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51单片机生日歌流程图

发布时间:2024-08-18 19:40:45

⑴ 求一个用C语言编写的51单片机音乐程序代码。

#include <reg52.h>
sbit speaker=P2^2;
unsigned char timer0h,timer0l,time;
//生日歌
code unsigned char sszymmh[]={5,1,1, 5,1,1, 6,1,2, 5,1,2, 1,2,2, 7,1,4,
5,1,1, 5,1,1, 6,1,2, 5,1,2, 2,2,2, 1,2,4,
5,1,1, 5,1,1, 5,2,2, 3,2,2, 1,2,2, 7,1,2, 6,1,2,
4,2,1, 4,2,1, 3,2,2, 1,2,2, 2,2,2, 1,2,4};
// 音阶频率表 高八位
code unsigned char FREQH[]={
0xF2,0xF3,0xF5,0xF5,0xF6,0xF7,0xF8,
0xF9,0xF9,0xFA,0xFA,0xFB,0xFB,0xFC,0xFC, //1,2,3,4,5,6,7,8,i
0xFC,0xFD,0xFD,0xFD,0xFD,0xFE,
0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFF,
} ;
// 音阶频率表 低八位
code unsigned char FREQL[]={
0x42,0xC1,0x17,0xB6,0xD0,0xD1,0xB6,
0x21,0xE1,0x8C,0xD8,0x68,0xE9,0x5B,0x8F, //1,2,3,4,5,6,7,8,i
0xEE,0x44, 0x6B,0xB4,0xF4,0x2D,
0x47,0x77,0xA2,0xB6,0xDA,0xFA,0x16,
};
void delay(unsigned char t)
{
unsigned char t1;
unsigned long t2;
for(t1=0;t1<t;t1++)
{
for(t2=0;t2<8000;t2++)
{
;
}
}
TR0=0;
}
void t0int() interrupt 1
{
TR0=0;
speaker=!speaker;
TH0=timer0h;
TL0=timer0l;
TR0=1;
}
void song()
{
TH0=timer0h;
TL0=timer0l;
TR0=1;
delay(time);
}

void main(void)
{
unsigned char k,i;
TMOD=1; //置CT0定时工作方式1
EA=1;
ET0=1;//IE=0x82 //CPU开中断,CT0开中断
while(1)
{
i=0;
while(i<75){ //音乐数组长度 ,唱完从头再来
k=sszymmh[i]+7*sszymmh[i+1]-1;
timer0h=FREQH[k];
timer0l=FREQL[k];
time=sszymmh[i+2];
i=i+3;
song();
}
}
}

⑵ 单片机的蜂鸣器演奏 生日歌

你一个分也没给,不想给你说,还是做下好人吧!
要想用模拟歌声首先要定义1234567不同的音符,做个h文件放这里,,你后做其他的歌曲可以共享。这里网上可以找到,我给你一个。。然后建立个歌曲主程序,根据歌谱子,结合你的音符定义给他他编码,把编的码放到一个数组里面然后输出就好了,,下面我给你一首歌作为例子,,我也没做个你那个什么生日歌,你自己去编码吧,,有谱子很好编码的
/**************************************************************************

SOUND PLAY FOR 51MCU

COPYRIGHT (c) 2005 BY JJJ.
-- ALL RIGHTS RESERVED --

File Name: SoundPlay.h
Author: Jiang Jian Jun
Created: 2005/5/16
Modified: NO
Revision: 1.0

*******************************************************************************/

/*说明**************************************************************************
曲谱存贮格式 unsigned char code MusicName{音高,音长,音高,音长...., 0,0}; 末尾:0,0 表示结束(Important)

音高由三位数字组成:
个位是表示 1~7 这七个音符
十位是表示音符所在的音区:1-低音,2-中音,3-高音;
百位表示这个音符是否要升半音: 0-不升,1-升半音。

音长最多由三位数字组成:
个位表示音符的时值,其对应关系是:
|数值(n): |0 |1 |2 |3 | 4 | 5 | 6
|几分音符: |1 |2 |4 |8 |16 |32 |64 音符=2^n
十位表示音符的演奏效果(0-2): 0-普通,1-连音,2-顿音
百位是符点位: 0-无符点,1-有符点

