + 0x80 ) ;
send_com( Tier + 0x80 ) ;
read_12864() ;
ReadOldH = read_12864() ;
ReadOldL = read_12864() ;
send_com( Row + 0x80 ) ;
send_com( Tier + 0x80 ) ;
if( Tier_bit < 8 )
{
switch( Color)
{
case 0 : ReadOldH &=( ~( 0x01 << ( 7 - Tier_bit ))) ; break ;
case 1 : ReadOldH |= ( 0x01 << ( 7 - Tier_bit )) ; break ;
case 2 : ReadOldH ^= ( 0x01 << ( 7 - Tier_bit )) ; break ;
default : break ;
}
send_data( ReadOldH ) ;
send_data( ReadOldL ) ;
}
else
{
switch(Color)
{
case 0 : ReadOldL &= (~( 0x01 << ( 15 - Tier_bit ))) ; break ;
case 1 : ReadOldL |= ( 0x01 << ( 15 - Tier_bit )) ; break ;
case 2 : ReadOldL ^= ( 0x01 << ( 15 - Tier_bit )) ; break ;
default : break ;
}
send_data( ReadOldH ) ;
send_data( ReadOldL ) ;
}
send_com( 0x30 );
}

//畫水平線
void linex( unsigned char X0, unsigned char X1, unsigned char Y, unsigned char Color )
{ unsigned char Temp ;
if( X0 > X1 )
{
Temp = X1 ;
X1 = X0 ;
X0 = Temp ;
}
for( ; X0 <= X1 ; X0++ )
dian( X0, Y, Color ) ;
}

//畫垂直線
void liney( unsigned char X, unsigned char Y0, unsigned char Y1, unsigned char Color )
{
unsigned char Temp ;
if( Y0 > Y1 )
{
Temp = Y1 ;
Y1 = Y0 ;
Y0 = Temp ;
}
for(; Y0 <= Y1 ; Y0++)
dian( X, Y0, Color) ;
}
//畫任意兩點間線段
void line( unsigned char StartX, unsigned char StartY, unsigned char EndX, unsigned char EndY, unsigned char Color )
{
int t, distance;
int x = 0 , y = 0 , delta_x, delta_y ;
char incx, incy ;
delta_x = EndX - StartX ;
delta_y = EndY - StartY ;
if( delta_x > 0 )
{
incx = 1;
}
else if( delta_x == 0 )
{
liney( StartX, StartY, EndY, Color ) ;
return ;
}
else
{
incx = -1 ;
}
if( delta_y > 0 )
{
incy = 1 ;
}
else if(delta_y == 0 )
{
linex( StartX, EndX, StartY, Color ) ;
return ;
}
else
{
incy = -1 ;
}
delta_x = abs( delta_x );
delta_y = abs( delta_y );
if( delta_x > delta_y )
{
distance = delta_x ;
}
else
{
distance = delta_y ;
}
dian( StartX, StartY, Color ) ;

for( t = 0 ; t <= distance+1 ; t++ )
{
dian( StartX, StartY, Color ) ;
x += delta_x ;
y += delta_y ;
if( x > distance )
{
x -= distance ;
StartX += incx ;
}
if( y > distance )
{
y -= distance ;
StartY += incy ;
}
}
}

