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python五子棋

发布时间:2022-01-24 11:25:08

1. 求python 编写的五子棋游戏

没见过,有的话应该不复古,现在qt和tk的界面都很pp的,楼上太土了。

2. 哪位最近事不多的大神能帮我用Python做个程序么比如21点,五子棋,计算器(功能稍微多点的)或者

how much should you pay for this ?

3. 请用PYTHON编一个小游戏,如五子棋,连连看,贪吃蛇,扫雷,计算器等等

#!/usr/bin/python
from Tkinter import *
import random
class snake(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.body = [(0,0)]
self.bodyid = []
self.food = [ -1, -1 ]
self.foodid = -1
self.gridcount = 10
self.size = 500
self.di = 3
self.speed = 500
self.top = self.winfo_toplevel()
self.top.resizable(False, False)
self.grid()
self.canvas = Canvas(self)
self.canvas.grid()
self.canvas.config(width=self.size, height=self.size,relief=RIDGE)
self.drawgrid()
s = self.size/self.gridcount
id = self.canvas.create_rectangle(self.body[0][0]*s,self.body[0][1]*s,
(self.body[0][0]+1)*s, (self.body[0][1]+1)*s, fill="yellow")
self.bodyid.insert(0, id)
self.bind_all("<KeyRelease>", self.keyrelease)
self.drawfood()
self.after(self.speed, self.drawsnake)
def drawgrid(self):
s = self.size/self.gridcount
for i in range(0, self.gridcount+1):
self.canvas.create_line(i*s, 0, i*s, self.size)
self.canvas.create_line(0, i*s, self.size, i*s)
def drawsnake(self):
s = self.size/self.gridcount
head = self.body[0]
new = [head[0], head[1]]
if self.di == 1:
new[1] = (head[1]-1) % self.gridcount
elif self.di == 2:
new[0] = (head[0]+1) % self.gridcount
elif self.di == 3:
new[1] = (head[1]+1) % self.gridcount
else:
new[0] = (head[0]-1) % self.gridcount
next = ( new[0], new[1] )
if next in self.body:
exit()
elif next == (self.food[0], self.food[1]):
self.body.insert(0, next)
self.bodyid.insert(0, self.foodid)
self.drawfood()
else:
tail = self.body.pop()
id = self.bodyid.pop()
self.canvas.move(id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)
self.body.insert(0, next)
self.bodyid.insert(0, id)
self.after(self.speed, self.drawsnake)
def drawfood(self):
s = self.size/self.gridcount
x = random.randrange(0, self.gridcount)
y = random.randrange(0, self.gridcount)
while (x, y) in self.body:
x = random.randrange(0, self.gridcount)
y = random.randrange(0, self.gridcount)
id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")
self.food[0] = x
self.food[1] = y
self.foodid = id
def keyrelease(self, event):
if event.keysym == "Up" and self.di != 3:
self.di = 1
elif event.keysym == "Right" and self.di !=4:
self.di = 2
elif event.keysym == "Down" and self.di != 1:
self.di = 3
elif event.keysym == "Left" and self.di != 2:
self.di = 4
app = snake()
app.master.title("Greedy Snake")
app.mainloop()

贪食蛇

4. python 五子棋 大作业

http://download.csdn.net/detail/w1135181854u/6730695
http://download.csdn.net/detail/w1135181854u/6730681
正好,有一个学长要刷csdn的积分,就放了一个自己编写的五子棋程序上去了。看看上传时间。。。他对我说这个程序就给过俩个人,正好也是用graphic库的,应该很符合你的胃口。

5. 求解用python 编写五子棋怎样编写判断输赢的函数,

你都做到这个程度了,当然就是高手了。 把棋子位置放在一个数据里。然后做一个路径搜索算法。只搜索8个方向,如果某个方向有5个子连在一起就赢了。 这是个笨方法,还有很多优化的地方,比如上一次搜索后,建立一个路径数组。下一次,只需要检验求解用python 编写五子棋怎样编写判断输赢的函数,

6. 怎么用PYTHON编写五子棋啊

你去找算法。找到算法实现就简单了。
而且你问的问题是让别人给你code吧
既然想用python就自己搞下呗

7. 在线等!求一个python 五子棋源代码,最好是有“人人对弈”和“人机对弈”功能的,不胜感谢!

