㈠ 如何用C语言编程51单片机控制 喇叭 发出生日歌,如何将生日歌编为代码数组,是什么原理呢,求解!
#include<reg52.h>
#defineucharunsignedchar
#defineuintunsignedint
sbitBEEP=P3^7;
ucharcodeSONG_TONE[]=
{
212,212,190,212,159,169,212,212,190,212,142,159,212,212,106,126,129,169,190,119,119,126,159,142,159,0
};
ucharcodeSONG_LONG[]=
{
9,3,12,12,12,24,9,3,12,12,12,24,9,3,12,12,12,12,12,9,3,12,12,12,24,0
};
voidDelayMS(uintms)
{
uchart;
while(ms--)
{
for(t=0;t<120;t++);
}
}
voidPlayMusic()
{
uinti=0,j,k;
while(SONG_LONG[i]!=0||SONG_TONE[i]!=0)
{
for(j=0;j<SONG_LONG[i]*20;j++)
{
BEEP=~BEEP;
for(k=0;k<SONG_TONE[i]/3;k++);
}
DelayMS(10);
i++;
}
}
voidmain()
{
while(1)
{
PlayMusic();
DelayMS(500);
}
}
㈡ C51单片机设计一个7音阶的电子琴程序,如何弹奏生日歌怎么按那7个键
每个音阶是一个子程序,按键是调用子程序
㈢ 谁能给我几首51单片机流行歌曲 的源代码!
<!--[if !supportLists]-->2. <!--[endif]-->程序代码:(以下代码奏出八月桂花香这首曲子) ORG 0000H LJMP START ORG 000BH INC 20H ;中断服务,中断计数器加1 MOV TH0, #0DBH MOV TL0, #0FFH ;11.0592M晶振,形成10毫秒中断 RETISTART: MOV SP, #50H MOV TH0, #0DBH MOV TL0, #0FFH MOV TMOD, #01H MOV IE, #82HMUSIC0: NOP MOV DPTR, #DAT ;表头地址送DPTR MOV 20H, #00H ;中断计数器清0MUSIC1: NOP CLR A ;A清零 MOVC A, @A+DPTR ;查表取代码 JZ END0 ;是00H,则结束 CJNE A, #0FFH, MUSIC5 ;如果不是休止符,往下执行,;以R6作为音符频率控制,唱R7节拍那么久。 LJMP MUSIC3MUSIC5: NOP MOV R6, A ;R6=18H音符的频率 INC DPTR ;DPTR加1 MOV A, #0 MOVC A, @A+DPTR ;取节拍代码送R7 MOV R7,A ;R7=30H音符发音的时间 SETB TR0 ;启动计数MUSIC2: NOP CPL P3.2 ;P3.2是音乐输出引脚 MOV A, R6 MOV R3, A ;R3=R6=18H LCALL DEL MOV A, R7 CJNE A, 20H, MUSIC2 ;中断计数器(20H)=R7否?;不等,则继续循环 MOV 20H, #00H ;等于,则取下一代码 INC DPTR LJMP MUSIC1MUSIC3: NOP ;休止100毫秒 CLR TR0 MOV R2, #0DH ;R2=13MUSIC4: NOP MOV R3, #0FFH ;R3=255 LCALL DEL DJNZ R2, MUSIC4 INC DPTR LJMP MUSIC1END0: NOP MOV R2, #0FFH ;歌曲结束,延时1秒后继续MUSIC6: MOV R3, #00H LCALL DEL DJNZ R2, MUSIC6 LJMP MUSIC0DEL: NOPDEL3: MOV R4, #02H DEL4: NOP DJNZ R4, DEL4 NOP DJNZ R3, DEL3 RET NOPDAT:DB 18H, 30H, 1CH, 10H, 20H, 40H, 1CH, 10HDB 18H, 10H, 20H, 10H, 1CH, 10H, 18H, 40HDB 1CH, 20H, 20H, 20H, 1CH, 20H, 18H, 20HDB 20H, 80H, 0FFH, 20H,30H, 1CH, 10H, 18HDB 20H, 15H, 20H, 1CH, 20H, 20H, 20H, 26HDB 40H, 20H, 20H, 2BH, 20H, 26H, 20H, 20HDB 20H, 30H, 80H, 0FFH,20H, 20H, 1CH, 10HDB 18H, 10H, 20H, 20H, 26H, 20H, 2BH, 20HDB 30H, 20H, 2BH, 40H, 20H, 20H, 1CH, 10HDB 18H, 10H, 20H, 20H, 26H, 20H, 2BH, 20HDB 30H, 20H, 2BH, 40H, 20H, 30H, 1CH, 10HDB 18H, 20H, 15H, 20H, 1CH, 20H, 20H, 20HDB 26H, 40H, 20H, 20H, 2BH, 20H, 26H, 20HDB 20H, 20H, 30H, 80H, 20H, 30H, 1CH, 10HDB 20H, 10H, 1CH, 10H, 20H, 20H, 26H, 20HDB 2BH, 20H, 30H, 20H, 2BH, 40H, 20H, 15HDB 1FH, 05H, 20H, 10H, 1CH, 10H, 20H, 20HDB 26H, 20H, 2BH, 20H, 30H, 20H, 2BH, 40HDB 20H, 30H, 1CH, 10H, 18H, 20H, 15H, 20HDB 1CH, 20H, 20H, 20H, 26H, 40H, 20H, 20HDB 2BH, 20H, 26H, 20H, 20H, 20H, 30H, 30HDB 20H, 30H, 1CH, 10H, 18H, 40H, 1CH, 20HDB 20H, 20H, 26H, 40H, 13H, 60H, 18H, 20HDB 15H, 40H, 13H, 40H, 18H, 80H, 00HEND