调用演奏子程序的格式
Play(乐曲名,调号,升降八度,演奏速度);
|乐曲名 : 要播放的乐曲指针,结尾以(0,0)结束;
|调号(0-11) : 是指乐曲升多少个半音演奏;
|升降八度(1-3) : 1:降八度, 2:不升不降, 3:升八度;
|演奏速度(1-12000): 值越大速度越快;

***************************************************************************/
#ifndef __SOUNDPLAY_H_REVISION_FIRST__
#define __SOUNDPLAY_H_REVISION_FIRST__

//**************************************************************************

#define SYSTEM_OSC 12000000 //定义晶振频率12000000HZ
#define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔
sbit BeepIO = P3^7; //定义输出管脚

unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
//**************************************************************************
void InitialSound(void)
{
BeepIO = 0;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值 (10ms的初装值)
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11;
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
}

void BeepTimer0(void) interrupt 1 //音符发生中断
{
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
//**************************************************************************
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的频率表
unsigned char i,j;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];

if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}

SoundLength = 0;
while(Sound[SoundLength] != 0x00) //计算歌曲长度
{
SoundLength+=2;
}

Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 读出第一个音符和它时时值

LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms)
LDiv4 = LDiv0/4; // 算出4分音符的长度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
SL=Tone%10; //计算出音符
SM=Tone/10%10; //计算出高低音
SH=Tone/100; //计算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿
}
SLen=LengthTab[Length%10]; //算出是几分音符
XG=Length/10%10; //算出音符类型(0普通1连音2顿音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏长度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出顿音的演奏长度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不发音的长度
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //发规定长度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; BeepIO=0;
for(i=LDiv2;i>0;i--) //音符间的间隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
}
BeepIO = 0;
}
//**************************************************************************
#endif

同一首歌编码输出
#include <REG52.H>
#include "SoundPlay.h"

void Delay1ms(unsigned int count)
{
unsigned int i,j;
for(i=0;i<count;i++)
for(j=0;j<120;j++);
}

//*****************************Music******************************************************

//同一首歌
unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
0x00,0x00 };

//***********************************************************************************
main()
{
InitialSound();
while(1)
{
Play(Music_Girl,0,3,360);
Delay1ms(500);
Play(Music_Same,0,3,360);
Delay1ms(500);
Play(Music_Two,0,3,360);
Delay1ms(500);
}
}

⑶ 哪位好心人给我一个51单片机C语言让蜂鸣器唱生日歌的程序啊,谢谢啦!!

//此程序在硬件上调试通过

//本程序的单片机晶振采用11.0592M

#include<reg51.h>

sbitspeaker=P1^2;

unsignedchartimer0h,timer0l,time;

//生日歌

codeunsignedcharsszymmh[]={5,1,1,5,1,1,6,1,2,5,1,2,1,2,2,7,1,4,

5,1,1,5,1,1,6,1,2,5,1,2,2,2,2,1,2,4,

5,1,1,5,1,1,5,2,2,3,2,2,1,2,2,7,1,2,6,1,2,

4,2,1,4,2,1,3,2,2,1,2,2,2,2,2,1,2,4};

//音阶频率表高八位

codeunsignedcharFREQH[]={

0xF2,0xF3,0xF5,0xF5,0xF6,0xF7,0xF8,

0xF9,0xF9,0xFA,0xFA,0xFB,0xFB,0xFC,0xFC,//1,2,3,4,5,6,7,8,i

0xFC,0xFD,0xFD,0xFD,0xFD,0xFE,

0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFF,

};

//音阶频率表低八位

codeunsignedcharFREQL[]={

0x42,0xC1,0x17,0xB6,0xD0,0xD1,0xB6,

0x21,0xE1,0x8C,0xD8,0x68,0xE9,0x5B,0x8F,//1,2,3,4,5,6,7,8,i

0xEE,0x44,0x6B,0xB4,0xF4,0x2D,

0x47,0x77,0xA2,0xB6,0xDA,0xFA,0x16,

};

voiddelay(unsignedchart)

{

unsignedchart1;

unsignedlongt2;

for(t1=0;t1<t;t1++)

{

for(t2=0;t2<8000;t2++)

{

;

}

}

TR0=0;

}

voidt0int()interrupt1

{

TR0=0;

speaker=!speaker;

TH0=timer0h;

TL0=timer0l;

TR0=1;

}

voidsong()

{

TH0=timer0h;

TL0=timer0l;

TR0=1;

delay(time);

}

voidmain(void)