void readpic()
{
uchar i,j;
uint k;
k=0;
send_com( 0x34 );
send_com( 0x36 );
for(i=0;i<32;i++){
for(j=0;j<8;j++){
send_com( i + 0x80 ) ;
send_com( j + 0x80 ) ;
read_12864() ;
pictotal[k] = read_12864() ;
pictotal[k+1] = read_12864() ;
k+=2;
}
}
for(i=0;i<32;i++){
for(j=0;j<8;j++){
send_com( i + 0x80 ) ;
send_com( j + 0x88 ) ;
read_12864() ;
pictotal[k] = read_12864() ;
pictotal[k+1] = read_12864() ;
k+=2;
}
}
}
//LCD字型檔初始化函數
void lcd_str(void)
{
delay(4000);
send_com(0x30);
delay(1000);
send_com(0x0C);
delay(1000);
send_com(0x01);
delay(1000);
send_com(0x06);
}
//LCD圖片(擴展)初始化函數
void lcd_pic(void)
{
send_com(0x36);
delay(1000);
send_com(0x36);
delay(1000);
send_com(0x3E);
delay(1000);
send_com(0x01);
}
//——————清整個GDRAM空間—————————-
void clr_pic()
{
unsigned char x,y ;
for(y=0;y<64;y++)
for(x=0;x<16;x++)
{
send_com(0x34);
send_com(y+0x80);
send_com(x+0x80);
send_com(0x30);
send_data(0x00);
send_data(0x00);
}
}
void drawx(uchar y)
{
if(y<32){
send_com(0x80 + y);
send_com(0x80);
}
if(y>=32){
send_com(0x80 + y - 32);
send_com(0x88);
}
}
//左滾動一行
void rotl16()
{
uchar i,ch0,ch1,ch;
ch0=gun[0];
ch=(ch0&0x80)>>7;

for(i=0;i<15;i++){
gun[i]=gun[i]<<1;
gun[i]=gun[i]|((gun[i+1]&0x80)>>7);
}
gun[15]=(gun[15]<<1)|ch;

}
//右滾動一行
void rotr16()
{
uchar i,ch0,ch1,ch;
ch0=gun[15];
ch=(ch0&0x01)<<7;

for(i=15;i>0;i--){
gun[i]=gun[i]>>1;
gun[i]=gun[i]|((gun[i-1]&0x01)<<7);
}
gun[0]=(gun[0]>>1)|ch;

}
/**************主函數****************************/
void main()
{
uchar x,y,i,n;
uint k;
P4SW=0x70;
lcd_pic();
disppicture(LCD_picture1);
readpic();
lcd_pic();
while(1)
{

for(i=0;i<64;i++){ //下滾動
k=0;
for(x=i;x<64;x++){
drawx(x);
for(y=0;y<16;y++)
{
gun[y]=pictotal[k];
k++;
send_data(gun[y]);
}
}
for(x=0;x<i;x++){
drawx(x);
for(y=0;y<16;y++)
{
gun[y]=pictotal[k];
k++;
send_data(gun[y]);
}
}
}
lcd_pic();

for(i=63;i>0;i--){ //上滾動
k=0;
for(x=i;x<64;x++){
drawx(x);
for(y=0;y<16;y++)
{
gun[y]=pictotal[k];
k++;
send_data(gun[y]);
}
}
for(x=0;x<i;x++){
drawx(x);
for(y=0;y<16;y++)
{
gun[y]=pictotal[k];
k++;
send_data(gun[y]);
}
}
}

for(i=0;i<128;i++){ //左滾動
k=0;
for(x=0;x<64;x++){
drawx(x);
for(y=0;y<16;y++)
{
gun[y]=pictotal[k];
k++;
}
rotl16();
k-=16;
for(y=0;y<16;y++)
{
pictotal[k]=gun[y];
send_data(gun[y]);
k++;
}
}
}
for(i=0;i<128;i++){ //右滾動
k=0;
for(x=0;x<64;x++){
drawx(x);
for(y=0;y<16;y++)
{
gun[y]=pictotal[k];
k++;
}
rotr16();
k-=16;
for(y=0;y<16;y++)
{
pictotal[k]=gun[y];
send_data(gun[y]);
k++;
}
}
}

}}

H. 主題:單片機 小霸王游戲機和JAVA虛擬機本質一樣嗎小霸王游戲卡里的內容可以是JAVA程序嗎謝謝

不一樣 單片機 小霸王游戲機 是硬體 JAVA虛擬機是軟體
小霸王游戲卡不能是JAVA程序 因為游戲卡相當於軟盤一樣的東西

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