㈣ 怎么把歌曲用单片机C语言程序进行播放,急急急急~~~~~~
#include <reg51.h> //包括一个51标准内核的头文件
#define uchar unsigned char //定义一下方便使用
#define uint unsigned int
sbit BEEP=P3^6; //喇叭输出脚
uchar th0_f; //在中断中装载的T0的值高8位
uchar tl0_f; //在中断中装载的T0的值低8位
/***************** 延时 1ms *******************/
void delay_1ms(unsigned int t)
{
unsigned char i,j;
for(t;t>0;t--)
{
for(i=34;i>0;i--)
for(j=13;j>0;j--);
}
}
//T0的值,及输出频率对照表
static code freq[36][2] = {
0xA9,0xEF, //00220HZ ,1 //0
0x93,0xF0, //00233HZ ,1# //1
0x73,0xF1, //00247HZ ,2 //2
0x49,0xF2, //00262HZ ,2# //3
0x07,0xF3, //00277HZ ,3 //4
0xC8,0xF3, //00294HZ ,4 //5
0x73,0xF4, //00311HZ ,4# //6
0x1E,0xF5, //00330HZ ,5 //7
0xB6,0xF5, //00349HZ ,5# //8
0x4C,0xF6, //00370HZ ,6 //9
0xD7,0xF6, //00392HZ ,6# //10
0x5A,0xF7, //00415HZ ,7 //11
0xD8,0xF7, //00440HZ 1 //12
0x4D,0xF8, //00466HZ 1# //13
0xBD,0xF8, //00494HZ 2 //14
0x24,0xF9, //00523HZ 2# //15
0x87,0xF9, //00554HZ 3 //16
0xE4,0xF9, //00587HZ 4 //17
0x3D,0xFA, //00622HZ 4# //18
0x90,0xFA, //00659HZ 5 //19
0xDE,0xFA, //00698HZ 5# //20
0x29,0xFB, //00740HZ 6 //21
0x6F,0xFB, //00784HZ 6# //22
0xB1,0xFB, //00831HZ 7 //23
0xEF,0xFB, //00880HZ `1 //24
0x2A,0xFC, //00932HZ `1# //25
0x62,0xFC, //00988HZ `2 //26
0x95,0xFC, //01046HZ `2# //27
0xC7,0xFC, //01109HZ `3 //28
0xF6,0xFC, //01175HZ `4 //29
0x22,0xFD, //01244HZ `4# //30
0x4B,0xFD, //01318HZ `5 //31
0x73,0xFD, //01397HZ `5# //32
0x98,0xFD, //01480HZ `6 //33
0xBB,0xFD, //01568HZ `6# //34
0xDC,0xFD, //01661HZ `7 //35
};
static code music1[464] = { // 《隐形的翅膀》
36,36,36,36,36,36,36,36,36,36,36,36,8,8,12,12, //每一
16,16,16,16,16,16,19,19,16,16,16,16,14,14,12,12, //次都在徘徊
12,12,12,12,12,12,9,9,8,8,8,36,9,9,12,12, //孤单中坚强 每一
16,16,16,16,16,16,19,19,19,19,19,19,21,21,19,19, //次就算很受伤
19,19,16,16,14,14,12,12,14,14,14,36,21,21,19,19, //也不闪泪光 我知
16,16,16,16,16,16,19,19,19,19,19,19,21,21,19,19, //道我一直有双
16,16,14,14,12,12,14,14,9,9,9,36,8,8,9,9, //隐形的翅膀 带我
12,12,12,12,12,12,16,16,14,14,14,14,16,14,14,14, //飞 飞过绝
12,12,12,12,12,12,12,12,12,12,12,36,8,8,12,12, //望 不去
16,16,16,16,16,16,19,19,16,16,16,16,14,14,12,12, //想他们拥有
12,12,12,12,12,12,9,9,8,8,8,36,8,8,12,12, //美丽的太阳 我看
16,16,16,16,16,16,19,19,19,19,19,19,21,21,19,19, //见每天的夕阳
19,19,16,16,14,14,12,12,14,14,14,36,21,21,19,19, //也会有变化 我知
16,16,16,16,16,16,19,19,19,19,19,19,21,21,19,19, //道我一直有双
16,16,14,14,12,12,14,14,9,9,9,36,8,8,9,9, //隐形的翅膀 带我
12,12,12,12,12,12,14,16,14,14,14,14,16,16,12,12, //飞 给我希