{

unsignedchark,i;

TMOD=1;//置CT0定时工作方式1

EA=1;

ET0=1;//IE=0x82//CPU开中断,CT0开中断

while(1)

{

i=0;

while(i<75){//音乐数组长度,唱完从头再来

k=sszymmh[i]+7*sszymmh[i+1]-1;

timer0h=FREQH[k];

timer0l=FREQL[k];

time=sszymmh[i+2];

i=i+3;

song();

}

}

}

P12接J31的7脚,我在板子上已经测试过了,用的是89S52

花时间编的,希望你能采纳

⑷ 求: 用51单片机c语言操作使蜂鸣器奏出“祝你生日快乐”音乐的全部程序!

#include <REGX51.H>
unsigned char num1=0;
unsigned char num2=0;
//sbit P34 = P3^4; //定义用来软件复位

//**************************************************************************

#define SYSTEM_OSC 12000000//11059200// //定义晶振频率12000000HZ
#define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔
//sbit BeepIO = P3^4; //定义输出管脚
sbit BeepIO = P1^5; //定义输出管脚

unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char code led[8]= { 0xff,0x7f,0x3f,0x1f,0x0f,0x07,0x03,0x01 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
//**************************************************************************

//生日快乐
unsigned char code Music_birth[]={ 0x0F,0x03, 0x0F,0x03, 0x10,0x02, 0x0F,0x02, 0x15,0x02,
0x11,0x01, 0x0F,0x02, 0x0F,0x02, 0x10,0x02, 0x0F,0x02,
0x16,0x02, 0x15,0x01, 0x0F,0x03, 0x0F,0x03, 0x19,0x02,
0x17,0x02, 0x15,0x02, 0x11,0x0C, 0x10,0x02, 0x18,0x03,
0x18,0x03, 0x17,0x02, 0x15,0x02, 0x16,0x02, 0x15,0x0B,
0x00,0x00 };

void InitialSound(void)
{
BeepIO = 1;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值 (10ms的初装值)
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11; //两个定时器都工作在16位计数/计时器模式
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
}

void BeepTimer0(void) interrupt 1 using 1 //音符发生中断
{
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
//**************************************************************************
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的频率表
unsigned char i,j,k,l;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];

if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}

SoundLength = 0;
while(Sound[SoundLength] != 0x00) //计算歌曲长度
{
SoundLength+=2;
}

Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 读出第一个音符和它时时值

LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms)
LDiv4 = LDiv0/4; // 算出4分音符的长度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
SL=Tone%10; //计算出音符
SM=Tone/10%10; //计算出高低音
SH=Tone/100; //计算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿
//音乐彩灯的闪烁
k=l;
k=Temp_T%8;
if(k==l) k=k+2;
P0=led[k];

}
SLen=LengthTab[Length%10]; //算出是几分音符
XG=Length/10%10; //算出音符类型(0普通1连音2顿音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏长度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出顿音的演奏长度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不发音的长度
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //发规定长度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; BeepIO=1;
for(i=LDiv2;i>0;i--) //音符间的间隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
}
BeepIO = 1;
}
//**************************************************************************
void delay() //为了显示的延迟
{
unsigned int j;
// for (i=0;i<50;i++)
for (j=0;j<30;j++);
}

void main()
{
IT0=1; IT1=1; //外部中断下降沿触发
EX0=1;EX1=1;
EA=1; //开总中断

InitialSound();
Play(Music_birth,4,2,300);
}

⑸ 怎么把歌曲用单片机C语言程序进行播放,急急急急~~~~~~

#include <reg51.h> //包括一个51标准内核的头文件
#define uchar unsigned char //定义一下方便使用
#define uint unsigned int

sbit BEEP=P3^6; //喇叭输出脚
uchar th0_f; //在中断中装载的T0的值高8位
uchar tl0_f; //在中断中装载的T0的值低8位

/***************** 延时 1ms *******************/
void delay_1ms(unsigned int t)
{
unsigned char i,j;
for(t;t>0;t--)
{
for(i=34;i>0;i--)
for(j=13;j>0;j--);
}
}