试试这个吧。
import numpy as np
import pygame
import sys
import traceback
import
from pygame.locals import *

pygame.init()
pygame.mixer.init()

#颜色
background=(201,202,187)
checkerboard=(80,80,80)
button=(52,53,44)

#音乐
play_chess_sound = pygame.mixer.Sound("music/play_chess.wav")
play_chess_sound.set_volume(0.2)
button_sound = pygame.mixer.Sound("music/button.wav")
button_sound.set_volume(0.2)
victor_sound = pygame.mixer.Sound("music/victory.wav")
victor_sound.set_volume(0.2)

#绘制棋盘
def Draw_a_chessboard(screen):
#填充背景色
screen.fill(background)
Background=pygame.image.load("background.jpg").convert_alpha()
screen.blit(Background,(0,0))
#画棋盘
for i in range(21):
pygame.draw.line(screen, checkerboard, (40*i+3, 3), (40*i+3, 803))
pygame.draw.line(screen, checkerboard, (3, 40*i+3), (803, 40*i+3))
#画边线
pygame.draw.line(screen, checkerboard, (3, 3), (803, 3),5)
pygame.draw.line(screen, checkerboard, (3, 3), (3, 803),5)
pygame.draw.line(screen, checkerboard, (803, 3), (803, 803),5)
pygame.draw.line(screen, checkerboard, (3, 803), (803, 803),5)

#画定位点
pygame.draw.circle(screen, checkerboard, (163, 163), 6)
pygame.draw.circle(screen, checkerboard, (163, 643), 6)
pygame.draw.circle(screen, checkerboard, (643, 163), 6)
pygame.draw.circle(screen, checkerboard, (643, 643), 6)
pygame.draw.circle(screen, checkerboard, (403, 403), 6)

#画‘悔棋’‘重新开始’跟‘退出’按钮
pygame.draw.rect(screen,button,[900,350,120,100],5)
pygame.draw.rect(screen,button,[900,500,200,100],5)
pygame.draw.rect(screen,button,[900,650,200,100],5)
s_font=pygame.font.Font('font.ttf',40)
text1=s_font.render("悔棋",True,button)
text2=s_font.render("重新开始",True,button)
text3=s_font.render("退出游戏",True,button)
screen.blit(text1,(920,370))
screen.blit(text2,(920,520))
screen.blit(text3,(920,670))

#绘制棋子(横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白))
def Draw_a_chessman(x,y,screen,color):
if color==1:
Black_chess=pygame.image.load("Black_chess.png").convert_alpha()
screen.blit(Black_chess,(40*x+3-15,40*y+3-15))
if color==2:
White_chess=pygame.image.load("White_chess.png").convert_alpha()
screen.blit(White_chess,(40*x+3-15,40*y+3-15))

#绘制带有棋子的棋盘
def Draw_a_chessboard_with_chessman(map,screen):
screen.fill(background)
Draw_a_chessboard(screen)
for i in range(24):
for j in range(24):
Draw_a_chessman(i+1,j+1,screen,map[i][j])

#定义存储棋盘的列表,
#列表为24列24行是因为判断是否胜利函数里的索引会超出19
#列表大一点不会对游戏有什么影响
map=[]
for i in range(24):
map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])

#清零map列表
def clear():
global map
for i in range(24):
for j in range(24):
map[i][j]=0

#判断是否胜利
def win(i, j):
k = map[i][j]
p=[]
for a in range(20):
p.append(0)
for i3 in range(i-4,i+5):
for j3 in range(j-4,j+5):
if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):
p[0]+=1
if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):
p[1]+=1
if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):
p[2]+=1
if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):
p[3]+=1
if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):
p[4]+=1
if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):
p[5]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):
p[6]+=1
if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):
p[7]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[8]+=1
if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[9]+=1
if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[10]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[11]+=1
if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[12]+=1
if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[13]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3):
p[14]+=1
if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3):
p[15]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[16]+=1
if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[17]+=1
if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[18]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[19]+=1
for b in range(20):
if p[b]==5:
return True
return False