12,12,12,12,12,12,12,12,12,12,12,36,16,16,19,19, //望 我终
24,24,24,24,24,36,24,24,24,24,24,24,21,21,19,19, //于看到所有
21,21,24,24,16,16,14,14,12,12,12,36,12,12,12,12, //梦想都开花 追逐
12,12,24,24,24,24,21,21,19,19,16,16,14,14,12,12, //的年轻歌声多嘹
14,14,14,14,14,14,14,14,14,14,14,36,16,16,19,19, //亮 我终
24,24,24,24,24,36,24,24,24,24,24,24,21,21,19,19, //于翱翔用心
21,21,24,24,16,16,14,14,12,12,12,36,12,12,12,12, //凝望不害怕 哪里
12,12,24,24,24,24,21,21,19,19,16,16,14,14,12,12, //会有风就飞多远
12,12,12,12,12,12,12,12,12,12,36,36,16,16,19,19, //吧 隐形
24,24,24,24,24,36,24,24,23,23,23,23,21,21,19,19, //的翅膀让梦
21,21,24,24,16,16,14,14,12,12,12,36,12,12,12,12, //恒久比天长 留一
12,12,24,24,24,24,21,21,19,19,16,16,14,14,14,14, //个愿望让自己
14,14,14,14,12,12,12,12,12,12,12,12,12,12,12,36, //想象... ...
};
static code music2[336] = { // 《北京欢迎你》
16,16,19,19,16,16,14,14,16,16,14,14,16,16,16,36, //迎接另一个晨曦
16,16,14,14,9,9,12,12,16,16,14,14,14,14,14,36, //带来全新空气
14,14,12,12,9,9,12,12,14,14,16,16,19,19,14,14, //气息改变情味不变
16,16,21,21,19,19,9,9,14,14,12,12,12,12,12,36, //茶香飘满情谊
16,16,19,19,16,16,14,14,16,16,14,14,16,16,16,36, //我家大门常打开
16,16,14,14,9,9,12,12,16,16,14,14,14,14,14,36, //开放怀抱等你
14,14,12,12,9,9,12,12,14,14,16,16,19,19,14,14, //拥抱过就有了默契
16,16,21,21,19,19,9,9,14,14,12,12,12,12,12,36, //你会爱上这里
14,14,12,12,9,9,12,12,14,14,16,16,19,19,14,14, //不管远近都是客人
16,16,21,21,19,19,19,19,16,16,16,16,16,16,16,36, //请不用客气
14,14,16,16,14,14,12,12,19,19,21,21,14,14,14,36, //相约好了在一起
9,9,16,16,14,14,14,14,12,12,12,12,12,12,12,36, //我们欢迎你
36,36,36,36,36,36,36,36,16,16,16,16,19,19,19,19, //北京
24,24,19,19,21,21,21,21,36,36,21,21,19,19,16,16, //欢迎你 为你开
16,16,19,19,19,19,19,19,19,19,19,36,16,16,19,19, //天辟地 流动
21,21,24,24,26,26,24,24,19,19,16,16,14,14,19,19, //中的魅力充满着朝
16,16,16,16,16,16,16,16,16,16,16,36,16,16,19,19, //气 北京
24,24,19,19,21,21,21,21,36,36,24,24,26,26,24,24, //欢迎你 在太阳
19,19,16,16,19,19,23,23,21,21,21,21,36,36,16,16, //下分享呼吸 在
14,14,16,16,19,19,28,28,26,26,26,26,26,26,23,23, //黄土地刷新成
24,24,24,24,24,24,24,24,24,24,24,24,24,24,36,36, //绩
};
static code music3[444] = { // 《仙剑奇侠传》
28,28,26,26,28,28,28,28,28,28,21,21,
26,26,26,26,24,24,23,23,21,21,21,23,21,21,19,19,
28,28,28,28,16,16,19,19,24,24,24,24,16,16,19,19,
26,26,26,26,24,24,23,23,21,21,21,21,21,21,21,21,
21,21,21,21,28,28,26,26,36,36,36,36,28,28,26,26,
21,21,21,21,24,24,26,26,28,28,28,28,28,28,28,28,
28,28,31,31,28,28,24,24,26,26,26,26,26,26,26,26,
21,21,21,21,24,24,28,28,26,26,26,26,24,24,24,24,
21,21,21,21,21,21,21,21,21,21,21,21,36,36,36,36,
28,28,26,26,28,28,28,28,28,28,21,21,
26,26,26,26,24,24,23,23,21,21,21,23,21,21,19,19,
28,28,28,28,16,16,19,19,24,24,24,24,16,16,19,19,