//T0的值,及输出频率对照表
static code freq[36][2] = {
0xA9,0xEF, //00220HZ ,1 //0
0x93,0xF0, //00233HZ ,1# //1
0x73,0xF1, //00247HZ ,2 //2
0x49,0xF2, //00262HZ ,2# //3
0x07,0xF3, //00277HZ ,3 //4
0xC8,0xF3, //00294HZ ,4 //5
0x73,0xF4, //00311HZ ,4# //6
0x1E,0xF5, //00330HZ ,5 //7
0xB6,0xF5, //00349HZ ,5# //8
0x4C,0xF6, //00370HZ ,6 //9
0xD7,0xF6, //00392HZ ,6# //10
0x5A,0xF7, //00415HZ ,7 //11
0xD8,0xF7, //00440HZ 1 //12
0x4D,0xF8, //00466HZ 1# //13
0xBD,0xF8, //00494HZ 2 //14
0x24,0xF9, //00523HZ 2# //15
0x87,0xF9, //00554HZ 3 //16
0xE4,0xF9, //00587HZ 4 //17
0x3D,0xFA, //00622HZ 4# //18
0x90,0xFA, //00659HZ 5 //19
0xDE,0xFA, //00698HZ 5# //20
0x29,0xFB, //00740HZ 6 //21
0x6F,0xFB, //00784HZ 6# //22
0xB1,0xFB, //00831HZ 7 //23
0xEF,0xFB, //00880HZ `1 //24
0x2A,0xFC, //00932HZ `1# //25
0x62,0xFC, //00988HZ `2 //26
0x95,0xFC, //01046HZ `2# //27
0xC7,0xFC, //01109HZ `3 //28
0xF6,0xFC, //01175HZ `4 //29
0x22,0xFD, //01244HZ `4# //30
0x4B,0xFD, //01318HZ `5 //31
0x73,0xFD, //01397HZ `5# //32
0x98,0xFD, //01480HZ `6 //33
0xBB,0xFD, //01568HZ `6# //34
0xDC,0xFD, //01661HZ `7 //35
};

static code music1[464] = { // 《隐形的翅膀》
36,36,36,36,36,36,36,36,36,36,36,36,8,8,12,12, //每一
16,16,16,16,16,16,19,19,16,16,16,16,14,14,12,12, //次都在徘徊
12,12,12,12,12,12,9,9,8,8,8,36,9,9,12,12, //孤单中坚强 每一
16,16,16,16,16,16,19,19,19,19,19,19,21,21,19,19, //次就算很受伤
19,19,16,16,14,14,12,12,14,14,14,36,21,21,19,19, //也不闪泪光 我知
16,16,16,16,16,16,19,19,19,19,19,19,21,21,19,19, //道我一直有双
16,16,14,14,12,12,14,14,9,9,9,36,8,8,9,9, //隐形的翅膀 带我
12,12,12,12,12,12,16,16,14,14,14,14,16,14,14,14, //飞 飞过绝
12,12,12,12,12,12,12,12,12,12,12,36,8,8,12,12, //望 不去
16,16,16,16,16,16,19,19,16,16,16,16,14,14,12,12, //想他们拥有
12,12,12,12,12,12,9,9,8,8,8,36,8,8,12,12, //美丽的太阳 我看
16,16,16,16,16,16,19,19,19,19,19,19,21,21,19,19, //见每天的夕阳
19,19,16,16,14,14,12,12,14,14,14,36,21,21,19,19, //也会有变化 我知
16,16,16,16,16,16,19,19,19,19,19,19,21,21,19,19, //道我一直有双
16,16,14,14,12,12,14,14,9,9,9,36,8,8,9,9, //隐形的翅膀 带我
12,12,12,12,12,12,14,16,14,14,14,14,16,16,12,12, //飞 给我希
12,12,12,12,12,12,12,12,12,12,12,36,16,16,19,19, //望 我终
24,24,24,24,24,36,24,24,24,24,24,24,21,21,19,19, //于看到所有
21,21,24,24,16,16,14,14,12,12,12,36,12,12,12,12, //梦想都开花 追逐
12,12,24,24,24,24,21,21,19,19,16,16,14,14,12,12, //的年轻歌声多嘹
14,14,14,14,14,14,14,14,14,14,14,36,16,16,19,19, //亮 我终
24,24,24,24,24,36,24,24,24,24,24,24,21,21,19,19, //于翱翔用心
21,21,24,24,16,16,14,14,12,12,12,36,12,12,12,12, //凝望不害怕 哪里
12,12,24,24,24,24,21,21,19,19,16,16,14,14,12,12, //会有风就飞多远
12,12,12,12,12,12,12,12,12,12,36,36,16,16,19,19, //吧 隐形
24,24,24,24,24,36,24,24,23,23,23,23,21,21,19,19, //的翅膀让梦
21,21,24,24,16,16,14,14,12,12,12,36,12,12,12,12, //恒久比天长 留一
12,12,24,24,24,24,21,21,19,19,16,16,14,14,14,14, //个愿望让自己
14,14,14,14,12,12,12,12,12,12,12,12,12,12,12,36, //想象... ...
};