#绘制提示器(类容,屏幕,字大小)
def text(s,screen,x):
#先把上一次的类容用一个矩形覆盖
pygame.draw.rect(screen,background,[850,100,1200,100])
#定义字体跟大小
s_font=pygame.font.Font('font.ttf',x)
#定义类容,是否抗锯齿,颜色
s_text=s_font.render(s,True,button)
#将字放在窗口指定位置
screen.blit(s_text,(880,100))
pygame.display.flip()

#用于控制顺序
t=True

#用于结束游戏后阻止落子
running=True

#主函数
def main():
#将 t,map,running设置为可改的
global t,map,running,maps,r,h
#将map置零
clear()
#定义储存所有棋盘状态的列表(用于悔棋)
map2=.deep(map)
maps=[map2]

#定义窗口
screen = pygame.display.set_mode([1200,806])

#定义窗口名字
pygame.display.set_caption("五子棋")

#在窗口画出棋盘,提示器以及按钮
Draw_a_chessboard(screen)
pygame.display.flip()
clock=pygame.time.Clock()
while True:
#只有running为真才能落子,主要用于游戏结束后防止再次落子
if running:
if t:
color=1
text('黑棋落子',screen,54)
else:
color=2
text('白棋落子',screen,54)

for event in pygame.event.get():
#点击x则关闭窗口
if event.type ==pygame.QUIT:
pygame.quit()
sys.exit()

#点击窗口里面类容则完成相应指令
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1:
x,y=event.pos[0],event.pos[1]
for i in range(19):
for j in range(19):
#点击棋盘相应位置
if i*40+3+20<x<i*40+3+60 and j*40+3+20<y<j*40+3+60 and not map[i][j] and running:
#在棋盘相应位置落相应颜色棋子
Draw_a_chessman(i+1,j+1,screen,color)
#播放音效
play_chess_sound.play(0)
#在map里面记录落子位置
map[i][j]=color

#将map存入maps
map3=.deep(map)
maps.append(map3)

#判断落子后是否有五子一线
if win(i,j):
if t:
text('黑棋胜利,请重新游戏',screen,30)
else:
text('白棋胜利,请重新游戏',screen,30)
#播放音效
victor_sound.play(0)
#阻止再往棋盘落子
running=False
pygame.display.flip()
t=not t
#如果点击‘重新开始’
if 900<x<1100 and 500<y<600:
#取消阻止
running=True
#播放音效
button_sound.play(0)
#重新开始
main()

#点击‘退出游戏’,退出游戏
elif 900<x<1100 and 650<y<750:
#播放音效
button_sound.play(0)
pygame.quit()
sys.exit()

#点击‘悔棋’
elif 900<x<1020 and 350<y<450 and len(maps)!=1:
#播放音效
button_sound.play(0)
#删除maps里最后一个元素
del maps[len(maps)-1]
#再将最后一个元素给map
map=.deep(maps[len(maps)-1])
#切换顺序
t=not t
#将map显示出来
Draw_a_chessboard_with_chessman(map,screen)
#悔棋完成,阻止再次悔棋
x,y=0,0
clock.tick(60)
if __name__ == "__main__":
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()

8. Python五子棋伪代码怎么写

显示五子棋的操作指南
决定谁先走
创建一个空的五子棋棋盘
把棋盘显示出来
当没有人获胜且不是平局时
一一如果轮到玩家
一一一一得到玩家的行棋位置
一一一一根据行棋位置更新棋盘
一一否则
一一一一计算得出电脑的行棋位置
一一一一根据行棋位置更新棋盘
一一显示棋盘
一一切换行棋方
向赢家表示恭喜或声明平局

9. 急急急求python的五子棋代码,要能支持双人对战与人机对弈的~求大神帮忙~

去google搜搜“python
五子棋
人机对弈”吧。这类的代码很多的。

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