26,26,26,26,28,24,23,23,21,21,21,21,21,21,21,21,
21,21,21,21,28,28,26,26,36,36,36,36,28,28,26,26,
28,28,28,28,28,28,21,21,
26,26,26,26,24,24,23,23,21,21,21,23,21,21,19,19,
16,16,16,16,16,16,19,19,24,24,24,24,16,16,19,19,
26,26,26,26,28,24,23,23,21,21,21,21,21,21,21,21,
21,21,21,21,23,23,23,23,23,23,23,23,23,23,23,23,
21,21,21,21,24,24,26,26,28,28,28,28,28,28,28,28,
31,33,31,31,28,28,24,24,26,26,26,26,26,26,26,26,
21,21,21,21,24,24,28,28,26,26,26,26,24,24,24,24,
21,21,21,21,21,21,21,21,21,21,21,21,36,36,36,36,
28,28,26,26,28,28,28,28,28,28,21,21,
26,26,26,26,24,24,23,23,21,21,21,23,21,21,19,19,
28,28,28,28,16,16,19,19,24,24,24,24,16,16,19,19,
26,26,26,26,28,24,23,23,21,21,21,21,21,21,21,21,
23,23,23,23,23,23,23,23,23,23,23,23,21,21,19,19,
21,21,21,21,21,21,21,21,36,36,36,36,36,36,36,36,
};
static code music4[448] = { // 《笑傲江湖》
16,16,16,16,21,21,21,16,19,19,19,19,19,19,16,16,
14,14,16,16,19,19,21,21,16,16,16,16,16,16,16,36,
16,16,16,16,21,21,21,16,19,19,19,19,19,19,16,16,
14,14,16,16,19,19,21,19,16,16,16,16,36,16,16,14,
12,12,12,12,14,14,16,16,14,14,14,14,14,14,14,12,
9,9,9,12,14,14,16,16,19,19,19,21,19,19,16,14,
12,12,12,14,14,14,16,16,14,14,14,14,14,12,12,12,
9,9,9,12,14,16,16,19,21,21,21,21,21,21,21,36,
16,16,16,16,21,21,21,16,19,19,19,19,19,19,16,16,
14,14,16,16,19,19,21,19,16,16,16,16,16,16,16,36,
16,16,16,16,21,21,21,16,19,19,19,19,19,19,16,16,
14,14,14,16,19,19,21,19,16,16,16,16,36,16,16,14,
12,12,12,12,14,14,16,16,14,14,14,14,14,14,14,12,
9,9,9,12,14,14,16,16,19,19,19,21,19,19,16,14,
12,12,12,14,14,14,16,16,14,14,14,14,14,12,12,12,
9,9,9,12,14,16,16,19,21,21,21,21,21,21,21,36,
14,14,14,14,14,16,16,14,12,12,12,12,12,9,9,12,
14,14,14,14,14,16,16,14,12,12,9,9,36,12,9,12,
14,14,14,14,14,16,16,14,12,12,12,12,36,12,9,12,
14,14,14,14,14,19,19,16,16,16,16,16,16,16,16,36,
9,9,9,9,36,9,9,9,14,14,14,14,14,14,16,14,
12,12,12,12,36,12,12,14,9,9,9,9,9,9,7,7,
9,9,9,9,36,9,7,7,4,4,4,4,36,4,7,7,
2,2,2,2,36,2,2,2,4,4,4,4,4,4,4,36,
9,9,9,9,9,9,9,9,14,14,14,14,14,14,16,16,
12,12,12,12,12,12,14,14,9,9,9,9,12,9,
7,7,7,7,7,7,9,9,4,4,4,2,4,4,7,7,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
};
//定时中断0,用于产生唱歌频率
timer0() interrupt 1
{
TL0=tl0_f;TH0=th0_f; //调入预定时值
BEEP=~BEEP; //取反音乐输出IO
P2=~P2;
}
//音阶声音自动输出试验
void main(void) // 主程序
{
uint i;
TMOD = 0x01; //使用定时器0的16位工作模式
TR0 = 1;
ET0 = 1;
EA = 1;
while(1)
{
for(i=0;i<336;i++) //播放音乐
{
if(music2[i] == 36) //空音
{
TR0 = 0;
delay_1ms(190);
TR0 = 1;
}
else
{
tl0_f=freq[music2[i]][0]; //置一个音符的值
th0_f=freq[music2[i]][1];
delay_1ms(190);
}
}
TR0 = 0;
delay_1ms(3000);
TR0 = 1;
}
}
㈤ 关于C51单片机通过sound播放音乐的问题