static code music2[336] = { // 《北京欢迎你》
16,16,19,19,16,16,14,14,16,16,14,14,16,16,16,36, //迎接另一个晨曦
16,16,14,14,9,9,12,12,16,16,14,14,14,14,14,36, //带来全新空气
14,14,12,12,9,9,12,12,14,14,16,16,19,19,14,14, //气息改变情味不变
16,16,21,21,19,19,9,9,14,14,12,12,12,12,12,36, //茶香飘满情谊
16,16,19,19,16,16,14,14,16,16,14,14,16,16,16,36, //我家大门常打开
16,16,14,14,9,9,12,12,16,16,14,14,14,14,14,36, //开放怀抱等你
14,14,12,12,9,9,12,12,14,14,16,16,19,19,14,14, //拥抱过就有了默契
16,16,21,21,19,19,9,9,14,14,12,12,12,12,12,36, //你会爱上这里
14,14,12,12,9,9,12,12,14,14,16,16,19,19,14,14, //不管远近都是客人
16,16,21,21,19,19,19,19,16,16,16,16,16,16,16,36, //请不用客气
14,14,16,16,14,14,12,12,19,19,21,21,14,14,14,36, //相约好了在一起
9,9,16,16,14,14,14,14,12,12,12,12,12,12,12,36, //我们欢迎你
36,36,36,36,36,36,36,36,16,16,16,16,19,19,19,19, //北京
24,24,19,19,21,21,21,21,36,36,21,21,19,19,16,16, //欢迎你 为你开
16,16,19,19,19,19,19,19,19,19,19,36,16,16,19,19, //天辟地 流动
21,21,24,24,26,26,24,24,19,19,16,16,14,14,19,19, //中的魅力充满着朝
16,16,16,16,16,16,16,16,16,16,16,36,16,16,19,19, //气 北京
24,24,19,19,21,21,21,21,36,36,24,24,26,26,24,24, //欢迎你 在太阳
19,19,16,16,19,19,23,23,21,21,21,21,36,36,16,16, //下分享呼吸 在
14,14,16,16,19,19,28,28,26,26,26,26,26,26,23,23, //黄土地刷新成
24,24,24,24,24,24,24,24,24,24,24,24,24,24,36,36, //绩
};

static code music3[444] = { // 《仙剑奇侠传》
28,28,26,26,28,28,28,28,28,28,21,21,
26,26,26,26,24,24,23,23,21,21,21,23,21,21,19,19,
28,28,28,28,16,16,19,19,24,24,24,24,16,16,19,19,
26,26,26,26,24,24,23,23,21,21,21,21,21,21,21,21,
21,21,21,21,28,28,26,26,36,36,36,36,28,28,26,26,
21,21,21,21,24,24,26,26,28,28,28,28,28,28,28,28,
28,28,31,31,28,28,24,24,26,26,26,26,26,26,26,26,
21,21,21,21,24,24,28,28,26,26,26,26,24,24,24,24,
21,21,21,21,21,21,21,21,21,21,21,21,36,36,36,36,
28,28,26,26,28,28,28,28,28,28,21,21,
26,26,26,26,24,24,23,23,21,21,21,23,21,21,19,19,
28,28,28,28,16,16,19,19,24,24,24,24,16,16,19,19,
26,26,26,26,28,24,23,23,21,21,21,21,21,21,21,21,
21,21,21,21,28,28,26,26,36,36,36,36,28,28,26,26,
28,28,28,28,28,28,21,21,
26,26,26,26,24,24,23,23,21,21,21,23,21,21,19,19,
16,16,16,16,16,16,19,19,24,24,24,24,16,16,19,19,
26,26,26,26,28,24,23,23,21,21,21,21,21,21,21,21,
21,21,21,21,23,23,23,23,23,23,23,23,23,23,23,23,
21,21,21,21,24,24,26,26,28,28,28,28,28,28,28,28,
31,33,31,31,28,28,24,24,26,26,26,26,26,26,26,26,
21,21,21,21,24,24,28,28,26,26,26,26,24,24,24,24,
21,21,21,21,21,21,21,21,21,21,21,21,36,36,36,36,
28,28,26,26,28,28,28,28,28,28,21,21,
26,26,26,26,24,24,23,23,21,21,21,23,21,21,19,19,
28,28,28,28,16,16,19,19,24,24,24,24,16,16,19,19,
26,26,26,26,28,24,23,23,21,21,21,21,21,21,21,21,
23,23,23,23,23,23,23,23,23,23,23,23,21,21,19,19,
21,21,21,21,21,21,21,21,36,36,36,36,36,36,36,36,
};

static code music4[448] = { // 《笑傲江湖》
16,16,16,16,21,21,21,16,19,19,19,19,19,19,16,16,
14,14,16,16,19,19,21,21,16,16,16,16,16,16,16,36,
16,16,16,16,21,21,21,16,19,19,19,19,19,19,16,16,
14,14,16,16,19,19,21,19,16,16,16,16,36,16,16,14,
12,12,12,12,14,14,16,16,14,14,14,14,14,14,14,12,
9,9,9,12,14,14,16,16,19,19,19,21,19,19,16,14,
12,12,12,14,14,14,16,16,14,14,14,14,14,12,12,12,
9,9,9,12,14,16,16,19,21,21,21,21,21,21,21,36,
16,16,16,16,21,21,21,16,19,19,19,19,19,19,16,16,
14,14,16,16,19,19,21,19,16,16,16,16,16,16,16,36,
16,16,16,16,21,21,21,16,19,19,19,19,19,19,16,16,
14,14,14,16,19,19,21,19,16,16,16,16,36,16,16,14,
12,12,12,12,14,14,16,16,14,14,14,14,14,14,14,12,
9,9,9,12,14,14,16,16,19,19,19,21,19,19,16,14,
12,12,12,14,14,14,16,16,14,14,14,14,14,12,12,12,
9,9,9,12,14,16,16,19,21,21,21,21,21,21,21,36,
14,14,14,14,14,16,16,14,12,12,12,12,12,9,9,12,
14,14,14,14,14,16,16,14,12,12,9,9,36,12,9,12,
14,14,14,14,14,16,16,14,12,12,12,12,36,12,9,12,
14,14,14,14,14,19,19,16,16,16,16,16,16,16,16,36,
9,9,9,9,36,9,9,9,14,14,14,14,14,14,16,14,
12,12,12,12,36,12,12,14,9,9,9,9,9,9,7,7,
9,9,9,9,36,9,7,7,4,4,4,4,36,4,7,7,
2,2,2,2,36,2,2,2,4,4,4,4,4,4,4,36,
9,9,9,9,9,9,9,9,14,14,14,14,14,14,16,16,
12,12,12,12,12,12,14,14,9,9,9,9,12,9,
7,7,7,7,7,7,9,9,4,4,4,2,4,4,7,7,
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
};

//定时中断0,用于产生唱歌频率
timer0() interrupt 1
{
TL0=tl0_f;TH0=th0_f; //调入预定时值
BEEP=~BEEP; //取反音乐输出IO
P2=~P2;
}

//音阶声音自动输出试验
void main(void) // 主程序
{
uint i;
TMOD = 0x01; //使用定时器0的16位工作模式
TR0 = 1;
ET0 = 1;
EA = 1;
while(1)
{
for(i=0;i<336;i++) //播放音乐
{
if(music2[i] == 36) //空音
{
TR0 = 0;
delay_1ms(190);
TR0 = 1;
}
else
{
tl0_f=freq[music2[i]][0]; //置一个音符的值
th0_f=freq[music2[i]][1];
delay_1ms(190);
}
}
TR0 = 0;
delay_1ms(3000);
TR0 = 1;
}
}

⑹ 求助“基于stc51单片机的生日快乐歌”

其实很容易的呢。
找一个单片机最小系统板或者开发板,然后接好蜂鸣器电路。
在网上找一个蜂鸣器奏乐的例程,改好I/O,就可以奏乐了。
再找一个蜂鸣器走也的辅助软件,输入生日歌的简谱,就可以奏生日歌了。

阅读全文

与51单片机生日歌流程图相关的资料

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