SONG_TONE是培州每个音符的频率,212就是频率;SONG_LONG是频率的长度,这个配桐蔽不是用轮败中断完成的,是软件延时做的
㈥ 求: 用51单片机c语言操作使蜂鸣器奏出“祝你生日快乐”音乐的全部程序!
#include <REGX51.H>
unsigned char num1=0;
unsigned char num2=0;
//sbit P34 = P3^4; //定义用来软件复位
//**************************************************************************
#define SYSTEM_OSC 12000000//11059200// //定义晶振频率12000000HZ
#define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔
//sbit BeepIO = P3^4; //定义输出管脚
sbit BeepIO = P1^5; //定义输出管脚
unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char code led[8]= { 0xff,0x7f,0x3f,0x1f,0x0f,0x07,0x03,0x01 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
//**************************************************************************
//生日快乐
unsigned char code Music_birth[]={ 0x0F,0x03, 0x0F,0x03, 0x10,0x02, 0x0F,0x02, 0x15,0x02,
0x11,0x01, 0x0F,0x02, 0x0F,0x02, 0x10,0x02, 0x0F,0x02,
0x16,0x02, 0x15,0x01, 0x0F,0x03, 0x0F,0x03, 0x19,0x02,
0x17,0x02, 0x15,0x02, 0x11,0x0C, 0x10,0x02, 0x18,0x03,
0x18,0x03, 0x17,0x02, 0x15,0x02, 0x16,0x02, 0x15,0x0B,
0x00,0x00 };
void InitialSound(void)
{
BeepIO = 1;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值 (10ms的初装值)
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11; //两个定时器都工作在16位计数/计时器模式
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
}
void BeepTimer0(void) interrupt 1 using 1 //音符发生中断
{
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
//**************************************************************************
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的频率表
unsigned char i,j,k,l;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00) //计算歌曲长度
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 读出第一个音符和它时时值
LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms)
LDiv4 = LDiv0/4; // 算出4分音符的长度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
SL=Tone%10; //计算出音符
SM=Tone/10%10; //计算出高低音
SH=Tone/100; //计算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿
//音乐彩灯的闪烁
k=l;
k=Temp_T%8;
if(k==l) k=k+2;
P0=led[k];
}
SLen=LengthTab[Length%10]; //算出是几分音符
XG=Length/10%10; //算出音符类型(0普通1连音2顿音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏长度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出顿音的演奏长度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不发音的长度
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //发规定长度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; BeepIO=1;
for(i=LDiv2;i>0;i--) //音符间的间隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
}
BeepIO = 1;
}
//**************************************************************************
void delay() //为了显示的延迟
{
unsigned int j;
// for (i=0;i<50;i++)
for (j=0;j<30;j++);
}
void main()
{
IT0=1; IT1=1; //外部中断下降沿触发
EX0=1;EX1=1;
EA=1; //开总中断
InitialSound();
Play(Music_birth,4,2,300);
}
㈦ 求单片机LED灯闪烁生日快乐代码。谢谢
生日快乐歌曲C代码
/*******************************************/
#include <reg51.h>
#define uint unsigned int
#define uchar unsigned char
sbit beep = P1^5;
uchar code SONG_TONE[]={212,212,190,212,159,169,212,212,190,212,142,159,
212,212,106,126,159,169,190,119,119,126,159,142,159,0};
uchar code SONG_LONG[]={9,3,12,12,12,24,9,3,12,12,12,24,
9,3,12,12,12,12,12,9,3,12,12,12,24,0};
//延时
void DelayMS(uint x)
{
uchar t;
while(x--) for(t=0;t<120;t++);
}
void PlayMusic()
{
uint i=0,j,k;
while(SONG_LONG[i]!=0||SONG_TONE[i]!=0)
{ //播放各个音符,SONG_LONG 为拍子长度
for(j=0;j<SONG_LONG[i]*20;j++)
{
beep=~beep;
//SONG_TONE 延时表决定了每个音符的频率
for(k=0;k<SONG_TONE[i]/3;k++);
}
DelayMS(10);
i++;
}
}
void main()
{
beep=0;
while(1)
{
PlayMusic(); //播放生日快乐
DelayMS(500); //播放完后暂停一段时间
}
}
㈧ 51music单片机音乐代码生成器中的蜂鸣接口是什么意思还有1---后面的四节拍怎么输入
#include<reg51.h>
sbit speaker=P1^6; //(单片机音乐代码生成器中的蜂鸣接口,就是一个IO脚)
unsigned char timer0h,timer0l,time;
//生日歌,这三个字节一组,分别定义:旋律(1234567)、高低音(低音、中音、高音)、节奏(长度)
code unsigned char sszymmh[]={5,1,1, 5,1,1, 6,1,2, 5,1,2, 1,2,2, 7,1,4,
5,1,1, 5,1,1, 6,1,2, 5,1,2, 2,2,2, 1,2,4,
5,1,1, 5,1,1, 5,2,2, 3,2,2, 1,2,2, 7,1,2, 6,1,2,
4,2,1, 4,2,1, 3,2,2, 1,2,2, 2,2,2, 1,2,4};
// 音阶频率表 高八位,也就是发音对应频率的高八位
code unsigned char FREQH[]={0xF2,0xF3,0xF5,0xF5,0xF6,0xF7,0xF8, 0xF9,0xF9,0xFA,0xFA,0xFB,0xFB,0xFC,0xFC, //1,2,3,4,5,6,7,8,i
0xFC,0xFD,0xFD,0xFD,0xFD,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFF,} ;
// 音阶频率表 低八位,也就是发音对应频率的低八位
code unsigned char FREQL[]={0x42,0xC1,0x17,0xB6,0xD0,0xD1,0xB6,0x21,0xE1,0x8C,0xD8,0x68,0xE9,0x5B,0x8F, //1,2,3,4,5,6,7,8,i
0xEE,0x44, 0x6B,0xB4,0xF4,0x2D,0x47,0x77,0xA2,0xB6,0xDA,0xFA,0x16, };
void delay(unsigned char t) //延时程序
{
unsigned char t1;
unsigned long t2;
for(t1=0;t1<t;t1++)
{
for(t2=0;t2<8000;t2++)
{ ; } }
TR0=0;
}
void t0int() interrupt 1 //定时器0中断服务程序,控制声音打频率
{ TR0=0;
speaker=!speaker;
TH0=timer0h;
TL0=timer0l;
TR0=1;
}
void song() //启动演奏当前频率
{ TH0=timer0h; //当前频率的高八位
TL0=timer0l; //当前频率的低八位
TR0=1; //启动定时器0
delay(time); //延时当前频率的演奏时间
}
void main(void)
{
unsigned char k,i;
TMOD=1; //置CT0定时工作方式1 EA=1; ET0=1;//IE=0x82 //CPU开中断,CT0开中断
while(1)
{
i=0;
while(i<75)
{ //音乐数组长度 ,唱完从头再来
k=sszymmh[i]+7*sszymmh[i+1]-1; //取当前节奏的频率地址
timer0h=FREQH[k]; //取当前频率高八位
timer0l=FREQL[k]; //取当前频率低八位
time=sszymmh[i+2]; //取当前频率的时长
i=i+3; //三个字节一组
song(); //演奏当前频率,共75/3,25个曲调。
}
}
}
//程序的设计思路就是将一首乐曲分成三个变量来控制,分别是曲调、所在音区、时长。而控制曲调的因素也就是频率又分成高八位和第八位两个表,每演奏一个曲调,就根据该曲调的三个变量来取值。
㈨ 单片机的蜂鸣器演奏 生日歌
你一个分也没给,不想给你说,还是做下好人吧!
要想用模拟歌声首先要定义1234567不同的音符,做个h文件放这里,,你后做其他的歌曲可以共享。这里网上可以找到,我给你一个。。然后建立个歌曲主程序,根据歌谱子,结合你的音符定义给他他编码,把编的码放到一个数组里面然后输出就好了,,下面我给你一首歌作为例子,,我也没做个你那个什么生日歌,你自己去编码吧,,有谱子很好编码的
/**************************************************************************
SOUND PLAY FOR 51MCU
COPYRIGHT (c) 2005 BY JJJ.
-- ALL RIGHTS RESERVED --
File Name: SoundPlay.h
Author: Jiang Jian Jun
Created: 2005/5/16
Modified: NO
Revision: 1.0
*******************************************************************************/
/*说明**************************************************************************
曲谱存贮格式 unsigned char code MusicName{音高,音长,音高,音长...., 0,0}; 末尾:0,0 表示结束(Important)
音高由三位数字组成:
个位是表示 1~7 这七个音符
十位是表示音符所在的音区:1-低音,2-中音,3-高音;
百位表示这个音符是否要升半音: 0-不升,1-升半音。
音长最多由三位数字组成:
个位表示音符的时值,其对应关系是:
|数值(n): |0 |1 |2 |3 | 4 | 5 | 6
|几分音符: |1 |2 |4 |8 |16 |32 |64 音符=2^n
十位表示音符的演奏效果(0-2): 0-普通,1-连音,2-顿音
百位是符点位: 0-无符点,1-有符点
调用演奏子程序的格式
Play(乐曲名,调号,升降八度,演奏速度);
|乐曲名 : 要播放的乐曲指针,结尾以(0,0)结束;
|调号(0-11) : 是指乐曲升多少个半音演奏;
|升降八度(1-3) : 1:降八度, 2:不升不降, 3:升八度;
|演奏速度(1-12000): 值越大速度越快;
***************************************************************************/
#ifndef __SOUNDPLAY_H_REVISION_FIRST__
#define __SOUNDPLAY_H_REVISION_FIRST__
//**************************************************************************
#define SYSTEM_OSC 12000000 //定义晶振频率12000000HZ
#define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔
sbit BeepIO = P3^7; //定义输出管脚
unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
//**************************************************************************
void InitialSound(void)
{
BeepIO = 0;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值 (10ms的初装值)
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11;
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
}
void BeepTimer0(void) interrupt 1 //音符发生中断
{
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
//**************************************************************************
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的频率表
unsigned char i,j;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00) //计算歌曲长度
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 读出第一个音符和它时时值
LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms)
LDiv4 = LDiv0/4; // 算出4分音符的长度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
SL=Tone%10; //计算出音符
SM=Tone/10%10; //计算出高低音
SH=Tone/100; //计算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿
}
SLen=LengthTab[Length%10]; //算出是几分音符
XG=Length/10%10; //算出音符类型(0普通1连音2顿音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏长度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出顿音的演奏长度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不发音的长度
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //发规定长度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; BeepIO=0;
for(i=LDiv2;i>0;i--) //音符间的间隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
}
BeepIO = 0;
}
//**************************************************************************
#endif
同一首歌编码输出
#include <REG52.H>
#include "SoundPlay.h"
void Delay1ms(unsigned int count)
{
unsigned int i,j;
for(i=0;i<count;i++)
for(j=0;j<120;j++);
}
//*****************************Music******************************************************
//同一首歌
unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
0x00,0x00 };
//***********************************************************************************
main()
{
InitialSound();
while(1)
{
Play(Music_Girl,0,3,360);
Delay1ms(500);
Play(Music_Same,0,3,360);
Delay1ms(500);
Play(Music_Two,0,3,360);
Delay1ms(500);
}
}